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  3. WRATH bi-weekly update - 09.26.2022

WRATH bi-weekly update - 09.26.2022

Good day!

It's that time again: we have a bi-weekly update from WRATH. Last week, we participated at Realms Deep 2022, a digital event hosted by 3D Realms and Friends, filled with world premieres, special guests, interviews, and much more. If you didn’t catch it, you can still see the liveshow here.

Why are we telling you about this? Well, during this year’s Realms Deep, we shared a new trailer for WRATH! Chock-full of never-before seen weapons, enemies, areas – and progress on content we’ve already shared!
[previewyoutube][/previewyoutube]

But perhaps even more importantly, the trailer specified our new release window for WRATH: Spring 2023. We know you’ve waited a long time. We can’t wait to share everything we’ve been working on. And now, we’re inching closer to the finish line. Thank you for your patience.

For this bi-weekly update, we’ll be ‘dissecting’ the trailer for you, and in the process, we’ll be sharing a bit more detail on some of the upcoming content for WRATH based on what we’ve decided to feature in the trailer. Of course, we won’t share everything there is to know about these upcoming features – but we will give you a brief description of what you’re seeing in the trailer.

The following content – and more – will be available when WRATH releases in Spring 2023.

NEW BOSS: THE LADY OF ASCENSION
First up, it’s the Lady of Ascension; WRATH’s first boss. Dodge, weave and utilize the arena around this powerful foe to bring her to ruin using your arsenal and the skills you’ve honed throughout the first episode of WRATH.



NEW ENEMY: THE PROWLER
You know that feeling when you see a spider? That creepy, crawly sense of unease? Worried that it might pounce at any moment – and even worse if it leaves your line of sight, even if just for a second? That’s the feeling we’re aiming for with The Prowler. The design of this particular monster is not for the faint of heart.



NEW WEAPON: THE CRYSTALLIZER
One of three weapons showcased in the Realms Deep 2022 trailer – it’s an instrument of destruction; powered by crystal energy, it’ll sear through hordes of enemies at a time. Wanna make the most of this weapon? Here’s a tip: Try using the secondary fire on a flying enemy.




NEW WEAPON: THE MACE OF DEVASTATION
Harness the souls of fallen enemies to your advantage with this powerful melee weapon. While slaughtering enemies, this weapon builds up charge – which you can then use to tear through anyone standing in your way. Truly a twisted end to these tormented souls.



NEW WEAPON: THE LANCE
Boom. This powerful railgun puts a stop to even the most terrifying of foes. Complete with the option to re-direct enemy fire, this weapon adds even more variety to the Outlander’s loadout.



SNEAK-PEAK OF EPISODE 2
You’ve seen these crystalline environments before in our latest bi-weekly – and in the trailer, you’ll catch another glimpse of maps from Episode 2; all of which we’re currently stuffing with encounters, secrets, details, props – and all the action we can fit.



SNEAK-PEAK OF EPISODE 3
It’s brief, but if you take a close look, you’ll spot a few frames from Episode 3 – specifically E3M2 which we’re currently adding a ton of fleshy, gory detail to. Gruesome and awesome, we hope you’ll enjoy blasting through this disgustingly fun map.



IN OTHER NEWS…
Of course, this is just what we included in the trailer. We’ve got a little bit more progress to share with you from the latest 14 days:
  • The Brute, a new enemy, recently had it’s low-poly model finished. It’s currently being textured with all the metallic and fleshy detail it so deserves.
  • A variety of flesh & bone environmental setpieces for E3M2 are in progress.
  • The Keeper, another new enemy, is currently being textured, with an emphasis on contrast between flesh and metal.
  • E3M4 is seeing good progress on an area that is accessible via a blue key.
  • A number of metallic environments, such as pipes, are being worked on; for example for E3M3.
  • Concepts have been worked on for “Demon Meat” and “Flesh Tendrils”
  • A variety of Episode 2 Light Fixtures have recently been modeled and textured. They are currently being tested in-engine, and will soon be used to detail a number of maps.
  • Another environmental detail, specifically a pulsing ray, was recently added to an Episode 2 map. It adds some great atmosphere.
  • A number of textures – for example rusty metal and flesh with symbolic scripples – was finalized.


That’s it for this bi-weekly WRATH update. We hope you enjoyed the trailer, and we are so looking forward to sharing everything with you in the spring of 2023. Stay tuned for more dev updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/