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Hellish Quart News

Update 2023.01.29.0

Hellish Quart pre-alpha v.2023.01.29.0

FIX:
- Marta: fixed the wrong Close Attack (punch) range
- Barabasz: fixed a bug with Long Guard aiming at 0,0,0
- Fixed a bunch of bugs where characters were not lowering their swords at 0 Stamina
- Marie: fixed a bug where she was able to do some normal attacks at 0 stamina
- Isabella: fixed a bug where she was able to do some normal attacks at 0 stamina
- Fixed a bug where the final hit sound would sometimes stop playing

TWEAK:
- Samuel: Better distance animation blending in Y and Fwd + Y attacks to avoid overshooting
- Samuel: Better (Hight Guard) Fwd + Y attack animation trajectory
- Shorter next Attack delay after getting blocked (from 0.3s to 0.16s). This does not apply to combos that were input BEFORE the first attack was blocked, they execute without delays. Also remember that guarding works normally, only next attacks are delayed, so it's not a "stun".
- Marie: she now does Close Attacks (punches) also when pressing backward or standing in place, not only when pressing forward
- Marie, Marta: just a bit larger tip thrust detectors
(test) - longer "to neutral" blade transitions after guarding (it will affect blade trajectory when riposting after blocking!)
- Stamina: If you drop to 0 Stamina, you will start recovering it after 2.5 seconds, instead of the usual 1. With 0 stamina autoguard doesn't work and "Tired" attacks replace the regular ones.
- Stamina: you lower your weapon when Stamina is below 5, instead of 0. You can still attack normally, but autoguard doesn't work below 5.


NEW:
- the base value of the next Attack delay after getting blocked can be adjusted in Options (temporary for testing)
- new feature: If you just blocked a low attack (so your sword is low) and you pressed a high attack to riposte, the attack will have a slight delay, to compensate for the blade traveling time. But if you riposte also with a low attack, there will be no delays.

And the other way around - if you block a high attack, and you riposte with a low attack, there will be a slight delay. But if you block a high attack and you also riposte with a high attack, there will be no delays, because your blade is already high.

Update 2023.01.22.0

Hellish Quart pre-alpha v.2023.01.22.0

FIX:
- Isabella: fixed regression where she was not doing High Guard Damocles attack when pressing Fwd

TWEAK:
- Bashing through the opponent's blade (hitting it in the weak spot) no longer takes additional stamina from the attacking fencer

Update 2023.01.21.0

Hellish Quart pre-alpha v.2023.01.21.0

FIX:
- Marie: Fixed her left palm not detecting being hit
- Isabella: fixed regression - Go Around attack now works again
- Isabella: Zwerhau from High Guard works again (not sure if it ever worked though)
- Isabella: now has proper guards against thrusts

TWEAK:
- Isabella: some sidestep attack animation tweaks (better angles, longer reach)
- Marie: tweaked Attack Fwd + X animation for a more proper attack angle

NEW:
- Isabella: Can now switch leg stance by pressing A + B (in place)

Update 2023.01.20.0

Hellish Quart pre-alpha v. 2023.01.20.0

NEW:
- Added a music theme for Alexander
- Added optional FPP view for the Arcade Mode


FIX:
- Jacek, Barabasz, Laszlo: fixed a bug where they could still properly guard after getting punched or kicked
- Rapiers, after not detecting point damage, but detecting edge damage on thrust attack, will check for point damage once again, and override if it's detected
- Samuel: Fwd + B attack animation no longer aims below the intended guard
- Father Zera: fixed a bug where (LFF) Fwd, B, X combo was not triggering
- Fixed a bug where some attacks would not deal damage when you held LG, the opponent who was not a rapierist started his cutting attack, and right after that you pressed your LG attack
- Kalkstein: fixed some attacks triggering the wrong guards
- Isabella: polish pass on Long, High, and Low Guard attack control scheme
- Isabella: thrust attacks now trigger anti-thrust guards instead of anti-cut
- Samuel: tweaked the Fwd, Y, B timings


TWEAK:
- You can no longer switch between high and low guards without letting go of the LG button (it was often causing unintentional, accidental transitions)
- Keyboard: Push and Grab are now bound to keys as default (you can rebind them in Options to your liking)
- Marta: She now has a fixed combo attack after punch or a kick
- Push attack (Right Trigger) is now hitbox detected, instead of basing on distance and angle
- Push attack can always hit now (if the pusher's hand actually touches the opponent's hitobx), even if the opponent's attack is in active frames
- Push stun is longer now (but you can cancel it by dodging back)
- Marta: Animation tweaks of some thrust attacks
- Binding now disengages during the whole attack, not only the active frames
- Marta: Some attacks have shorter startup frames
- Marie, Marta: smoother aiming when thrusting

Update 2023.01.12.0

Hellish Quart pre-alpha v.2023.01.12.0

TWEAK:
- Alexander: fixed a bug where his velocity damage modifier was capped at a too high value, resulting in abnormally high damage with fast rotating cuts
- Alexander: some cuts are a bit slower (2%)
- Alexander: his sword has more mass
- Marie: a bit slower B attack
- Samuel: a bit weaker base damage of the Y attack
- Alexander: a bit shorter weapon
- Alexander: a bit worse blade binding ability
- Marta: Aggressive AI tweaks (WIP)

FIX:
- Fixed a bug where some of the character's non-physics animated bones could shift within the ragdoll construct
- Alexander: fixed a bug where he was not able to bash through the weak part of rapier blades