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  3. WRATH bi-weekly update - 10.10.2022

WRATH bi-weekly update - 10.10.2022

Greetings, Outlanders! It’s time for an update on WRATH, so let’s jump right into it.

We’ve got a variety of stuff that we’re ready to show: the cave area leading up to the first boss of WRATH, solid progress on the Brute – as well as a sneak-peak of the intro map.

Enjoy!

[h2]Behold the fiery path towards the Lady of Ascension…[/h2]
Beset on all sides by the sizzling, boiling lifeforce of the earth. The subtle moonlight crowns the chapel beneath – all leading up to WRATH’s first boss fight, The Lady of Ascension, who presides over the arena beyond.

We recently got a lot of great work done on this area, take a look!



[h2]Enter: The Brute![/h2]
You’ve seen concepts of him, you’ve read about him – and here he is, the Brute! Now in-game, coded, textured, and currently being rigged for animation. If you’re not cautious, one slip-up is all this powerful foe needs to blast you back to your latest save point. We can’t wait to see you all try to tackle the challenges that lie ahead when we utilize this enemy to his fullest potential.



[h2]Welcome, Outlander... [/h2]
… to WRATH’s intro map! Here’s a sneak-peak at our latest work on the very first map that players of the final release will meet when they jump into the violently somber world of WRATH. Recently, we’ve been adjusting and finalizing the environment and setpieces so you can traverse this landscape.

Beautifully serene, yet the first step on the Outlander’s quest for carnage…



[h2]In other news…[/h2]
What else have we been up to, you ask? Well, besides the first boss’ map/arena, the Brute, and the intro map, here’s a number of other areas we’ve been working on over the past 14 days:
  • We’ve made progress on a variety of textures, for example different types of metal for the episode 3 maps
  • After a lot of grueling work, meshing on E2M1 is being finalized, ensuring that the map both looks and plays great.
  • E3M4 – a matrix of chambers and pathways – has seen solid progress on the area behind the blue-key door.
  • Our twisted combination of flesh and metal – the Keeper – is currently being textured, after which we’ll finalize coding and animation. Look forward to seeing it in action!
  • After a round of playtesting, we’ve made changes to E2M5 to improve the player experience of the map. For example, traversing the map is now less cumbersome, and certain rooms have received an upgrade in terms of content and layout.
  • Besides the visual update to the 1st boss’ map, we’ve also made progress on the breakable terrain in the boss arena. Better watch your step, Outlander!
  • The Intro Map is currently receiving some additional work, including sculpting of the terrain, the surrounding sea, and a secret area – as well as other fine-tuning.
  • E3M2. A hellish sewer; the putrid under-works of massive torture chambers. Chambers which are currently under-construction! E3M2 is on the receiving end of a ton of work – designing, placing and refining grotesque setpieces, a bucketload of meshing, you name it. We can’t wait to show you what this map is all about!


That’s it for this bi-weekly WRATH update. We hope you enjoyed the sneak-peaks and details we’ve decided to let loose. Stay tuned for more dev updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/