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  3. WRATH bi-weekly Update - 1.19.2023

WRATH bi-weekly Update - 1.19.2023

Hello, everyone!

We’re happy to share with you our next biweekly update as we charge head-first into the new year. Today, we’ll share the Sigil of WRATH in E3M5, a sneak peek of the Symbol, and a preview of E3M4.

The Sigil of WRATH beckons for destruction…


As we continue our work on Episode 3, we’ve been adding the arenas where the Sigil of WRATH comes into play. Sigils are short-term abilities you obtain after walking through a Sigil-Gate, and this one increases the damage you do in some very specific ways. Also pictured are the technological elements that this particular level contains. Take a look:



The Symbol rains fire from above

The Symbol is the flying enemy introduced in Episode 3. Here a pair of them launch a barrage of projectiles. You can also see a bit of the new skybox:



The Dimly Lit Caverns of E3M4

Basalt-lined, with lava pouring through the cracks, below is a scene of the WIP “Gallery” section of the map. Check it out:



In other news…


Aside from our progress on implementing the Sigil of WRATH the Symbol projectiles, and detailing E3M4, here are a few of the other things we have worked on the last two weeks:

LEVELS
  • E2M5 had some lighting updates.
  • The Boss 2 map’s blockout is progressing, while we continue refining the concept and beginning gameplay prototyping.
  • E3M1 saw further texturing, as well as itemization and gameplay additions.
  • Apart from E3M4’s further progress in the “Gallery”, there have been many pipe additions to “The Generator” section of the map.
  • The 2nd Boss – The Lord of Astral Planes – is having its level blocked out.


ENEMIES
  • The Prowler is receiving a sound pass this week.
  • The Keeper is going through further gameplay-pass testing.
  • The 3rd and final Boss – The Dreadful One – has received further prototype testing.
  • The Executioner had some slight modifications made to its attack.


PROPS & TEXTURES
  • Lore scrolls modeled and textured.
  • Many new episode 3 textures as this episode receives a solid amount of work
  • Boss 1 loading screen processed and implemented.


That’s it for this update! We hope you enjoyed a quick look at some of our progress these last two weeks.

Stay tuned for more dev updates.