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WRATH: Aeon of Ruin News

WRATH bi-weekly update - 5.24.2023

Greetings Outlander,


The last two weeks we’ve been focusing on the atmosphere of Episode 3. This involves creating skyboxes, props, and adding details to create the character of the environment. We’ve also been making lots of other subtle changes to improve upon the gameplay experience.

The Looming Skies of The Wretched Domain

As Outlander makes their way further into the world they find themselves surrounded by the ruin and corruption of a dying, twisted, environment. These are some of the skyboxes that are currently being worked on and integrated into the third episode:





In other news…

Aside from the skyboxes, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

[h3]LEVELS[/h3]
  • E3M2 - The Blood Pits - is receiving a gameplay pass
  • E3M3 - The Rending Chambers - has been receiving a texture pass
  • E3M4 - Crucible of Souls - an industrial area referred to as “The Header” is in progress with texturing, detailing, and gameplay
  • BOSS2 - Detailing arena
  • BOSS3 - Adding improved details to the layout and gameplay mechanics


[h3]WEAPONS[/h3]
  • Improved animation for firing the Lance
  • Improved animation for picking up the Mace
  • Improved primary fire beam for the Crystallizer

[h3]PROPS & TEXTURES[/h3]
  • Revised boat model
  • Improved vines
  • Added Crucible
  • Trim, stairs, meat, and door textures created for Episode 3

That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media:
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WRATH bi-weekly update - 5.11.2023

Greetings Outlander,


These last two weeks there has been much fixing and finishing of various content. For some levels, detailing and gameplay configuring are ongoing, but others have received their final polish and are complete.

Supporting elements - like sound effects, interface graphics, decoration and environment effects - are being added to fill out the experience of the levels.

Loading into E2…


One of the places that can make a visual impact outside of the actual world of Wrath is the loading screens for each level. Two more of these are now finished, and give some idea of the atmosphere and grandeur waiting to be discovered in Episode 2.





The Thorn Wall


We’ve been adding some set dressing pieces, especially to Episode 3. Here is a feature added to the start of E3M5 - The Red Throne. Like something out of a dark fairytale, thorned tendrils are spreading across the basalt facade of this imposing installation.

Now that most of the levels are near completion, decor like this is an important way for us to add visual impact to Wrath, and finalize the character of a level.





In other news…


Aside from new loading screens, E3 set dressing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • E3M3 - The Rending Chambers - has been receiving a texture pass
  • E3M4 - Crucible of Souls - an industrial area referred to as “The Header” is in progress with texturing, detailing, and gameplay


ENEMIES
  • Boss2 - a new movement behavior has been prototyped
  • Boss3 - has received additional animating, and playtesting


PROPS & TEXTURES
  • Added new slime and blood fall textures
  • Trim textures, with runes, created for Episode 3



That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.



Don't forget to follow us on social media:
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WRATH bi-weekly update - 4.26.2023

Greetings Outlander,


These last two weeks there has been a focus on playtesting some of our levels as we prepare to have a batch of them finalized. In addition, we have been adding finishing touches with prop models, and reworking the UI.

Decorating E2 and E3

As mentioned in our previous update, The Watchtowers was formerly a place for the scholars of this world. We’ve been crafting an orrery that will hang in one of the tower atriums, and it is currently in its last stages of texturing. You can see some of the in-progress proof-of-concepts and updates below:



We’ve also been adding statues to Episode 3, with some of them depicting the image of a character that some may know as The Shepherd of Wayward Souls:



UI Improvements

As mentioned briefly in the previous update, we have been conducting a UI overhaul. There are more changes to come, in order to get the new graphics added (cursor, quantity, detail, etc), but here’s a look at one of the bigger changes: the Artifact Inventory.

Old Artifact Menu:

New In-Progress Artifact Menu:

Some other quality-of-life changes have included cleaning up the item messages, such as announcing the quantity of a pickup rather than flooding multiple messages to the HUD.

