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Update 12.1

Added:

- Rotational Work.
Good pay. 6 -month contract. No education required. Requires almost all free time and drastically increases stress. No career growth.

- Holidays.
Only if the character is enrolled to a higher education. On the summer and winter purple squares, "break" card appears, removing the time spent on education for 3 months and 1 month, respectively. Since it's not hardcoded, there are some nuances:
- If the "holiday" square is skipped, there will be no breaks.
- Education may end during the break, but the time saved will remain.
- The same applies if the player decides to drop out.

- Abbreviations for thousands and millions to k and m.
Now, numbers like 100,000 are displayed as 100k, and 1,200,000 as 1.2m. This can be enabled via a checkbox in the currency settings, either at the start of the game or through the menu > Currency.

- Game difficulty now affects salaries and businesses.
Easy level: Salary +10%, Business +15%
Medium level: No changes
Hard level: Salary -10%, Business -15%
Special level: Salary -20%, Business -30%
Hardcore: Salary -30%, Business -50%

- Limited the number of crypto-related events to 1-2 per year.

Interface Improvements:
If you click on the "Hourly Pay" and "Stress" lines in the balance, a window will open listing all related cards. Sorting has been added to this window, making it easy to calculate which activities are efficient and which are not.

On the final chart, different life events are marked with vertical lines. Different colors have been added to event groups to make them easier to distinguish.

Bug Fixes:
Fixed the rapid growth of dividend stocks when playing with multiple characters.
Various other bugs.

Upcoming Plans:
- End game scoring system
- Multiplayer game testing

Багфикс 12.0.2

A small update fixing recently found issues.

Bugfix 12.0.1

This small update fixes some reported issues.

Big update released!

We're excited to release the new update. Here's a short breakdown of what's new.

Exact Moves.
Now you can move to the desired square at will. Exact moves are immediately available on the easy level. On the medium level, you need to study Planning, and on the hard level and above – Motivation.

Personal Residence.
The concept of owning housing for rent and purchase has been added, in 3 options (modest, common, hi-end). The size of the housing affects stress depending of the size of the family.

Dreams.
Unique bonuses have been added for buying each dream at each difficulty level. Landing on the dream square increases mood regardless of purchase.

Cryptocurrency.
The concept of risk levels for crypto exchanges has been added. Now, when trading, there is a risk of losing a single transaction or the entire crypto wallet. Risk levels can be reduced through experience, training, and networking. Risks may change during the game and in crisis. You can see what affects the current risk level. in the stock interface. Events have been added that nullify the crypto for all players and temporarily increase risks in crypto.

Stock Market.
Events related to the stock market are applied instantly. Short sales are not possible when a crisis starts.

Stress.
The maximum mood now depends on the stress level. Stress-related and motivational workshops. Vacationing reduces stress for several months.

Content.
New expenses and routines have been added. Added options to add time on expense of personal and family time. A personal accountant, crypto consultant, and business mentor have been added. Sports partially compensate age time penalty. The birth of a child makes the character lose several TM skills. Car accidents with different insurance options have been added.

Balance.
Small business income bonuses in quests have been doubled. The cash penalty for lack of time is now displayed in the balance. The penalty increases by 50% for each level of difficulty starting from medium. 3 jobs max. If you write a successful book, royalties increase immediately.

Interface.
Up to 8 players. Increased both limits of currency setting values. Detailed card bonuses and penalties breakdown. Buttons for bank payment or loan issuance have been added to the bankruptcy window. Repeated offers on the news square are limited: when refusing one, all similar cards are not offered until the next character's birthday (sports, insurance, assistants, car, loans, borrowing, pyramid scheme, charity). A counter on the exchange and market buttons shows the number of open positions and active deals.

End of the Game.
Final game graphs redesigned.

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Next to come:

- Fix errors found by players after the release
- Finish eng-game point system
- Test the multiplayer we already made

Support the developers by leaving a review, buying optionable in-app items (skins and city maps), or buying a mobile version (iOS and Android).

What's new in upcoming Timeflow v12

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v12 will be released soon. Stay tuned.