WRATH bi-weekly update - 08.30.2021
Greetings everyone!
As we promised in our recent statement regarding WRATH's development status, we will be sharing bi-weekly updates to keep everyone informed about the latest in our development. Here is the very first one.
A lot of work has been done on the intro level. This is a short, mostly narrative-driven level before Outlander embarks on his journey through the ruined and desolate land of Mourningvale.

We're in the middle of art-passing one of the levels in chapter 2 with gorgeous textures - can't wait to show you!
We've been working on the model for a new artifact called the Vicious Animous, can you guess what it does
That's it for now. Thank you for being patient with us as we work hard on this game.
As we promised in our recent statement regarding WRATH's development status, we will be sharing bi-weekly updates to keep everyone informed about the latest in our development. Here is the very first one.
A lot of work has been done on the intro level. This is a short, mostly narrative-driven level before Outlander embarks on his journey through the ruined and desolate land of Mourningvale.

We're in the middle of art-passing one of the levels in chapter 2 with gorgeous textures - can't wait to show you!
We've been working on the model for a new artifact called the Vicious Animous, can you guess what it does
That's it for now. Thank you for being patient with us as we work hard on this game.