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Glorious Companions News

Hotfix - 6.10.2025

Hotfix for recently discovered security vulnerability in unity.

Patch 1.06 & 70% discount!

[h3]Dear Companions![/h3][p]We recently announced a new patch, and now, right in time for the Autumn Sale, we are releasing a new batch of fixes for Glorious Companions!

Version 1.0 is a huge step forward compared to how the game looked five years ago. It warms my heart, and I’m happy that no matter what, we are still able to come back to this game and keep improving it. This is not a game made to sell - it’s a project born from love for RPGs and fun adventures, exactly how we like it. Even though you might associate us more with simulation-type games, we are RPG players at heart! :)[/p][p]
[/p][p]Looking back, there were times when Glorious Companions didn’t get the love and care it deserved, which is why updates and fixes were on hold for so long. Things have changed, as the previous heads of our studio stopped calling the shots and now we’re excited to start turning that around. This patch is the beginning of a fresh chapter, and we can’t wait to keep building on it together.[/p][p]This new patch is full of important changes, including: properly tracking all achievements, adding quest markers and dynamic quest targets for easier exploration, adjusted trading bonuses and increased world-map movement speed, and many more! But what’s most important, all the blockers and quest issues from 1.0 release were removed![/p][p][dynamiclink][/dynamiclink]
This is the best occasion to get back to Terscara, as for the first time we’ve discounted the game by 70% SALE to give you the best deal to try this great, hidden gem of a game!

[/p][p]Let us know if you’ve tried the new patch and what you still want to see in Glorious Companions![/p][p]Thank You,
Ancient Forge Team[/p][p] ~ Apricot[/p][p][/p]

Patch notes 1.06

[h3]Achievements[/h3]
  • [p]All kill-related achievements will now update their counters correctly after a battle is concluded.[/p]
  • [p]The "Historical Statue" achievement will now track progress correctly. This fix is retroactive and will update upon loading a saved game.[/p]
  • [p]Achievements related to wealth accumulation will now correctly include currency gained from battles.[/p]
  • [p]Achievements for company size will now update properly as new companions are hired.[/p]
  • [p]All completed side quests will now correctly contribute to their corresponding achievement progress.[/p]
[h3]Quests[/h3]
  • [p]Dynamic quest targets will now spawn in the player's vicinity, preventing the need for excessive travel across the map.[/p]
  • [p]Added map markers for the following quests: 'A Forest Monster', 'Delayed Transport', and 'Pillage the Pillagers'.[/p]
  • [p]Restored the ability to abandon active quests directly from the UI, without needing to open the journal.[/p]
  • [p]Fixed the system managing the limit of active side quests. Upon loading a game, any quests exceeding this limit will be automatically removed to prevent stability issues.[/p]
[h3]Balance & Gameplay Adjustments[/h3]
  • [p]The cost of purchasing Learning Points (LP) in cities has been increased. A new cap has been introduced, limiting players to a maximum of 10 purchased LP.[/p]
  • [p]The Spider Queen now correctly counts towards "kill spiders" quest objectives.[/p]
  • [p]The number of Spider Queens required for "kill Spider Queen" quests has been reduced.[/p]
  • [p]The distinction between Bears and Bear Cubs has been removed for "kill bears" quests; both will now contribute to the same progress counter.[/p]
  • [p]Fixed several incorrect interactions between Early Access rewards and various skills.[/p]
  • [p]Foxes have been assigned to a separate faction and now have their own dedicated world map spawners.[/p]
  • [p]Reduced the bonus to item sale prices gained from leveling the Trading skill.[/p]
  • [p]Increased the maximum company movement speed on the world map. The bonus to movement speed granted by the Wayfaring skill has also been increased.[/p]
  • [p]Fixed issue with map loading in part of the desert.[/p]
[p]See you on the battlefield! ⚔🔥[/p]

Visiting Terscara Again - The Upcoming Update

Raise your weapons, Companions!
[p][/p][p]We are back with some great news today! As our company has evolved in the last months after the Early Access release of our flagship title Hotel Galactic we continue to work on, we found additional resources to return to Glorious Companions with a patch full of the fixes you asked for.[/p][p][/p][p][/p][p]Starting later this week, the main developer responsible for the Glorious Companions launch in December, will be back in Terscara to fight all the bugs, quest issues, and optimization problems that you have encountered since the 1.0 release.[/p][p][/p][p]We plan to release the first update this month.[/p][p][/p][p]At the first strike, he will focus on the objective-related problems for quests such as:[/p]
  • [p]Axident[/p]
  • [p]Destroyed Transport[/p]
  • [p]Under Construction[/p][p][/p][p]And many more quests that need it.

    [/p]
[p]The main areas of improvement under Xandar’s observing eye will be optimization and calibration of certain game parameters, fixing quests to make them completable, and improving enemy AI through decision tree modifications and battle and exploration behavior scripts.[/p][p][/p][p]We hear your calling, Companions! Steam Achievements are on the list as well.[/p][p][/p][p]We cannot wait to return once again to Terscara. For a side project created many years ago, the rework done was absolutely amazing, and we are still proud to see what this game has become.[/p][p][/p][p][/p][p]Champions are still fighting in the world of Terscara![/p][p][/p][p]Thank you,
Ancient Forge[/p][p]~Apricot[/p][p]
[/p]

Refined & Reinforced – The Latest Improvements Await!

[h3]Greetings, Companions! ⚔🔥

We've been hard at work refining your experience in Glorious Companions. This update brings important fixes, balance changes, and exciting new content![/h3]

[h3]🔧 Fixes:[/h3]
- Map icons are now properly localized.
- Fixed abilities that could break the game.
- Recruits can now be renamed correctly.
- Save playtime now displays accurately.

[h3]⚖ Improvements & Changes:[/h3]
- Rebalanced NPC encounters—expect a more appropriate challenge beyond the early game!
- Adjusted pickups & POI placements for smoother progression.
- Enhanced worldmap visuals with new animated elements.

[h3]✨ New Content:[/h3]

- New Offhand Items 🛡️: Players can now obtain unique offhand items as rewards for clearing vaults. These items provide you with the chance to fight with style!



- More Character Customization Options 🎭: Customize your mercenaries even further with new appearance options. With new skin tones, eyes and other tweaks, you’ll have more ways to make your companions stand out.

- New Loading Screen 🖼️: A fresh loading screen has been added to enhance immersion while transitioning between different parts of the game.



- Ambient Sounds in Cutscenes 🎶: To make the story moments more engaging, ambient sounds have been added to cutscenes, adding depth to the atmosphere.

- New Battle Maps with Obstacle Variants 🏰: Additional battle maps have been introduced, featuring new obstacle types that change tactical positioning and movement strategies. Expect more variety and strategic depth in combat!



- Seethrough Shader for Tall Obstacles 👀: A new shader effect has been added to battlemaps, allowing tall obstacles to become semi-transparent when they obstruct your view. This improves battlefield visibility and clarity during combat.

See you on the battlefield! ⚔🔥