Old:


New:


Extensive work has also been done augmenting the presentation of text in the interface. One major advantage of this will be localization:



In other news…

Aside from new props, UI improvements, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • E2M1 - The Crystal Dunes - has been thoroughly playtested, and all that remains is balancing items, particularly in secrets, and some bugfixing
  • E3M1 - Boundary Of The Living - has also been playtested, with a few entity and aesthetic changes made as a result.
  • BOSS3 map has a finalized layout, with detailing and item placement underway


ENEMIES
  • Boss 3 has had several expressive, creepy, and sinister animations added, as well as another form of attack
  • The AI for the Widow was improved with a small but significant bugfix
  • The Heretic now drops the correct number of Fangs


PROPS & TEXTURES
  • The Episode 3 Relic circle is now being modeled
  • A new model has been made for Fang Spitter ammunition, so the visual corresponds with the amount collected
  • A few more industrial textures have been made for E3M3. Blood and iron!


That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media:
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WRATH bi-weekly update - 4.12.2023

Greetings Outlander,

As we refine and detail the rest of the game, Episode 2 is giving way to Episode 3 as our focus. Let’s take a look at two of the work-in-progress maps from that episode:


Wander the temples along the Boundary of the Living


Leaving behind the deserts of the Eventide Wastes, you find yourself traveling deeper into the corrupted realm. Surreal and somber, E3M1 is fully textured, as detail and lighting continue to be adjusted.







Descend into the The Rending Chambers


Corroded metal lies in uncomfortable proximity to blood and tortured flesh. A prison of machinery, E3M3 has new texturing, plus a gameplay pass, and is now being playtested.





In other news…


Aside from E3M1, E3M3 and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • E3M4 - The Crucible of Souls - adding more terrain to “The Lagoon”, and secrets
  • HUB2 - The Eventide Wastes - extensive terrain has been sculpted and added
  • HUB3 - The Wretched Domain - is fully blocked out, with item pass completed
  • BOSS3 map has an expanded layout, with the second phase of combat in prototype


ENEMIES
  • Boss 3’s animations are being further blocked out and tested, with a particularly dramatic animation for one of his ‘powers’
  • The Brute movement has been refined to cope better with unusual architecture


PROPS & TEXTURES
  • The ‘corpse light’ now has a companion fixture; the corpse throne
  • Concepts for the E3 Relic Circle are underway
  • The UI has been overhauled, with a new inventory design, and a smoother presentation of text and graphics


OTHER
  • The Mace does significantly more damage, as an outcome of playtesting
  • The Mace also now has its own ammunition
  • Rock gib particles no longer float in water (!) and additional particle effects make the splashes more satisfying


That’s it for today’s update! We hope you enjoyed these progress screenshots, and we’ll see you in two weeks!

Stay tuned for more dev updates.
Don't forget to follow us on social media:
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WRATH bi-weekly update - 3.29.2023

Hello everyone,

Today we'll be taking a look at the progress on two of our maps that are both in their end stages of development. These two maps are a part of Episode 2, namely E2M1, and E2M5. With the first being a temple complex below the dunes of the Eventide Wastes, and the latter being a temple in the skies, we hope you’ll enjoy the latest visual revisions:

Buried beneath The Crystal Dunes…


E2M1 has received its detail pass, which includes trims, texture adjustments, gameplay adjustments, and other polishing detail enhancements. Now that its visuals are complete with a gameplay pass, we’ll be playtesting with QA to check for any other revisions. Take a look at some sections of the Crystal Dunes:







The archive within The Watchtowers


For E2M5, The Watchtowers, we went back in and added thematic scholar prop detailing to the level as you can see with the below screenshot. In addition to more props and reading alcoves, we made some minor terrain adjustments, and a soundpass:



In other news…

Aside from E2M1, E2M5, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS
  • E3M1 - Boundary of the Living - continues with a detail pass, soundpass, and lighting adjustments
  • E3M3 - The Rending Chambers - is receiving a texture pass
  • E3M4 - The Crucible of Souls - added broken bridges and basalt columns to “The Lagoon”, and chains
  • HUB3 we’re continuing to further expand the blockout’s layout
  • BOSS3 map, we’re expanding on the layout, and adjusting the first phase of combat


ENEMIES
  • Boss 2’s visuals are complete, and it is currently being rigged in preparation for animation
  • Boss 3’s animations are being further blocked out and tested


PROPS & TEXTURES
  • The “Corpse Light” has a model, and is now being textured
  • Added E2 Relic Circle
  • More debris gibs
  • UI updates



That’s it for today’s update! We hope you enjoyed these progress screenshots, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media:
3D Realms' Official Discord 3D Realms' twitter 3D Realms on Facebook WRATH on twitter WRATH on Facebook