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Tau Cubis News

Update April 04

[h3]GAME[/h3]
  • Add Time scale 0 for Tactical Pause.
    Yes, you can now stop time in game !

[h3]VISUAL[/h3]
  • Correct avatar background color
  • Small UI changes
  • Dynamic font size for player name

Small Update Feb 01

[h3]GAME[/h3]
  • Add helping message at start of 2 last Maps : Maps require to use the towers in combinations

[h3]BUG[/h3]
  • Better confine Mouse cursor in game for Linux multi-monitor
  • Cloud synchronisation problem with Linux version
  • Correct Disruptor Damage Effect (too bright)

Small Update Dec 04

  • Migrate from SMAA to TAA for better Anti Aliasing quality.
  • Reduce exposure/brightness level for MAP 03 "Take your time"

Small Update Nov 28

[h3]VISUAL[/h3]
  • Adapt font parameters for better readability on low resolution display
  • Add effect for enemy damage (in addition to impact effect)

[h3]BUG[/h3]
  • Popup missing for build not allowed
  • Cursor was going through buildings in Map "In Town"

Small Update Nov 26

[h3]GAMEPLAY[/h3]
  • Map 01 "Gunhed" : Increase starting ressource: +100 for Mission and Wave modes.
  • Map 04 "It's a Trap" : Increase starting ressource: +200 for Mission and Wave modes.
  • Map 07 "It's a Maze" : Increase starting ressource: +200 for Mission and Wave modes.
  • Map 10 "Green Route" : Increase starting ressource: +400 for MIssion and Wave modes.
  • Map 10 "Green Route" : Reduce score required for Gold trophy.

[h3]BUG[/h3]
  • Option "Unlock all challenges" was not working in all cases.