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Glorious Companions News

Update 0.31 Patch Notes and a Thank You

Hello there, Companions!



Today we’re pushing the very first update that should address all the game breaking bugs and issues you have reported so far. We’ve included a bunch of small QoL changes and we’ve already started working on a bigger update that should come next week.

We’d like to send a big Thank You to all the people who have already bought the game and are supporting us with positive feedback, suggestions and bug reports. We’re very aware that the game is still in an early stage of development and would like to say that it’s totally fine to wait with purchasing GC until it’s more fleshed out / a more complete experience. Nonetheless, we’re very happy to see that a number of players are already having fun with the game in its current state and believe in the final product we’ve envisioned.

Bug fixes:
  • Fixed a bug with the forever-alive tooltips.
  • Fixed a bug with battles not loading after teaching the Agile captain an ability.
  • Fixed a bug with not being able to select the captain unit in the unit panel.
  • Fixed a bug with swapping Unit Stash Right Hand item with the Right Hand item.
  • Fixed a bug with langs not loading in the character creation screen.
  • Fixed the lang NOQUESTS not showing properly.
  • Fixed long names overflowing in the Tavern screen.
  • Fixed a bug with Rotating costing AP even when rotating to the current direction.
  • Fixed a bug with NPC Lords sometimes giving you the same quest twice.
  • Fixed the level and exp UI elements in battles.
  • Fixed a rare bug with overlapping music from the world map in battle.


QoL improvements and tweaks:
  • Tweaked the world map HUD “hitboxes” to hopefully be less annoying when scrolling.
  • Disabled the camera following player projectiles.
  • Using all of your unit's AP will now switch to the next one.
  • Lords now acknowledge you’ve completed quests for them.
  • Tweaked the camera’s tilting in battle so it works smoothly when zooming in and out.
  • Added Volume options. (!)
  • Added a tutorial popup explaining Quests after the first one is taken.


We’ve disabled the auto update of the langs database feature at the game’s startup for now since a number of users have reported issues with missing strings (the large traffic at the release might’ve caused this). Instead all the strings will now be always included in the build itself.

Next update tease
  • Expanding on the Options menu with rebindable input settings and some graphical settings.
  • A bunch of new abilities
  • New neutral enemies
  • Food System
  • ...and more!


Glorious Companions is now out in Early Access! (+ DEV ROADMAP)



We can’t believe it’s been almost 10 years since the first time the initial idea for Glorious Companions sprinkled into our minds. We had been dabbling in pen-and-paper RPGs for a while and we thought it’d be really cool to one day create a video game, where we could share the vision for all the mechanics and the world of Navaroth with a broader audience. At that time, the game was really tiny. 2D avatars moving around the board in an awkward and sluggish way and yet we were so happy to our ideas come alive. This is why we have stuck with game development as it’s a very satisfying medium to share your vision.

https://www.youtube.com/watch?v=xWTGDnHtST8
Today marks a very special day. We’re releasing Glorious Companions in Early Access - the first milestone out of many others to come. While the day in itself is special, we want to stay humble and treat it as a beginning of something new, not a finale to the whole journey. We’ve got amazing plans for this game and we’d love to invite you all to get on that ride with us.

Here’s a rough content & feature plan for the Early Access. There are all the planned features that we want to complete before moving out of Early Access. Keep in mind that depending on the game’s financial success, some of those features and content might be out faster and some of them might take a little bit longer to roll out.



Short Term Continuous Updates (aka things you can expect in the coming weeks)


Valrenay Abilities Updates
New Weapon Types Updates
AI Updates
Hair Style Options for Player Characters
Bug Fixes & QoL tweaks
Balance Patches

Big Content & Feature Updates


Scarres Fully Playable Race Update
Camping System
World Map 2.0 (region based, roads, simulated trading, new environment assets)
Settlement Management and Sieges Update
Procedural Generation of Battle Locations (based on their position on the world map)
Anderia Fully Playable Race Update
Trigoths Fully Playable Race Update
Politics & World Map AI Update
Peer-2-Peer Multiplayer Update
Mercenary Faction Update
Ancient Guardians Uprising Update

The first few months are going to lay a lot of groundwork for the future and we want to take that time to see what the community thinks of the game and the direction you guys would like to see it go. Ultimately, our aim is to create something that people can legitimately have fun with for a long time, and we’re not afraid of criticism of our ideas. That’s why for now we’re committed to the following 6 months plan while the further future is something we intend to craft with your feedback in mind.

Top 10 Biggest Changes in Glorious Companions After 2 Months of Crunch Time

Hello there, Companions!



We’ve been a bit quiet for the past couple of months, but we really wanted to focus on the project to ensure that we can deliver the best product that we can for the EA launch. Today we’re releasing an ultimate video update, showcasing the top 10 biggest changes that the project has seen in that time. Make sure to watch the whole thing!

https://www.youtube.com/watch?v=itc61QHLQ8M

We’ll be releasing a content & feature plan as well as the roadmap for the Early Access tomorrow, alongside all the details that you’re asking for. Tonight though, we’ve still got some work to do and a few bugs to iron out, so set your alarms for tomorrow, 8:00 AM PDT, 17:00 CST. You don’t want to miss it.

How We Created The New Steam Capsule for Glorious Companions

As you might've noticed we've just updated our Steam capsule for Glorious Companions.



Now instead of a dull landscape it features a vibey artwork that shows a Trapper sitting by a campfire, resting between tough battles. What do you think of this scene?

Here's a gif showcasing all the steps of progress:



It's been a few years since I drew anything and I'm not perfectly happy with the outcome here, but we think it'll do better than the last version for now.

We plan to revisit the capsule artwork in the coming months, hopefully with better results. Do you have any cool ideas on what it may feature? Something brighter perhaps ːsteamhappyː

We've also sent out the first batch of closed alpha invites to that applied through our Glorious Companions website. Check your email inbox to see if you got selected in the first wave! ːcozybethesdaː

Sign up for the Closed Alpha Tests of Glorious Companions!



Greeting, Companions!

We’ve just opened a sign up form on our website for Closed Alpha participation. You can also sign up for the newsletter if you only want to get a notification on the release. There will be a few waves of the closed access invitations, starting with the smallest one which will be probably around 20 people.

Head over here to sign up: gloriouscompanions.com



We’ll be sending the game out to randomly selected people that signed up for the closed access. Companions with access to the Closed Alpha will have their own secret channel on our Discord server and will be able to post on our secret forum here on Steam.

We hope to gather insightful feedback about the gameplay, mechanics and the user experience in Glorious Companions. We’ll also gladly welcome any suggestions for future features and other ideas.

GC Discord server: https://discord.gg/732xV6N

We’ll appreciate if you spread the word about our Closed Alpha sign ups for Glorious Companions. And get ready to dive into the world of Navaroth!