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Hellish Quart News

Update 2022.09.15.0

Hellish Quart pre-alpha v. 2022.09.15.0

FIX:
- Big code polish pass on the grabbing mechanic, to try to prevent various edge scenarios resulting in glitches (more visual polish will come later on)
- Fixed regression: Father Zera not doing intended damage caused by previous physics system velocity tweaks
- Father Zera: fixed transitions in combos from blocked attack animations to regular attack animations
- Jacek: Fixed a little animation twitch at the end of the fight
- Long Guard is now triggered with a different system (to be more consistent with the rest of the controls)
- Alexander: fixed a bug where he did a Back attack instead of a Close Attack when close to the opponent
- Polish pass on the head look-at mechanic
- Fixed regression: increased physics collision detection offset to adjust to the new faster max angular speed from the previous update
- Fixed a bug where some of the characters didn't bash away the opponent's Long Guard if they hit the weak part of the blade first
- Fixed bug where some characters' hands twisted for a moment after defending a grab


NEW:
- Added troubleshooting tips to Main Menu (may be temporary)
- The game's physics clock now automatically syncs to your monitor's refresh rate
- If your monitor's refresh rate is above 145 Hz, the game will try to go to full screen and set the refresh rate to 120. If it fails (because of your system settings for example), it will set the physics refresh rate to half of your monitor's refresh rate
- Added a VR HMD set refresh rate Menu window (temporary solution)
- You can no longer turn off "Sync Physics with FPS"
- You can no longer turn off Vsync (the option is still there to avoid corrupting previous savegames, but it doesn't turn it off - temporary solution)
- Father Zera: added a dedicated Grab finisher

Update 2022.09.05 (Fixes)

Hellish Quart pre-alpha v. 2022.09.05

FIX:
- Optimization of the Water Mill Arena
- Marta has now smoother walking animations (more stable view in FPP mode)
- Fixed bug with Marta's Move List not scrolling all the way down
- Marie: fixed the bug, where Marie couldn't assume high or low guard right after scoring a hit in Training mode
- increased physics maximum angular velocity for swords, which should improve the 'ragdoll vs. original animation' accuracy of fast moving cut attacks
- Kalkstein: fixed some animation bugs with attacks

TWEAK:
- Push Reaction stun is now generally shorter, but has different duration for every character (the heavier the character the shorter stun), but still all Push Reactions can be canceled by dodging backward
- You can't push an opponent who is in active frames of an ongoing attack animation
- VR Lifesize camera is a bit closer to the fencers for the sake of sharpness of the image because the focus point of most VR headsets is 1.3m-2m.
- VR Camera now has a dead zone, so it doesn't follow Alexander's movements in Idle

Hotfix 2022.09.03

Fixed the Character Selection Screen bug, where single player and two player selection modes were turned on simultaneously.

Update - VR SUPPORT

Hellish Quart can now be played in VR!



From this point on you have an option to play the game with OpenVR (HTC Vive, Valve Index) or Oculus (Quest 2, CV1). You can also play on normal monitors, as usual. VR is just an additional way to enjoy the game.

The VR mode doesn't change the gameplay - you still play the game with a gamepad or the keyboard, and the view is as if you were a spectator. There are two options for the VR experience: lifesize and miniature.

[previewyoutube][/previewyoutube]

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Hellish Quart pre-alpha v. 2022.09.02

NEW:
- Added Virtual Reality mode for SteamVR and Oculus (some things don't work yet - UI during the match, win/lose UI screens, etc.)
- Rematch button after a fight


FIX:
- Fixed double fade out after a fight in Survival Mode
- Minor UI fixes in Character Select Screen

Known Issues:
- VR: When you run the game in Oculus VR mode, and you have the Quest 2 connected to Oculus PC using Air Link, Steam Client might report that Hellish Quart is incompatible with your headset. Ignore the message and run it anyway, it should work normally.
- VR: In-fight UI doesn't work properly yet.

Update 2022.08.19.0

Hellish Quart pre-alpha v. 2022.08.19.0

TWEAK:
- Gedeon: Special Attacks tweaks
- Barabasz: Special Attacks tweaks
- Alexander: General Attack tweaks
- Characters now don't do a low attack leg slip dodge if further than 2.2m from the opponent
- Default Muscle Power is now a bit lower (adjustable in Options)

NEW:
- Move Lists now show which attack is a FEINT. Feints are attacks that confuse the opponent and cause him to assume an incorrect guard position unless the opponent presses (or is pressing) Backwards during the attack. FEINTs are indicated visually by particles and audio when performed. TL;DR: Press or hold the backward button to block this.