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Heroes of a Broken Land 2 News

Watch out for traps!

Version 0.6.2 just dropped with a bunch of new trap types to watch out for, as well as a bunch of fixes. Thanks you to every one who has reported bugs - each report makes the game better!

The 0.6.x series will continue on filling out the dungeon crawling content, which as you know is pretty important in a game like this!

Changes:
  • Lots of new traps
  • Fix bug where selecting a portrait while leveling up could break
  • Fix some typos
  • Add missing monster hover info
  • Fix issue with Tombstones
  • Fix issue where resurrected characters still had active battle effects
  • The dead shouldn't cast spells

More stuff for your dungeons!

The updated adds some new interactive objects to dungeons - healing cauldrons and more. Plus some new decorative pieces to help liven things up.

Expect more of the same in the upcoming updates.

Version 0.6.1
  • Healing Cauldrons added to dungeons
  • Anvil of Power added to some dungeons
  • Added a few more dungeon decorations
  • Tweaked a number of dungeon objects

Creepy Crypts!

The first update in the 0.6.x series of updates is out!

This adds a new Crypt specific dungeon decor plus some new interactive objects.

As I work on the 0.6.x series I'll be adding more and more custom dungeon styles and adding more objects, both background and interactive. At first they'll come in broad strokes and then a few patches to tweak and tune the styles. This should help make each dungeon just a bit more unique and less repetitive.

Unfortunately existing games won't see the new decor on generated worlds, you'll have to start a new game.

List of changes:
  • Creepy Crypts!
  • Fix family crypt event
  • Fix computations with very large attributes

New year new patch!

Ringing in the new year with a fresh update!

Version 0.5.11 finishes off some over world features, finally replacing some placeholder art on the world. Fixing some world gen visual glitches, as well as the usual smattering of bug fixes. Thank you everyone who has reported issues!

This patch is also the last (planned) in the 0.5.x series as I'll switch over to rounding out dungeons, focusing on fixing up content and adding some variety to dungeon exploration.

I'm hoping that 2024 is also the year I can wrap up development and leave early access. There's still a lot to do but this update adds the finishing touches on the world generation, and finally I'll move on to finishing up dungeon generation. So the end is in sight, and if all goes well this year there's a chance the game will be finished this year, wish me luck!

Version 0.5.11 includes:
  • Fix custom difficulty settings not getting applied properly
  • Updated some world art, now caves/dungeons show their active state better
  • Fix unearthed crypt reward from being claimable multiple times
  • Fix ranger camp quest
  • River crossings should now generated correctly

More quick fixes

Another patch with some quick fixes, this time fixing some issues with bridges not working correctly sometimes.

Thanks to everyone reporting issues!

Version 0.5.10.3 changes:
  • Fix bridges not building in some cases
  • Fix issue when multiple bridges were on the same location