(Originally posted to the Dog-O devlog on our website. You can read the full devlog here: https://nooskewl.ca/forums/dog-o/p/1)
After a lengthy delay, I'm back with another devlog update for Dog-O! Over the past four months I've done a lot of work on the game, but also took an extended break (1 month!) and that is why it has taken so long since the last update.
The latest update completes the third zone in the game (Cave 2.) There are 5 zones in total so the game is now 60% complete.
The biggest feature in this alpha is the second boss. The game then transitions into the next level. Here's a list of the main changes:
- Added the second boss (Chilly)
- Boss2 gives you Blue Belts which have implemented moves
- Added an Easy Combos mode that is now the default
- Added scenes before/after the boss that transition into the next area
- Cave 3-1 finished with music
- Added some new items (fruit/vegetable)
- Added Sneak Attacks with X input axis reversed
- Added Multipliers gained by chaining combos together
- Battle tutorial improvements
- Localize Steam Input text to French
- Steam Input handling improved
- Allow holding finger/mouse down to continuously move
- Depress buttons (visually) to give feedback whether or not a button is pressed
- Added a help screen about autosaves
- Change red triangle to a red arrow
- Allow tapping list arrows to move up/down
- Fix some PC-suggestive text on mobile
- Many bugs fixed
The belts come fast and there is another new one in this update: the Blue Belt. You'll find Tik leaves the party soon after getting his but you can still check out his Blue Belt move as well as the other characters'.
The game transitions into the final cave at the end of this update. There is another non-cave area after that. Follow along here and/or on social to see what comes next. Thanks for reading!
A new build is ready on PC/Linux/Android for those with access.