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Hellish Quart News

New Character: Maryna

Introducing a new playable character in this update: Maryna, widely known as "The She-Wolf." Armed with a saber and a light archery shield called a "kalkan," Maryna is a formidable opponent.



Maryna is a relentless iron lady, hardened by the harsh life on the Borderlands. As the leader of a small army of Cossacks, she is untouchable in her fortified manor. Living by her own rules, she thrives on robbery, extortion, and kidnapping.

Maryna’s character is inspired by a real 17th-century Borderlands She-Wolf, Anna Łahodowska, whose life of mischief was documented by Władysław Łoziński in "Prawem i lewem. Obyczaje na Czerwonej Rusi w pierwszej połowie XVII wieku" volume II, 1903. (loosely: Law and Disorder or Lawful and Unlawful. Ways of conduct in Red Ruthenia in the first half of XVII century).



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Hellish Quart pre-alpha v.2024.08.16.0

NEW:
- New character: Maryna

FIX:
- Fixes for numerous minor bugs, typos, etc.

Online Leaderboards in Survival Mode

Hellish Quart has a Survival Mode, where your fighting skill is scored in detail and your rank is displayed on Steam Leaderboards.

Watch this video to know all about it:

EDIT: We are very sorry, but due to technical difficulties the video can not be viewed on YouTube at the moment. We are working on reinstating it.

Please watch this video on Facebook instead.

Update 2024.07.09.0

FIX:
- Updated Easy Save 3 plugin (for saving games) to the newest version and re-created all savegame scripts on all levels, to address a few reports of broken saves or the game crashing when trying to save or load data.

TWEAK:
- Build size optimizations, stripping down from unused assets

Update 2024.07.07.0

NEW:
- Story Mode, Jacek's side quest: new chapter released

FIX:
- "Anti-ragdoll explode" bug fix tweak: the level will reset only when the ragdoll is 5m from where it should be, instead of 3m, to avoid false-positive results (which should not be even possible in the first place, but some players report it happens)
- Story Mode, Jacek's side quest: some minor animation tweaks in cutscenes
- Jacek: fixed a bug where a followup attack would not play before the whole Taunt animation finished
- Gedeon, Alexander, Kalkstein: active ragdoll tweaks
- History Buff: no picture will be shown twice across multiple play sessions, until the game runs out of pictures. Then the list will reset (currently 128 pictures).

Known issues: When you pause during a fight and go to Free Camera Mode, ragdolls still retain some movement, despite the time being frozen. This can result in characters being in different place after unpausing, sometimes even "stuck" in a wall.

Note: Thank you for all the bug reports. Those will be handled after Jacek's Side Story is done.

IMPORTANT: As always, please verify the integrity of the Steam files after the update, to make sure there are no bugs resulting from potentially corrupted files:

1. Load Steam
2. From the Library tab, right-click on the game and select Properties from the menu
3. Select the Local files tab and click Verify integrity of game files...
4. Steam will verify the game's files

Update 2024.06.15.0

FIX:
- Kalkstein: matched his actual reach to the length of his sword
- Boss fight arena: brighter lighting
- Alexander: fixed the kontusz skin Cloth component
- Gedeon: fixed some internal errors caused by Engine migration, that could have caused bugs
- Cutscene and adventure gameplay music now respond to Music volume slider in Options
- Samuel: corrected the Death March special move input
- Jacek: Move List pass; added some missing attacks, fixed wrong inputs
- Jacek's Story: fixed a bug where the Pause would not work during the first round of the Father Blashey fight

TWEAK:
- Gedeon: a bit more muscle power for better sword trajectories
- Alexander: some attacks are 5% faster
- Marta: thicker "weak" blade portion detector to ensure it works properly
- Jacek: Translated the Movelist with ChatGPT4o rather than Google Translate. It may still be wrong, but I hope less wrong than before. (there is no point in hiring localization companies for respective languages, since the texts change all the time and new ones are added almost every day; we'll do that, if it's still needed, after the content is all done and locked).
- Samuel: some attacks are a bit faster