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Glorious Companions News

Half a Year in Early Access & Development Roadmap

Hello there, Companions!

So, it’s been six months since our Steam Early Access release and we’ve learned a lot during this time. We’ve released a total of 7 big updates during the first half of the year that Glorious Companions has been out. We thought that it would be the perfect time to sum up how it all went.



First of all, we want to thank all of you who supported us throughout the release and up to this point. We’ve received countless quality feedback reports and suggestions on how to improve the gameplay experience. We know that we’ve launched really early and we’re glad to have your support during the development process.

Development Progress

Let’s recall what our plans were for further development when we launched. Here’s a quote from the release announcement:

Short Term Continuous Updates (aka things you can expect in the coming weeks)
Valrenay Abilities Updates
New Weapon Types Updates
AI Updates
Hair Style Options for Player Characters
Bug Fixes & QoL tweaks
Balance Patches

Big Content & Feature Updates
Scarres Fully Playable Race Update
Camping System
World Map 2.0 (region based, roads, simulated trading, new environment assets)
Settlement Management and Sieges Update
Procedural Generation of Battle Locations (based on their position on the world map)
Anderia Fully Playable Race Update
Trigoths Fully Playable Race Update
Politics & World Map AI Update
Peer-2-Peer Multiplayer Update
Mercenary Faction Update
Ancient Guardians Uprising Update




So let’s see what we actually managed to do since then:
  • Lots of QoL tweaks and bug fixes.
  • Unexpected Captain Update that introduced new mechanics that we didn’t plan beforehand. It differentiated the Captain units from the other companions and improved Captain survival during battles.
  • Added new neutral enemy groups.
  • Implemented Firearms and reloading mechanic.
  • Implemented Company Overview panel.
  • Implemented Food & Companion Happiness Systems.
  • Reworked the AI.
  • Added Day & Night cycle in battles.
  • Added the Custom Battle mode and the Battlecrew Builder.
  • Implemented local and online multiplayer.
  • Implemented Procedurally Generated Battlefields.
  • Added Diplomacy panel.
  • Implemented a few special abilities for all Valrenay units.
  • Implemented the Camping System.
  • Added functional Options screen and rebinding controls.
  • Added new Shields.
  • Had a Halloween Event that introduced new enemies, new interactive world map objects and new legendary items.
  • Added new character portraits for the Valrenay units.
  • Made Trapper into a playable character based on your feedback.
  • Revamped the Character Creation screen.
  • Added an Easy Start option.
  • Added a Changelog to the main menu.
  • Implemented tips showing on the loading screen.




As you can see we’ve managed to release a lot of stuff that we didn’t expect to work on, however, some other things took us longer than we had hoped for. The main offenders here are the Scarres that we’ve nearly finished, but we’re still implementing special abilities for all of them. We want to launch them properly with all features fully working.

The other thing that we had hoped would take less time to implement is the World Map 2.0 Update. Unfortunately, we’ve had so much on our plates regarding other tasks that we haven’t had much time to pour into it.

Further Development Roadmap

We’re also striving to be as transparent with the development as possible, thus we’ve created a public roadmap. Now you’ll all be able to track progress and learn what exactly is in store for the full release of Glorious Companions.

Check out the Development Roadmap here: https://trello.com/b/nyHcc2eE/glorious-companions-roadmap

Also, we're always ready to answer your questions or feedback on our official Discord server. Join the community here: https://discordapp.com/invite/cSp6znH

New Cover Art

As some of you might have noticed, we’ve also commissioned a new cover artwork for the game! We feel it represents the mood of the game way more accurately. What do you guys think?



You can check out other works by the artists on his website.
Let us know your thoughts in the comments! And take advantage of the Autumn -34% Sale while it still lasts, should be up for a few more hours ːsteamhappyː

https://store.steampowered.com/app/1001040/Glorious_Companions/

-34% Sale Is Live!

Hello there, Companions!

After our yesterday's update we're back with a nice sale for Glorious Companions. Until December 3rd you'll be able to buy it for $10 less! ːsteamhappyː



Get the game cheaper here:

https://store.steampowered.com/app/1001040/Glorious_Companions/

Have fun and let us know if you have any questions or feedback!
Also tell us what you think about the new promo art we've got ːcozyroeː

Update 0.38 Patch Notes

Hello there, Companions!



Today we’re releasing an update that introduces a new Valrenay playable class, Trapper. We’ve heard your feedback regarding male playable characters and we’ve decided to rebrand this whole idea. We want you to think of these characters as classes, each with their own strengths and weakness, but ultimately with plenty of room for you to customize. While each race will feature 5 classes total, we plan on making the final class (until now known as the fifth unit “tier”) a prestigious one (thus not playable as a captain) that you’ll have to spend extra coin on to hire.

We’ve also finally updated the character portraits to a higher quality artwork, as opposed to the old renders that looked really out of place. Here’s a brand new look for our Blade Dancer & Trapper.



The update also features a new “Easy Start” option when starting a new campaign playthrough. This should come in handy if you’re just starting out, or you want to get through the boring bits a little bit faster.

Content:
  • Valrenay Trapper now became a playable character as a captain.
  • Trapper received face and hair options.
  • Character creation screen revamped.
  • Added new character portraits for the Valrenay race.
  • Turned off the Halloween themed menu and battlefields.
  • Added an 'Easy Start' option when starting a new game.
  • Added tips that show up on the loading screen.
  • Added a changelog window in the main menu.
  • Added a loading circle to the loading screen.


Balance:
  • Lowered EXP required for unit levels from 6th and up.
  • Lowered EXP required for company levels.
  • Lowered the spawn rate of Spiders Nest interactive object on the world map.


Bug fixes:
  • Fixed Quest panel sometimes rendering over the Unit / EQ panel. (thanks to Phil85 for the report)
  • Engineer's Heal now works on player characters too.
  • Fixed the bug with camping while in city area.
  • Fixed rotating after attack mismatch in the battle state.
  • Fixed AI not suffering AP penalties.
  • Fixed a number of bugs with incorrect synchronization of the battle state when using some of the Valrenay abilities.
  • Fixed a bug with some attacks using up Movement AP.
  • Cleaned up attack tooltips. All disadvantageous notes will appear in yellow from now and advantageous ones in green.


In the meantime we've started working on the first boss in Glorious Companions. Take a peek at this work in progress model:

Update 0.37c - Patch Notes

Bugs
  • Fixed a bug where the Resolution change would revert on clicking 'Back' even after applying the changes.
  • Fixed the UI & HUD in the Main Menu and on the World map to work in various window size ratios, including 4:3 and 21:9.

Update 0.37b Patch Notes

Hello there, Companions!



We've prepared a short video showcasing some of the changes in the Halloween Update:
[previewyoutube][/previewyoutube]

Here's what's new:

Bug fixes:
  • Fixed displaying Energy in HUD.
  • Fixed a bug with entering enemy melee zones.
  • Fixed a bug where the game would freeze at the beginning of a week.
  • Fixed a bug where the Hunger wound wouldn't apply to hungry units.
  • Fixed a bug with the meat gained from Hunting didn't refresh the value in the HUD.


We'd love to hear your feedback on the Camping System. Is it fun? Do you have any issues with it or suggestions? Let us know in the comments!