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Timeflow News

Timeflow on NYC Indie Dev Night

If you're in NYC, stop by to say hi on NYC Indie Dev Night. Meet devs, play Timeflow and find other awesome indie games in development. Free to attend! Event details here:
https://www.eventbrite.com/e/nyc-indie-dev-night-tickets-858271421927

With this exciting news, we run a short promotional sale this week.

It'll be our first public talk about the game since we missed our first chance to visit GDC in 2020 when COVID hit the world. Dev Night is no scale compared to GDC, but we hope to extend our coverage this year and it should be a good trial run!

Patch 13.0.9

A lot of small issues related to online play have been fixed. Numerous adjustments have been made to saving/loading to make the process more convenient and understandable.

The card search method has also been corrected to fix rare errors.

For the mobile version, we are preparing a release on Huawei App Gallery. If you have an account there and are willing to help with testing, please contact us at [email protected].

Also, we are just one review short of reaching a neat 1,300! If you enjoy the project, please leave us a review!

13.0.8 bugfix

We're continuing to fix bugs in multiplayer game, loading, and saving.

**Known Issues (Still Not Fixed):**

- If the host loads a previously saved online game, it's best to restart the app before loading again or starting a new game.

- Only one online player per Steam account, Apple ID, or Google Play account. If you're using multiple devices (like a tablet and a smartphone with the same account, or two laptops on the same Steam account), the second device may not be recognized correctly.

13.0.6 bugfix

Thank you to all players who spent time tracking and reporting the issues, with detailed descriptions of their actions. It really helps!

Fixed:
- FINALLY Windows/Android cloud saves issue. We finally tracked what was causing non-syncing.
- One hidden game mechanic wasn't working as intended. We fixed it and several achievements were fixed as a result.
- Multiplayer save/load. Also we added multiplayer autosaves, and multiple online saves storage (instead of one).

Remember, to load the multiplayer save:
1) All users have to be authorized before joining the initial game
2) Only the host can save the game
3) To load the game, the same users have to exit the current game (if it's on) and rejoin the same host in the lobby. Wait for the host to click "load game", then set as "ready" and start the game.

There's still an issue if connected players click "ready" before the host, it'll be fixed later.

To find fellow Timeflow multiplayer buddies, please join https://discord.gg/yWWJZD6zTT

Кооп-фест, трейлер и багфикс 13.0.4

Timeflow is participating in the Steam Coop Festival!

As our players say, Timeflow is a perfect fit — get together around one screen or hop on Steam Remote Play to discuss the ups and downs of your characters, their glorious triumphs, and the bittersweet moment of buying a racing horse on credit.

For those already playing, there’s a small update with bug fixes for both regular and online play. The multiplayer is still not perfect, but we’re slowly tracking down issues and inching toward a stable version.

To mark the occasion, we even put together a slightly hysterical 40-second trailer:

[previewyoutube][/previewyoutube]