1. WRATH: Aeon of Ruin
  2. News
  3. WRATH bi-weekly update - 11.07.2022

WRATH bi-weekly update - 11.07.2022

Heya! Hope you all had a great two weeks since our last bi-weekly update. This time, we’ve got a variety of stuff we’re ready to share: whether it be gameplay tweaks, level design progress, or freshly drawn concepts; here’s a bit of what we’ve been working on the last 14 days.

Enjoy!

[h2]In the Flooded Dunes, giant crystals jut from the long lost ruins…[/h2]
It’s been a hot minute since the last time we showed E2M1. Since then, we’ve been steadily performing gameplay tweaks, adding and placing new items and entities, as well as improving on the overall interactivity of the environment, such as bridges, to promote a solid flow throughout the level. See for yourself in this latest work-in-progress screenshot of E2M1!



[h2]E2M5 – before and after![/h2]
Let it be no secret that our mappers have been going hard at it over the last couple of weeks. For example, E2M5 has recently seen a variety of improvements: Gameplay optimization, combat refinements, item places, additional texture placements, you name it! And to put it all into perspective, check out these ‘before and after’ screenshots from E2M5, both still WIP:

BEFORE

AFTER

[h2]Let there be light, and suffering, unending…[/h2]
In episode 3, death awaits the player's every step, and every glance is met with terror. And what better way to reflect this, than with human effigies in agonized poses, on fire?

We’ve got to keep the lights on somehow!

Jokes aside, check out this awesome WIP concept for the episode 3 lights; the human torches:



[h2]In other news…[/h2]
What else have we been up to, you ask? Well, besides a variety of improvements to E2M1 and E2M5, and the WIP concept for the human torches of episode 3, here’s a number of other nooks and crannies of WRATH that we’ve been working on over the past 14 days:
  • E2M2 has had a lot of attention with regards navigation and set dressing, with several textures and models made to characterize areas, along with general decoration.
  • Our mappers have been kicking ass with detailing, noding, and gameplay adjustments on E3M1, E3M2, and E3M3
  • E3M4 has seen significant progress on the ‘cathedral portion’ of the map
  • We’ve been experimenting with various textures in E3M5, including introducing a striking new sub theme to the Episode 3 aesthetic
  • A number of sounds have been finalized, and are currently being implemented, adding even more of that punch and atmosphere WRATH so deserves
  • In terms of enemies, fixes are being worked on for the Executioner, while the animations for the Brute are being implemented
  • Proposals for the E2 coffers’ opening animations are currently being reviewed, while the design for the E3 coffer is on to the modeling stage

That’s it for this bi-weekly update. We hope you enjoyed the work we’ve been putting in, and will continue to put in, as we inch closer to the new year. Stay tuned for more dev updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/