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Heroes of a Broken Land 2 News

Updated skills and more

This update a few usability tweaks and lots of fixes and improvements to skill descriptions. Many skills now show more information about exactly they affect your characters.

Step by step I'm fixing all the little gaps and unfinished features, and I'll try and keep up this steadier pace of updates. I have a long back log of issues to address and am trying to focus on broken or missing features before I move on to balance and polish chagnes.

Version 0.8.9 brings:
  • Fix many, many skill tool tips
  • Add building info dialog from more town screens
  • Fix for Light Pillar acting as undead
  • Fix Sword Export not applying property
  • Fix equipment based skills not showing stats in certain cases
  • Adjust Riposte success rate
  • Fix Elemental Affinity skills not applying bonus correctly
  • Fix Enchanted Staff elemental damage

Stats and more!

One of the systems I added early on was tracking player stats - number of kills, skills used, etc. - but I never got around to fully integrating the system, until now! Existing games will not have a complete set of stats as only a few were tracked properly, but they'll still update as you continue your games. You can see the summary from the quest dialog (the (?) button) or an individual character's stats from their status screens. Let me know what you think!

This patch also has a few quality of life improvements related to sorting equipment by added hit points, plus the usual round-up of bug fixes.

I'm hoping to continue my ~fortnightly update pace for as long as I can and keep the momentum up until the game is done!

  • Add HP column to equipment screens
  • Fix issue where some recruits had no available job
  • Game stats are now visible for the game (from the quest screen) and for each character (under info)
  • Fix dungeon generation issues
  • Fix some typos

New year new update!

Ringing in 2026 - the year I really and truly hope to leave early access - with a new update!

The 0.8.x set of updates will continue for a while, but not that much longer I hope. My goal before moving on to the 0.9.x updates is to make sure all features are working as intended, fix all known major bugs and basically have the game work as intended.

Let me know what you think of the new save game layout - it's meant to be easier to use with lots of save games.

Version 0.8.7 includes:
  • Update save and load game dialog
  • Fix issue with pressing the move key when stance selection is open
  • Mouse look turning now acts as a normal move
  • Minor dungeon art tweaks
  • Character portrait customization now has proper names

Version 0.8.6 is now out

Another round of bug fixes, huge shout out to everyone who's been submitting bug reports in game or on the forums. I've been working my way through the back log of reported bug, so expect a few more bug fix updates over the next few weeks. I'm not sure I'll be able to keep up this weekly update cadence, but I'll try!

  • Fix some origin story text
  • UI fix for heroes with lots of history
  • Fix Family Crypt quest from giving rewards multiple times
  • Prevent bosses from spawning on invalid tiles
  • Fix Adventure skill icons
  • Fix issue where moving across portals could hang the game

Perks and more

Version 0.8.5 is now out, this update adds over 30 new hero starting traits that give each hero a bit more background and even some small bonuses. Also added are "moments" - events in a hero's history added when they participate in special quests or in-game events.