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Hellish Quart News

Update 2024.08.23.1

Hellish Quart pre-alpha v.2024.08.23.1

FIX:
- Barabasz, Laszlo: fixed regression: some special moves not working
- Jan: fixed a physics flinch when starting guarding
- Jacek: spawns blood decals correctly now
- Jan: visual cloth and physics strands pass
- Jacek: fixed a bug that could register both edge and point hits simultaneously during a thrust attack

TWEAK:
- All attack animations in the game are slowed down by 5% (but they are still way faster than the original speeds from 3 years ago). This is to reverse the "speed creep" that accumulated across years, where I was speeding up various attacks, so they could match others, which in turn I was speeding up even further to match the sped-up ones, and so on. In some cases, it crossed the technical limits of the simulation in 60fps, so slowing things down across the board is necessary.
- Sword collision mode: Precise is now default (you can revert this in Options if you prefer Stable)
- Isabella: thinner blade edge detector
- Marie: Far Lunge special move has a better aim for the heart on startup
- Marie, Marta: if a thrust attack gets blocked, but at the same time the tip reaches the body anyway, it will only deal a small portion of the damage
- Isabella, Zera, Maryna, Yendrek: left arm and forearm have fewer hit points than characters with one handed swords
- Alexander: shorter recovery in sidestep attacks on whiff
- Alexander, Gedeon, Tarnavski: no longer have powerful attacks perk
- Weapon muscle stiffness pass

Update 2024.08.21.0

Hellish Quart pre-alpha v.2024.08.21.0

TWEAK:
- Isabella: heavier weapon, powerful strike perk (chip damage if the sword touches the body even when blocked), less stiff muscles
- Gedeon: lighter weapon, less stiff muscles
- Jacek, Alexander, Jan: less stiff muscles
- "beefier" Saber vs Longsword clash sounds
- Isabella: tweaked a few attack impact animations


FIX:
- Kalkstein: corrected the trajectory of (LFF) Y attack
- Kalkstein: fixed a bug in Push move not always connecting
- Alexander, Gedeon, Jan: fixed regression: some special moves not working
- Isabella: fixed regression: hair constraint
- Barabasz: fixed regression: scabbard constraint

NEW:
- Maryna: a skin unlock

Update 2024.08.20.1

Hellish Quart pre-alpha v.2024.08.20.1

TWEAK:
- Some minor physics solver changes
- Meadow arena: more fog

FIX:
- Jacek, Barabasz, Samuel: fixed some bugs in ragdolls which may have caused various minor issues on collision

Update 2024.08.20.0

Hellish Quart pre-alpha v.2024.08.20.0

TWEAK:
- better looking IK on blade bind (aiming more with the arm, rather than the wrist)
- louder sword swing sounds
- all small audio clips are now loaded in the background from a different thread
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts only when the opponent attacks (8% autoaim; down from 26%)
- Maryna: a bit shorter sword
- Marta: less stiff dress

FIX:
- hit reactions coding pass

Update 2024.08.19.0

Hellish Quart pre-alpha v.2024.08.19.0

TWEAK:
- Maryna: renamed the "Cut, Cut, Cut!" special move to "Flurry of Blows", and changed the input scheme for this move
- Maryna: tweaked some attack animations so they provide better shield protection for most common opponent's counters
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts (26% autoaim)
- Maryna: Lunge attack has a different input scheme

NEW:
- Maryna: two new attacks from Long Guard