- Tau Cubis
- News
Update April 04
[h3]GAME[/h3]
- Add Time scale 0 for Tactical Pause.
Yes, you can now stop time in game !
[h3]VISUAL[/h3]
- Correct avatar background color
- Small UI changes
- Dynamic font size for player name
Small Update Feb 01
[h3]GAME[/h3]
- Add helping message at start of 2 last Maps : Maps require to use the towers in combinations
[h3]BUG[/h3]
- Better confine Mouse cursor in game for Linux multi-monitor
- Cloud synchronisation problem with Linux version
- Correct Disruptor Damage Effect (too bright)
Small Update Dec 04
- Migrate from SMAA to TAA for better Anti Aliasing quality.
- Reduce exposure/brightness level for MAP 03 "Take your time"
Small Update Nov 28
[h3]VISUAL[/h3]
- Adapt font parameters for better readability on low resolution display
- Add effect for enemy damage (in addition to impact effect)
[h3]BUG[/h3]
- Popup missing for build not allowed
- Cursor was going through buildings in Map "In Town"
Small Update Nov 26
[h3]GAMEPLAY[/h3]
- Map 01 "Gunhed" : Increase starting ressource: +100 for Mission and Wave modes.
- Map 04 "It's a Trap" : Increase starting ressource: +200 for Mission and Wave modes.
- Map 07 "It's a Maze" : Increase starting ressource: +200 for Mission and Wave modes.
- Map 10 "Green Route" : Increase starting ressource: +400 for MIssion and Wave modes.
- Map 10 "Green Route" : Reduce score required for Gold trophy.
[h3]BUG[/h3]
- Option "Unlock all challenges" was not working in all cases.