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Glorious Companions News

Teasing the Halloween Update

Hello there, Companions!



This time we’re here with a short tease of the upcoming Halloween Update for Glorious Companions. Aside from the Halloween-themed additions, we’ll also release a brand new gameplay mechanic - the Camping system.

Camping


Each company on the world map will receive their own energy meter (condition), which is used when moving across the continent and when engaging in combat. If the energy drops down to zero, the party will be forced to camp. For that reason, wise commanders should plan their camps ahead of time to avoid getting trapped in enemy territory.

Camping will open up new gameplay options for you to choose from. Now you’ll be able to delegate your people to hunt for food, heal the wounded companions or cook a tasty meal to boost the company’s morale. Each of your units will be more predisposed towards different responsibilities at the camp. For example agile units will yield better results when hunting, while strong companions will serve you better building fortifications.

Graphics Settings & Rebindable Controls


Yes, they’re finally coming. You’ve waited long enough for them.

New and revised quests

We’ve sat down to fix some of the old quests and add new ones. Discover what’s new for yourself!

Halloween stuff

While we’re on the topic of new quests, during the Halloween event you’ll have a unique chance to obtain limited items - the legendary Pumpkin Helmet and the Eternal Flame sword.
Just raid some Spiders Nests, collect the Spider Eggs and cash them in for an epic reward! Beware though, the new Spider enemies will have a few special abilities up their hairy sleeves, so you’d better not let them surprise you.

The battle locations will also receive a time-limited Halloween-themed decor, make sure the check them out while they’re available.

Smaller changes and tweaks

In this update we will also address some of the concerns raised by the community; food amount problems, merchant money issues, the ability to discard items, the Berserk Rush bug to name a few.

Update 0.36 - Valrenay Abilities

Hello there, Companions!



Today we’re releasing a long awaited update that introduces special abilities for all Valrenay units. Now everyone will have at least a few to let them shine on the battlefield. It is by no means the complete selection of unit skills, we plan to have at least 10 special abilities to choose from for each unit.

If you have any questions or suggestions, head over to our Steam Forums or our official Discord Server.

Content:
  • 6 new abilities for Valrenay Gunner: Steam Punch, Shield Bash, Watch Out, Taunt, Papa Bless, Power Knee Gong.
  • 3 new abilities for Valrenay Engineer: Fixer Upper, Steam Release, Frag Grenade.
  • 2 new abilities for Valrenay Blade Dancer: Hurricane Strike, Dance of Blades.
  • 2 new abilities for Valrenay Trapper: Makeshift Weapon, Ancestral Equalizer.




Balance:
  • Reduced AoE of Baron’s Rain of Bullets from 3x3 to 2x2.
  • Changed the Battlepoints cost of most weapons and armor pieces.
  • Changed Valrenay Resource stats.
  • Changed the dead trees from half cover to full covers.
  • Balanced the resource / ap costs and cooldowns of Valrenay abilities.


Bug fixes:
  • Fixed a bug with playing two consecutive games in the online mode.
  • Fixed sorting and calculating MVP in post online battle window.
  • Fixed a double aura / stacking auras bug.
  • Fixed a bug with leveling up Construction company attribute even though it is disabled.
  • Fixed last enemy AI behaviour.


QoL improvements and tweaks:
  • Added quest giver’s name in the UI.
  • Added a small resource bar under units’ health bar in battle.
  • Implemented company’s First Aid attribute.
  • Added Resource bar under the HP bar in battle UI.
  • Optimized game save file size.
  • Changed how the permadeath chance is calculated and now your units may die even in a won battle if their wounds were grievous enough.
  • Added an option to level up the Resource attribute.
  • Added an orbiting camera rotation under LMB in battles.
  • Changed the movement on the world map to RMB for consistency.
  • Added camera scrolling under LMB on the world map.


As for the Scarres, we’re currently working on their armors and special abilities. Here’s an Acolyte in Fur Armor:

Update 0.35c Patch Notes



What's changed in the newest update:
  • Added increasing LP cost for leveling up attributes in Campaign.
  • Changed Battlecrew Builder's popup when switching a unit to be more intuitive.
  • Added turn time limits to Online battles.
  • Made unit battlepoints cost more intuitive in Battlecrew Builder.
  • Optimized Rain of Bullets' fx.
  • Fixed a bug where the game would detect a timeout in Online battles after the battle was already finished.
  • Added sound effects when someone joins an online lobby or sends a message.
  • Fixed a bug with lost battles in Campaign. (reported by Does)

Update 0.35b Patch Notes

Hello there, Companions!



