1. Hellish Quart
  2. News

Hellish Quart News

Update 2024.02.19.0

Hellish Quart pre-alpha v.2024.02.19.0

NEW:
- Migration to Unity 2023 (mandatory for future console release; required for the implementation of modern solutions like FSR, DLSS, Raytracing)
- Added AMD FidelityFX™ Super Resolution 3

Update 2024.02.15.0

Hellish Quart pre-alpha v.2024.02.15.0

FIX:
- Barabasz, Jan: fixed a bug in their guard animations that caused guard additive animations to play on top of attack animations, if the opponent also attacked right before
- Fixed a situation where, if both players attacked simultaneously with in-place attacks, one would blend out to a guard after the attack, and the other one to a neutral stance, depending on who attacked first. Right now both blend out to neutral, unless they press or hold Back - then they assume a guard normally.
- Fixed a situation where all characters would do the leg retracting on low attack, even if they don't have this move

Update 2024.02.14.0

Hellish Quart pre-alpha v.2024.02.14.0

TWEAK:
- Refactor of the Movement module (for ease of potential future changes, should cause no gameplay change currently)
- Jan, Barabasz: they don't slow down as much when tired
- Tweaks of the Coat of Arms title for the lifetime amount of ducats earned:

-------old
0 Landless
1 Baron
2 Viscount
3 Earl
4 Marquess
5 Duke
6 Prince
7 Grand Duke
8 King
9 Emperor

-------new
0 Coinless
1 Serf
2 Burgher
3 Petty Noble
4 Noble
5 Landlord
6 Stewart
7 Starosta
8 Castellan
9 Voivode
10 Chancellor
11 Hetman
12 Grand Hetman
13 Royal

This change sacrifices the worldwide recognizability of the titles for the sake of being more grounded in the time and place of the plot of the game.


NEW:
- Added an Option to choose a Homing Multiplier for attacking and walking (rotation rate to face the opponent). You can even set it to x0, but there always will be some homing when walking back or dodging back (WIP - not all characters have it yet)

FIX:
- Yendrek: fixed DodgeLeft, X triggering a special attack (it should not)
- Free Camera: fixed a bug where it would not launch in No Blood modes
- Jan, Barabasz, Laszlo: fixed a bug where they occasionally played a long guard additive animation on top of normal attacks, twisting their arm
- AI: Fixed a bug where the AI still tried to fight after winning a round
- Fixed a bug where Gaurd Away (Down, Back, LG) would aim the sword at the opponent with IK


Release Notes:
- Migration to Unity 2023 is coming soon. It is required for future compatibility with consoles and allows adding new technologies such as FSR, DLSS, Raytracing, etc. Check out the Beta "Test" branch in the Steam Client (Right-Click on the game -> Properties -> Beta) to see how it's going.

Update 2024.02.08.0

Hellish Quart pre-alpha v.2024.02.08.0

TWEAK:
- Way calmer camerawork during fights

FIX:
- Selecting the River arena in "No Progression" mode no longer launches the Gym arena


IMPORTANT: If you experience weird bugs like crashes, pink textures, giant fps drops, falling through floors, broken lighting, broken menus, characters not rendering, etc., then your update might have gone wrong. Please check the integrity of the game files. This should fix corrupted files.

1. Load Steam
2. From the Library tab, right-click on the game and select Properties from the menu
3. Select the Local files tab and click Verify integrity of game files...
4. Steam will verify the game's files

Update 2024.02.07.0

Hellish Quart pre-alpha v.2024.02.07.0

FIX:
- fixed regression: too fast camera rotation movement during fights
- 5 skulls AI: fixed Dead, Victory and Training TapTap states
- Refactored the Long Guard state detection so the aiming IK is turned on only when you hold the button, and not when the animation is in LG (it fixes occasional twitches when transitioning from LG to High Guard attacks)
- Isabella: sword IK will turn off, if a thrust attack hits, but does not kill the opponent, and there is a follow-up cut attack
- fixed camera not showing closeup on the winner in non-sharp weapons modes