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New Bossfight music and some tweaks

Hello there!

Please hold on, this is not yet the new character update (but it's coming soon!). This update brings the new, epic Boss Fight OST, you can listen to it here (and it's already in the game, so check it out!):

[previewyoutube][/previewyoutube]

It also brings some tweaks and fixes:


Hellish Quart pre-alpha v. 2023.03.07.0

FIX:
- Alexander, Father Zera: fixed some normal attacks still triggering when 0 stamina, instead of the "Tired" attacks
- Isabella: fixed the Fwd + X LG thrust attack not working properly
- Gedeon: fixed LFF Y attack not taking additional stamina when swinging in the air
- Samuel: fixed damage timings so he can't do two edge cuts in a row during his long lasting thrust animation
- Kalkstein: fixed timings between attacks in combos
- Fixed a bug where heavy weapons would not wound Armored Boss through the weak part of his blade (when you bashed through his guard)
- Armored Boss: fixed long guard aiming at 0,0,0 instead of the opponent's heart
- Isabella, Father Zera: fixed a bug where low thrusts did not cause damage in some specific situations
- Music transitions between levels should be smoother now
- Music volume should go back up to the normal level when you start a rematch in the same arena
- Gedeon, Isabella: fixed a bug when a close attack would launch instead of Push in some situations
- Laszlo: fixed X attack not registering a second hit after the first attack was blocked

TWEAK:
- Boss Fight difficulty is a bit lower on "Skilled Opponents" difficulty (dif. 3)
- Final phase of Boss Fight: unarmored Samuel has a bit reduced health (compared to playable Samuel) on all body parts
- Character now can't do a Close Attack (punch etc.) for 0.3 seconds after their previous sword attack hit or got blocked, to prevent Close Attacks launching out of range after the opponent got moved back with hit reaction animation
- Marie: slower guard transitions against cuts
- General swords inertia and physics tweaks for better smoothness
- Marta: animation tweaks
- Marta: weapon tip thrust detector tweaks
- Difficulty 3 now has 10 initial morale instead of 5
- Boss on medium difficulty has now a bit less HP on chosen body parts
- Alexander: a bit more muscle power
- Alexander: a bit faster attack animations
- A bit faster level loading
- Gedeon: more damage on cut attacks

NEW:
- Cuts can now bash down thrusts (hit opponent's weapon when his thrust attack is in progress)
- New Boss battle and Boss cutscenes music


And here's a sneak peek of the upcoming new character - the Carpathian Highlander:

[previewyoutube][/previewyoutube]

Update 2023.01.29.0

Hellish Quart pre-alpha v.2023.01.29.0

FIX:
- Marta: fixed the wrong Close Attack (punch) range
- Barabasz: fixed a bug with Long Guard aiming at 0,0,0
- Fixed a bunch of bugs where characters were not lowering their swords at 0 Stamina
- Marie: fixed a bug where she was able to do some normal attacks at 0 stamina
- Isabella: fixed a bug where she was able to do some normal attacks at 0 stamina
- Fixed a bug where the final hit sound would sometimes stop playing

TWEAK:
- Samuel: Better distance animation blending in Y and Fwd + Y attacks to avoid overshooting
- Samuel: Better (Hight Guard) Fwd + Y attack animation trajectory
- Shorter next Attack delay after getting blocked (from 0.3s to 0.16s). This does not apply to combos that were input BEFORE the first attack was blocked, they execute without delays. Also remember that guarding works normally, only next attacks are delayed, so it's not a "stun".
- Marie: she now does Close Attacks (punches) also when pressing backward or standing in place, not only when pressing forward
- Marie, Marta: just a bit larger tip thrust detectors
(test) - longer "to neutral" blade transitions after guarding (it will affect blade trajectory when riposting after blocking!)
- Stamina: If you drop to 0 Stamina, you will start recovering it after 2.5 seconds, instead of the usual 1. With 0 stamina autoguard doesn't work and "Tired" attacks replace the regular ones.
- Stamina: you lower your weapon when Stamina is below 5, instead of 0. You can still attack normally, but autoguard doesn't work below 5.


NEW:
- the base value of the next Attack delay after getting blocked can be adjusted in Options (temporary for testing)
- new feature: If you just blocked a low attack (so your sword is low) and you pressed a high attack to riposte, the attack will have a slight delay, to compensate for the blade traveling time. But if you riposte also with a low attack, there will be no delays.

And the other way around - if you block a high attack, and you riposte with a low attack, there will be a slight delay. But if you block a high attack and you also riposte with a high attack, there will be no delays, because your blade is already high.

Update 2023.01.22.0

Hellish Quart pre-alpha v.2023.01.22.0

FIX:
- Isabella: fixed regression where she was not doing High Guard Damocles attack when pressing Fwd

TWEAK:
- Bashing through the opponent's blade (hitting it in the weak spot) no longer takes additional stamina from the attacking fencer

Update 2023.01.21.0

Hellish Quart pre-alpha v.2023.01.21.0

FIX:
- Marie: Fixed her left palm not detecting being hit
- Isabella: fixed regression - Go Around attack now works again
- Isabella: Zwerhau from High Guard works again (not sure if it ever worked though)
- Isabella: now has proper guards against thrusts

TWEAK:
- Isabella: some sidestep attack animation tweaks (better angles, longer reach)
- Marie: tweaked Attack Fwd + X animation for a more proper attack angle

NEW:
- Isabella: Can now switch leg stance by pressing A + B (in place)

Update 2023.01.20.0

Hellish Quart pre-alpha v. 2023.01.20.0

NEW:
- Added a music theme for Alexander
- Added optional FPP view for the Arcade Mode


FIX:
- Jacek, Barabasz, Laszlo: fixed a bug where they could still properly guard after getting punched or kicked
- Rapiers, after not detecting point damage, but detecting edge damage on thrust attack, will check for point damage once again, and override if it's detected
- Samuel: Fwd + B attack animation no longer aims below the intended guard
- Father Zera: fixed a bug where (LFF) Fwd, B, X combo was not triggering
- Fixed a bug where some attacks would not deal damage when you held LG, the opponent who was not a rapierist started his cutting attack, and right after that you pressed your LG attack
- Kalkstein: fixed some attacks triggering the wrong guards
- Isabella: polish pass on Long, High, and Low Guard attack control scheme
- Isabella: thrust attacks now trigger anti-thrust guards instead of anti-cut
- Samuel: tweaked the Fwd, Y, B timings


TWEAK:
- You can no longer switch between high and low guards without letting go of the LG button (it was often causing unintentional, accidental transitions)
- Keyboard: Push and Grab are now bound to keys as default (you can rebind them in Options to your liking)
- Marta: She now has a fixed combo attack after punch or a kick
- Push attack (Right Trigger) is now hitbox detected, instead of basing on distance and angle
- Push attack can always hit now (if the pusher's hand actually touches the opponent's hitobx), even if the opponent's attack is in active frames
- Push stun is longer now (but you can cancel it by dodging back)
- Marta: Animation tweaks of some thrust attacks
- Binding now disengages during the whole attack, not only the active frames
- Marta: Some attacks have shorter startup frames
- Marie, Marta: smoother aiming when thrusting