Today we’re releasing a small update with the promised Baron’s special abilities and some QoL improvements / bug fixes.

Content:
  • 5 new abilities for Valrenay Baron (Rain of Bullets, Knockback, Pierce Through, Way Out and Farewell).


Bug fixes:
  • Battlecrew Builder: fixed unit highlight that caused the game to crash and didn’t display correctly.
  • Battlecrew Builder: fixed quite a few bugs with abilities in unit customization.
  • XP gain no longer shows in Custom Battles.
  • Fixed spawning multiple obstacles at the same place.
  • Trapper’s Piercing Throw animation fixed.
  • Fixed a bug with some auras getting resolved at the wrong time.
  • Fixed sizes that some obstacles cover on the battlefields.


QoL improvements and tweaks:
  • Battlecrew Builder: added an option to unequip abilities.
  • Battlecrew Builder: added Tooltips.

Multiplayer Update Released 33% Weeklong Deal!

Hello there, Companions!



This time we’ve prepared something for you that we actually thought will take us a few more months to roll out - online multiplayer! Coupled with it, we have also implemented the Battlecrew Builder and the Custom Battle mode where you’ll be able to play out various scenarios against AI, another local player (in a hot-seat mode) or via the online multiplayer.

Along with our grand update, we’ve got a brand new trailer video and a new Steam banner art. Let us know what you think of them!

[previewyoutube][/previewyoutube]

Thanks to the new game mode and the battlecrew management options, we’ll also be able to focus more on the game’s balance and we’ll gladly welcome any suggestions on this from the community.

Bear in mind that it’s merely the first iteration of the online functionality, so there might be some issues and lacking features here and there. We’d love to hear your feedback on how the multiplayer mode works, along with reports of any bugs or odd situations you’ve encountered during your playthroughs.You can either post those on the Steam forums or on our Discord server.

So, without further ado, let’s get to the changes in the game’s newest version.

Battlecrew Builder - experiment with various combinations freely




You’ll be able to prepare pre-set battle groups of custom units for various Custom Battle tiers. Each unit will have a pool of Learning Points (as if it were level 10) to spend on attribute upgrades and unlocking special abilities. All the skill upgrades, equipment elements and learned abilities add up to a total Battlepoints cost of the unit along with its base cost depending on the archetype tier (Baron is worth more points than a mere Trapper).

With your battlecrew setups you’ll have to fit into a chosen battle tier criteria. Those go as follows (they might be changed based on playtests though):
  • Quick Skirmish (400 Bpts max)
  • Medium Encounter ( 800 Bpts max)
  • Clash of Commanders (1200 Bpts max)


In the future we’ll add an option to import battlecrews from your Campaign mode save files.

Custom Battle mode - play vs AI, in old-school Hot-Seat or in the Online Multiplayer




Custom Battles will feature the option to play versus the AI, a hot-seated opponent as well as your friend in an Online Multiplayer match through Steam. When creating a Custom Battle match you’ll be able to pick a time per turn limit, battle tier, map as well as map seed.

Procedurally generated battlefields




We’re also working on a solution that should make the maps feel less same’y! We’ve created a tool that allows us to design a number of different obstacle layouts (so that they make sense tactics wise) and bundled it together with a new vegetation system that should a) improve rendering performance in battles b) randomize all the vegetation and background objects based on the seed value. In the future we’ll experiment with modifying the terrain mesh as well and make the battlefields resemble the part of the world map where the battle actually takes place.

Diplomacy Panel




We didn’t quite forgot about the main game mode, which is the campaign. From now on you’ll be able to follow your character’s relationship network with all the nobility, settlements, houses and factions via a handy panel. Keep in mind though that we haven’t focused on this aspect of the game yet as we’re waiting for the World Map 2.0 to put more work into it. So don’t get too worried if the relationship system doesn’t seem to have enough depth yet.

New Special Abilities for the Baron*

Took us more time than we expected to get to this, but we’re finally adding more special abilities for the Valrenay troops with even more coming in the next weeks.

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If you notice anything report-worthy please let us know about the issue by posting on the Bug Reports forum board.

Content:
  • Custom Battle mode with local and online multiplayer
  • Battlecrew Builder
  • Procedural generation for the battlefields
  • Diplomacy Panel
  • A few special abilities for the Baron:*
  • Way Out
  • Farewell
  • Rain of Bullets
  • Knockback
  • Pierce Through


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What’s ahead

We’re getting closer and closer to finishing the Scarres race, currently working on their armor sets. Though we’ll most likely wait with their release until we have their special resource and abilities ready to roll out as a fully playable race.



*- special abilities for Baron will be added in the next couple days.