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Hellish Quart News

Update 2022.06.25.0 (fixes)

Hellish Quart pre-alpha v. 2022.06.25.0

FIX:
- Sound Effect for chopping off hands now should respond to Audio Volume controls in Audio Menu

TWEAK:
- Reverted dynamic Depth of Field on most arenas back to fixed DoF (dynamic focusing and defocusing the background proved to be distracting and sometimes focused on less meshed parts of the arenas that should always be out of focus by design)
- FPS Optimizations in Stables Arena

Update 2022.06.24.0 (small fixes)

FIX:
- Too much DOF blur in Stables arena, when in Free Camera
- Changed lighting in Water Mill arena to get rid of artefacts
- Fixed a bug where exact same 2 characters were picked way too often by randomizer in History Buff mode

Update! Stunning New Arenas and Black Fencer Weapons!

This update brings four new historical arenas.

Nürnberg Fechtschule - a reconstruction of an actual historical fencing school:






Stables:




Wine Cellar:




Water Mill:




For HEMA lovers we also add synthetic swords mode, with 3d scanned Black Fencer blades - we know a lot of you have those at home :)





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Release notes:

Hellish Quart pre-alpha v. 2022.06.23.0

NEW:
- Wine Cellar Arena
- Nürnberg Fechtschule Arena
- Water Mill Arena
- Stable Arena
- Synthetic HEMA swords mode
- Black Fencer Synthetic swords (with audio)

TWEAK:
- Depth of Field (camera focus) is now dynamic, focuses on fencers
- Marie: a bit more accuracy with the sword tip with thrusts
- Isabella: updated Move List
- Minor tweaks of swords' inertia
- Various other tweaks

FIX:
- Father Zera: physics fixes
- Fixed a bug where changing the postprocessing quality in Menu didn't work on some arenas
- Removed obsolete and no longer working "Push Down Blade" attacks from all fencers (now you just cut-attack into the opponent's Long Guard to bash his sword away)
- Various small fixes

Update 2022.05.25.0 (physics fix)

Hellish Quart pre-alpha v. 2022.05.25.0

FIX:
- Fixed bug when a character could still inflict damage on afterblow with a "phantom" sword after he let go of the sword (but with the hand not cut off)
- characters with custom hats and heads skins should not spawn and drop their original hats when killed
- radio music in Gym Hall arena now reacts to Fight Music Volume Slider and not Ambient Volume Slider like before
- Increased sword collision detection radius to prevent physics freezing for a moment because of unsolvable scenarios
- Fixed Father Zera's left shoulder IK bending

Update 2022.05.24.0 (HEMA gear for all)

[previewyoutube][/previewyoutube]

Hellish Quart pre-alpha v. 2022.05.24.0

FIX:
- Fixed bug when a character with his hand cut off could still inflict damage on afterblow with a "phantom" sword
- Fixed Isabella's cuts from Posta di Donna having too much physics damping
- Fixed bug where the sky was not rendered in Pause Free Camera
- Fixed bug where Isabella left shoulder was influenced by IK (looking dislocated)
- Fixed bug where Left player could choose customizations for the Right player in the 2-players mode
- Fixed bug where History Buff cards were a bit smaller than the screen on ultrawide monitors

TWEAK:
- Isabella: less damping on the sword
- Long Guard no longer Binds to the opponent's thrusting weapon, if the opponent is not in Long Guard
- UI sounds pass
- Sword-hit-flesh sounds pass
- Kalkstein: a bit less sword inertia

NEW:
- Master Volume slider
- Laszlo: new Win animations
- Laszlo: new Win but Wounded animations
- Laszlo: Win camera shot
- Laszlo: Customizations and HEMA gear
- Gedeon: HEMA gear
- Zera: HEMA gear
- Kalkstein: Superior Fencing HEMA gear
- Kalkstein: HEMA steel sidesword
- Marie: Tempus Fugitives / PBT Hema Gear