1. Heroes of a Broken Land 2
  2. News

Heroes of a Broken Land 2 News

Dwarves of the Earth

Version 0.3.14 brings a new dungeon type and a new set of monsters!



Getting closer and closer to adding the majority of foes you'll encounter. This update adds earth caves and some new monsters, as well as some minor fixes. There's still Light and Air monsters to round out before the 0.3.x series of updates is completed, but I'm happy with the progress so far and the momentum I've been able to maintain in 2022.

  • Earth cave added with new creatures of the Earth!
  • Dwarf
  • Dwarven Warrior
  • Dwarven Berserker
  • Dwarven Lord
  • Poison Cloud creature
  • Elemental dungeons now have visible active/inactive states
  • Fix crystal cave ceiling spike trap height
  • Fix cases where traps and clutter would overlap
  • Fix where dying from a status effect would still allow skill selection


Version 0.3.13 patch notes

Version 0.3.13 brings a new autosave feature and a bunch of fixes:
  • Dungeon autosave at customizable rate
  • Quick save games now show up load save game list properly
  • Fix skill upgrades from affecting prep time (except when they should)
  • Adjust Water Cave monster levels
  • Make Light Beam a Magic skill
  • Tweak Elemental Storm duration

Enter the Void

Version 0.3.12 is out!



This update brings a new dungeon type - the Corrupted Void Crystal caves! Filled with creatures of the Void, this crystal dungeon has been corrupted by dark Void energy.

Plus some fixes related to traps and status effects have been fixed.

The 0.3.x series of patches will continue to bring new monsters and dungeon variations.



  • Void Crystal dungeon
  • Voidlings (3 variations)
  • Void Matron
  • Void Elemental
  • Void Tear
  • Fix freeze when starting battle after triggering a trap
  • Fix hang when dying from status effect in battle

Crystal caves

This update is short but sweet: one bug fix and one new dungeon type: Crystal caves.



The 0.3.x versions were meant to focus on adding monsters - hence the recent water and fire caves - however as I was thinking about dark and light monsters I realized that a simple re-skinning of stone dungeons or rock caves wasn't going to cut it.

I always planned on adding a crystal themed dungeon as it's a core setting for the series, I hadn't really planned on doing this in the 0.3.x time frame but I was getting a bit bored of adding monster after monster.

To see these new caves you'll need to start a new game unfortunately, and they're only currently part of the final dungeon. Expect that to change as time goes on - this dungeon style will be the basis for light an dark themed dungeons as well as the main quest dungeons.

Winter wonderland

Version 0.3.10 is now out.



Finally found my pace again and I hope to keep these updates coming regularly again.

This update adds a new cave filled with some new and old icy monsters! I'll be continuing to add more themed dungeons and monsters for the next few updates, at least 2 more are planned (no prizes for guessing they'll be elemental themed) and possibly one or two more before the monster rosters are better filled out.

  • Ice Cave added
  • Added Frost Giant
  • Added Frozen Corpse
  • Added Ice Golem
  • Added Unstable Ice Elemental
  • Improved world and event distribution, improve variety
  • Adjust cave item placement to reduce intersection