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Hellish Quart News

New Character - Kalkstein (schiavona)

New character is in the game. Kalkstein fights with a schiavona - a heavy basket hilt sword. Due to the weight of his weapon, he relies on flawless exectution of his fencing technique and raw power of the blade, rather than on speed, or quick reactions.

[previewyoutube][/previewyoutube]


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Release notes, Hellish Quart pre-alpha v. 2021.06.23.0

NEW:
- New character - Kalkstein

FIX:
- Laszlo: Fixed bug where thrust attacks could bash through rapier guard (only actual bashing attacks to upper section of rapier should cause rapier block to give in)
- Laszlo: fixed some typing bugs in Move List
- Gedeon: fixed some typing bugs in Move List

TWEAK:
- Gedeon: more explosive step attack animation
- Gedeon: corrected blade trajectory in Long Guard Thrust attack
- Isabella: Tires a bit less quickly and regenerates way more quickly

Known issues
- Kalkstein: pushing the blade doesn't work correctly yet
- Kalkstein: Long Guard attacks are still not all in
- Kalsktein: Generally fresh, not balanced yet etc.
- Kalkstein: Uses saber AI for now, dedicated AI is coming soon

Schiavona Animations and some details about the weapon (video)

[previewyoutube][/previewyoutube]

This time about the schiavona sword attack animations for new character of Hellish Quart. Long story short - we got the real sword to record proper animations and get the feeling of how it is to fight with it.

I am a bit surprised that on videos it looks "light", while in reality it feels very heavy. I did not speed it up in mocap animations either.

We also 3d-scanned another big batch of historical clothes for making various new characters - both fencers and story npcs.


Story mode and mini-quests:

We decided to delay them, because we changed the concept of the stories a bit. Instead of a series of loose, random quests, every character will now have his own adventure that leads to the big, main storyline. Also, every mini-quest is now written by Jacek Komuda, our writer/historian - this way the entire plot and all the characters' fates create one coherent universe.

Update 2021.05.20.0 (tweaks)

Hellish Quart pre-alpha v. 2021.05.20.0

TWEAK:
- Marie: adjusted weapon collider to better fit length of weapon model
- Marie: adjusted speed of some attacks (faster)
- Marie: 5% more accurate when aiming at the heart
- Laszlo: adjusted weapon collider to better fit length of weapon model
- Isabella: adjusted stamina cost of each attack to fit visible effort, especially combos (she gets tired way faster when chaining attacks)
- Gedeon: adjusted stamina cost of each attack to fit visible effort, especially combos (gets tired a bit faster)

Update 2021.05.19.0

Hellish Quart pre-alpha v. 2021.05.19.0

NEW:
- Marie: new special moves

Update 2021.05.18.0

Hellish Quart pre-alpha v. 2021.05.18.0

NEW:
- Gedeon: new special moves (added more animations)

TWEAK:
- Gedeon: has 5% more HP on chest and stomach
- Marie: deals 15% more damage
- Marie: is 3% more accurate when aiming in thrust attacks

More animations and tweaks coming, Marie will get more special moves next, schiavona fencer mocaps recorded and in the works right now :)