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Dog-O News

Dog-O Live Stream for Summer Game Festival

As I previously posted, Dog-O will have a playable demo in the Steam Summer Game Festival this June. Part of the Festival is about developers connecting with players by streaming their games. I'll be doing a stream during the event on YouTube.

The time of the stream is going to be June 11th at 11 am PDT. Our YouTube channel can be found here and I will post to Twitter (@Nooskewl) shortly before the stream starts.

I hope to see you there!

Dog-O in the Steam Summer Game Festival

From June 9th to June 15th 2020, Valve will be hosting the Steam Summer Game Festival, which will showcase upcoming games to be released in 2020 or early 2021.

Dog-O will be a part of the festival, with a demo that will be available to everyone at the start of the event. The demo includes the complete game through the first boss.

Sometime between the 9th and the 14th, I'll be hosting a live stream/chat to showcase/discuss the game. I will post on our social media once I have the exact dates and times figured out.

To get updated on the event, you can follow us on Twitter (@Nooskewl) and wishlish/follow the game on Steam (Steam Store Page.) I'm hoping a lot of people check out the demo of this unique game I've worked so hard on! See you then!

Dog-O Pre-Trailer

[previewyoutube][/previewyoutube]

Our upcoming RPG, Dog-O, is progressing well! Check out the new "pre-trailer" for the game.

Beta testers will soon have access to a new build featuring everything up to the boss in the final dungeon.

If you like what you see, drop a follow/wishlist. Cheers!

Another Major Section Complete

(Originally posted to the Dog-O devlog on our website. You can read the full devlog here: https://nooskewl.ca/forums/dog-o/p/1)

After a lengthy delay, I'm back with another devlog update for Dog-O! Over the past four months I've done a lot of work on the game, but also took an extended break (1 month!) and that is why it has taken so long since the last update.

The latest update completes the third zone in the game (Cave 2.) There are 5 zones in total so the game is now 60% complete.

The biggest feature in this alpha is the second boss. The game then transitions into the next level. Here's a list of the main changes:

  • Added the second boss (Chilly)
  • Boss2 gives you Blue Belts which have implemented moves
  • Added an Easy Combos mode that is now the default
  • Added scenes before/after the boss that transition into the next area
  • Cave 3-1 finished with music
  • Added some new items (fruit/vegetable)
  • Added Sneak Attacks with X input axis reversed
  • Added Multipliers gained by chaining combos together
  • Battle tutorial improvements
  • Localize Steam Input text to French
  • Steam Input handling improved
  • Allow holding finger/mouse down to continuously move
  • Depress buttons (visually) to give feedback whether or not a button is pressed
  • Added a help screen about autosaves
  • Change red triangle to a red arrow
  • Allow tapping list arrows to move up/down
  • Fix some PC-suggestive text on mobile
  • Many bugs fixed






The belts come fast and there is another new one in this update: the Blue Belt. You'll find Tik leaves the party soon after getting his but you can still check out his Blue Belt move as well as the other characters'.



The game transitions into the final cave at the end of this update. There is another non-cave area after that. Follow along here and/or on social to see what comes next. Thanks for reading!

A new build is ready on PC/Linux/Android for those with access.