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Heroes of a Broken Land 2 News

Item upgrades!

The latest update adds some new item modifies - attribute boosting enchantments - and also reworks item generation to prefer stronger enchantments over more enchantments. This should reduce the amount of low-power equipment found. A few quality of life changes to the battle gauges, it should now be a bit more obvious which player is waiting for commands.

This release is getting me pretty close to the end of the 0.8.x series of updates, which means I consider the game almost feature complete right now. Is there a feature missing? Have you requesting something and it hasn't been added, I can't promise anything extra but now is the time to ask (or remind me!)

Version 0.8.11 changes:
  • Active player gauge blinks and highlights
  • Improved targeting indicator on world item usage
  • Added more equipment modifiers
  • Adjusted item generation to prefer less but more powerful modifiers
  • Fix some world sounds not playing properly

Quick patch to fix some issues in the last release.

Version 0.8.10.1
  • Fix Druid's resist elements level
  • Fix item targeting on the world map

Fixes and more

This update fixes a game braking bug related to item use. There is also a new interface for auto attacking, making it per-player setting rather than a global option. Let me know what you think!

Version 0.8.10:
  • Fix monsters not fading on death properly
  • Fix randomized faces not properly applying settings
  • Auto attack is not per-player and saved properly
  • Fix hang when using items

Updated skills and more

This update a few usability tweaks and lots of fixes and improvements to skill descriptions. Many skills now show more information about exactly they affect your characters.

Step by step I'm fixing all the little gaps and unfinished features, and I'll try and keep up this steadier pace of updates. I have a long back log of issues to address and am trying to focus on broken or missing features before I move on to balance and polish chagnes.

Version 0.8.9 brings:
  • Fix many, many skill tool tips
  • Add building info dialog from more town screens
  • Fix for Light Pillar acting as undead
  • Fix Sword Export not applying property
  • Fix equipment based skills not showing stats in certain cases
  • Adjust Riposte success rate
  • Fix Elemental Affinity skills not applying bonus correctly
  • Fix Enchanted Staff elemental damage

Stats and more!

One of the systems I added early on was tracking player stats - number of kills, skills used, etc. - but I never got around to fully integrating the system, until now! Existing games will not have a complete set of stats as only a few were tracked properly, but they'll still update as you continue your games. You can see the summary from the quest dialog (the (?) button) or an individual character's stats from their status screens. Let me know what you think!

This patch also has a few quality of life improvements related to sorting equipment by added hit points, plus the usual round-up of bug fixes.

I'm hoping to continue my ~fortnightly update pace for as long as I can and keep the momentum up until the game is done!

  • Add HP column to equipment screens
  • Fix issue where some recruits had no available job
  • Game stats are now visible for the game (from the quest screen) and for each character (under info)
  • Fix dungeon generation issues
  • Fix some typos