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Timeflow News

v12 Beta Testing Call

We’re continue rewriting the game to make it fully compatible with planned online multiplayer. At the moment we need extensive testing, so we need you to play the game and bend it in all possible ways to find glitches!

To request beta testing please apply to [email protected]

Just to clarify - an online multiplayer isn’t available yet, the new version has to be tested local as hotseat (or steam remote play).

Also, there are no new features (yet). If we did all right, you basically won’t find any differences from the release.

Patch 11.0.9

A regular update, fixing several minor issues.

Patch 11.0.8

A regular update that fixes different bugs and mistakes. Many bugs and mistakes were fixed thanks to the community reports. Although we rarely can personally reply to every single report, we still see them and act accordingly.

Some reported errors were not technical issues, but rather misunderstandings of the game mechanics, so we added some additional explanation texts.

We also managed to find a source of missing achievement problems. It's caused by the in-game method of achievement checking. Since there are 100 achievements, the process takes time, and depending on the hardware can be inefficient. We'll rewrite this method in the v12 version.

If you wish to contribute to fixing issues, please make sure you mark "auto send errors" in the "game menu > settings", and report any encountered issues through "game menu -> report error".

August Update

Development news.

Over the past month, we have been rebuilding the project. Rebuilding, or refactoring, has long been needed. Since the first release back in 2015, we've been adding more and more functions, that were not originally planned. Let's take at least the size of the database - in the very first version there were about 200 events with simple conditions, and now there are several thousand of them with complex, cross-trigger conditions. All this impacted stability and performance, plus it was bad for a true multiplayer online game. Wo what's the plan now?

1. Test the rebuild on iOS/Android. Technically, the game has changed a lot from the inside, but it should be more stable than previous versions. Hopefully, the test won't take long.

2. Add a series of features that did not make it to the 11th version: endgame scoreboard, more players, stock companies, and chitcoin bankruptcy (hey you cryptopunks!)

3. Content not included in the 11th version. Quests for real estate - affect the gameplay. New expenses - do not affect the game, but make the game a bit funnier for those who have memorized all the texts already.

4. The unjustified war crippled our income so unfortunately, we don't have the resources to hire professional translators, as was planned for 2022. So I guess we'll go with a crowdsourced translation solution somewhere here. The game has tons of texts, I guess it'll take a while.

5. Transfer the entire database from the game to the server to make updates easier.

6. Finally start making true online multiplayer (yaaay!). Given 1 and 4, it will be much easier.

7. Content editor. Most likely it will not be done beautifully with a GUI, but as a database that can be edited manually. Still an option to make your own content, right?

Hotfix for 11.0 version

The patch fixes new DLCs usage (skins and map), removes an abundant log error tracker and fixes several smaller issues.