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Hellish Quart News

Update 2025.12.08.0

[p]Hellish Quart pre-alpha v.2025.12.08.0[/p][p][/p][p]FIX/TWEAK:[/p][p]- Adjusted right hand colliders to the new Collision system[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on cut[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on thrust[/p][p][/p][p]Having technical issues after an update? Visit the Technical Help page.[/p]

Update 2025.12.07.0

[p]Hellish Quart pre-alpha v.2025.12.07.0[/p][p]TWEAK:[/p][p]- Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.[/p]

Update 2025.12.06.0

[p]Hellish Quart pre-alpha v.2025.12.06.0[/p][p]NEW:[/p][p]- New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.[/p][p]- New info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible[/p][p]TWEAK:[/p][p]- Blade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error[/p][p]- Maximum physics simulation angular speed increased[/p][p]- Animation variables pass to fine tune active frames range - now necessary because weakening of arm muscles depends on this[/p][p]FIX:[/p][p]- Kalkstein: fixed a few animations with rotating left hand, added missing leg switch notifies in in-place attack impact animations[/p][p]- Animation variables pass to make sure back edge cuts are marked properly[/p][p]- Numerous small fixes[/p][p]OPTIMIZATION:[/p][p]- Watermill arena: rocks and grass instantiation fix, works properly now [/p][p]- Meadow arena: rocks and grass instantiation fix, works properly now

NOTE:[/p][p]You can change the physics collisions options to ones you prefer, including turning off the new changes in the Gameplay Options menu.[/p]

Update 2025.11.28.0

[p]Hellish Quart pre-alpha v.2025.11.28.0[/p][p][/p][p]FIX:[/p][p]- Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps[/p][p]\[EDIT]: Fixed regression: interactive tutorial fix[/p][p][/p][p]TWEAK:[/p][p] - Yendrek: corrected High Guard Attacks animation blending[/p][p] - guard poses adjustment[/p][p] - camera bledning tweaks[/p][p][/p][p]Having technical issues after an update?[/p][p]Visit the Technical Help page.[/p]

Update 2025.11.26.0

[p]Hellish Quart pre-alpha v.2025.11.26.0[/p][p]TWEAK:[/p][p]- Added Reassign Controllers button to Character Selection menu[/p]