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Maiden & Spell News

5 years of Maiden & Spell!

Today is Maiden & Spell's 5th anniversary!!!
Thank you to everyone who's played, and everyone who still plays!!



The Maidens' adventures still continue through you...

Dreadwyrm Heir Joins the Fight!

Hello Maidens!

If you're reading this, chances are you're into fighting games that break the mold. If you're looking for your next weird PVP game to force your friends to play with you, I've got your back.



Our very own Dreadwyrm Heir is a guest character in a fighting game that just came out, Duelists of Eden!



https://store.steampowered.com/app/1664200/Duelists_of_Eden/

Featuring grid and card based battles! You build a deck of spells, and use those to fight others online. It has some great pixel art, and like all good fighting games, rollback netcode.



Hope you'll check it out!

June 2023 Patch Notes

Hello Maidens,

Unless you've been following my development updates on my upcoming game RABBIT & STEEL (wishlist it now, do it!), it's been a little while!

After some consultation with the Discord, it has been decided to pull back some of the changes that Lich and Stormbeast got in last year's update.

In addition, some players expressed an interest in playing some older builds, so I have made some of those available as separate branches. Please feel free to play what you'd like! Keep in mind, you'll only see lobbies of players who are on the same branch as you.

Without further ado, the patch notes!




Novi Holy
- Fixed issue where Cooldown Hold would persist between casts




Lat Life
- Draw layer adjusted downwards
- Duration 14s > 12s

Butterfly Thrall (Offensive Special)
- Movespeedmult changed 1.0x > 0.8x (overwrites other movespeedmults)

Novi Life (Defensive Special)
- Cooldown increased 8.5 seconds > 10 seconds
- Flower duration increased 17 seconds > 20 seconds





- Fixed AI to use Basic more often

Dimi Lightning
- Time until fully charged increased 800ms > 765ms
- Speed when fully charged decreased 5 > 4.5
- Size when fully charged 220px > 210px

Doppelganger (Offensive Special)
- Cooldown increased 7 seconds > 9.5 seconds

Flashstep (Defensive Special)
- No longer grants weak invincibility at the start of charge
- Cooldown increased 12 seconds > 13 seconds

RABBIT & STEEL - A raiding roguelite

Hello maidens!

My next game, RABBIT & STEEL, has officially been announced!

https://store.steampowered.com/app/2132850/Rabbit_and_Steel/







Wishlist it now! Do it! You can tell all your friends that you got in before it got big.

Features online co-op, random loot, awesome bosses, and of course, rabbits!



If you enjoyed Maiden & Spell, I garauntee you'll enjoy this one too.
Hope to see you rabbits there!

September 2022 Patch Notes



Garnet Flare (Offensive Special)
- Move slowdown on use .35x > .4x




Sniper Shot (Basic Attack)
- Fully charged fire angle increased 4 > 8 degrees

Bind (Wide Attack)
- Draw layer adjusted downwards

Knife Juggle (Offensive Special)
- Draw layer adjusted upwards

Vanish (Defensive Special)
- No longer has a slowdown at the end
- Using knives no longer resets movespeedmult during Vanish
- Movespeedmult reduced 1.5x > 1.3x
- Movespeedmult length is now 1300ms (previously overwritten by the slowdown at the end)




Dimi Lightning (Basic Attack)
- Fully charged bullet speed 4.5 > 5
- Now categorized as a Spell
- Now adds 700ms SpellLock

Lat Lightning (Wide Attack)
- Sprite adjusted for visibility

Doppelganger (Offensive Special)
- No longer effected by SpellLock or AttackLock
- Cooldown reduced 8 seconds > 7 seconds
- Now has 500ms SpellLock (300 when focused)
- AttackLock increased 500ms > 700ms (300ms > 500ms when focused)

Flashstep (Defensive Special)
- No longer effected by SpellLock or AttackLock
- Now grants 200ms weak invincibility at the start of charge




Sunburst (Basic Attack)
- 3rd hit in combo now has 600ms Movespeedmult (the same as the 1st and 2nd hit, reduced from 1300)
- Alternate color's focus version is now darker rather than lighter (To match with P1 color)

Lat Holy (Wide Attack)
- Number of bullets now ranges from 12 to 62 based on charge (was previously 12 to 60)




Dodge Roll (Offensive Special)
- Cooldown increased 3.5 seconds > 4 seconds

Stun Wave (Defensive Special)
- Now deletes bullets in a radius a second time, 100ms after the first




Lat Life (Wide Attack)
- Draw layer adjusted downwards
- Duration 12s > 14s

Butterfly Thrall (Offensive Special)
- Fixed issue where number of bullets fired was dependant on framerate
- Draw layer adjusted upwards
- Movespeedmult changed 0.8x > 1.0x (overwrites other movespeedmults)

Novi Life (Defensive Special)
- Cooldown reduced 10 seconds > 8.5 seconds
- Flower duration reduced 21 seconds > 17 seconds
- Charge speed reduced 20%




Saphire Flare (Offensive Special)
- Cooldown increased 2.5 seconds > 3.5 seconds

Hydra Head (Defensive Special)
- Cooldown increased 6.5 seconds > 7 seconds
- Now gives 1.1x movespeedmult for duration of invincibility (Duration increases with charge)





Dimi Dark (Basic Attack)
- Attacklock reduced 1000ms > 900ms

Lat Dark (Wide Attack)
- Deadzone decreased ~20%

Novi Starfall (Offensive Special)
- Changed movespeed mult 0.8x > 1x (overwrites other movespeed mults)





-The list of lobbies now displays full lobbies
-The 'search' option has been replaced with a link to the M&S Discord
-The maximum number of players that can use a single lobby increased 8 > 16
-The time to make a decision after an online match increased from 30s > 60s

-There are now separate options for "Magnus" and "Magnus (Moving)" in the Training AI menu

-Fixed bug where, in training mode, border walls would disappear after a hit
-Fixed the 'Spectator Bug', where spectators would desync and see characters getting hit over and over
-Fixed bug where a sound would play when you hit up and down after selecting an option after an online match