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WRATH bi-weekly update - 11.24.2022

Long time no see, Outlander…

It’s time for another bi-weekly update. Since last time, we’ve been cranking away in the crystalline depths of E2M2, smearing the walls of E3M5 with our latest texture test, and making solid progress on a variety of details. Today, we’ll show you a few glimpses of these works.

One small note: From this bi-weekly onwards, we’ll be sharing them every Wednesday, instead of the usual Monday.

Enjoy!

[h3]Red. Flowing. Pulsing…[/h3]
It’s our latest E3M5 texture test! While it is a work-in-progress, we’ve decided to share with you the latest test of the textures we’ll be using to give E3M5 its own visual identity. Check it out:



[h3]The Burrows; Dark, Dusty, and labyrinthine…[/h3]
One of our more grueling endeavors is, of course, detailing. And making sure each area of a map is memorable in its own way. To this end, we’ve very recently made a ton of headway on E2M2 – steadily shaping it into the grand experience we want it to become. Check out these two work-in-progress screenshots:





[h3]The E2 doors receive a proper visual update[/h3]
Among other E2 details we’ve been working on, the doors have recently receive a number of new textures. These will be used to ensure variety, of course, but also to give certain areas in E2 doors that fit the contents of the rooms, or treasures, they guard. Here’s a few examples:



In other news…
  • What else have we been up to, you ask? Well, besides the E3M5 texture test, the grand detailing of E2M2, and implementation of the E2 door textures, here’s a number of other areas and elements of WRATH that we’ve been working on over the past 14 days:
  • E2M5 has seen a lot of work in a number of areas, specifically the new “red door tower”.
  • Loading Screen art for the first boss’ map is seeing great progress
  • A number of areas in E2M2 have received functional detailing in order to make navigation of the level a bit less cumbersome
  • A number of textures for E3 have seen great progress – for example a texture of skulls, stacked within a wall, to be used for adorning the halls of their assigned map
  • E3M4 has seen some great progress, steadily bringing this huge map forward
  • Concepts for E3 Ceiling and Wall lighting fixtures have recently received their latest iteration
  • Wooden textures with worn paint have been drawn, to be used in E2
  • The E2 torches saw a revision to better fit with WRATH’s style

That’s it for this bi-weekly update. We hope you enjoyed. Stay tuned for more dev updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/