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Heroes of a Broken Land 2 News

Version 0.3.4 - Undead Abound!



Version 0.3.4

  • New undead monsters: Wraiths, Revenant, Spectre and Banshee
  • Adjust Cave shelf heights to make items more accessible
  • Bazaar items quality now based on market level
  • Fix Eternal Sandstorm from petrifying monsters
  • Fix Heavy Stone upgrade skill to stun properly


This update brings 4 new higher level undead with unique and deadly powers, plus the a number of tweaks and fixes. These new undead can summon allies, drain life and should be treated with caution!

Version 0.3.3 - New Dungeon and Monsters



It's been a while since I've made larger announcements. Since Version 0.3.0 a number of fixes and content additions have been made. Version 0.3.3 finally adds a new dungeon type - the Cave - to complements the goblins added in version 0.3.1.



The 0.3.x updates have been focused on gameplay balance - such as adding hit point and energy improvements to equipment. Plus adding some much needed content variety with caves and goblins. Expect some more content added and some economy balances in the next few updates.

Version 0.3.3
  • Caves - new Dungeon theme! NOTE: You'll need to create a new game to see them.
  • Fix one bug where player could not interact in dungeon
  • Fix Holy word skill upgrade text
  • Fix skill tool tips showing incorrect charge and recovery


Version 0.3.2
  • Fix some text in gameplay settings
  • World camera mouse wheel zoom now faster
  • Accessories affect max energy
  • Fix icicle having wrong model
  • Adjust status skill duration


Version 0.3.1
  • Workaround for when reloading game doesn't fix black dungeons
  • Added 4 Goblin variations
  • Add 2D world camera option
  • Increase the gold value in quest rewards and chests


Version 0.3.0
  • Fix some missing skills on Druid and Dark Knight
  • Fix Mystic's skill levels
  • Fix for mini map opening at start of combat and not closing
  • Tweak preparation and recovery timing for all player skills
  • Melee recovery time now influenced by weapon type
  • Armour now affects HP
  • Increased Endurance's affect on max HP
  • Reduced equipment attribute requirements

Update notes for version 0.3.2

Version 0.3.2
  • Fix some text in gameplay settings
  • World camera mouse wheel zoom now faster
  • Accessories affect max energy
  • Fix icicle having wrong model
  • Adjust status skill duration

Updates for version 0.3.1

Minor patch with some tuning and fixes plus 4 new monsters!

  • Workaround for when reloading game doesn't fix black dungeons
  • Added 4 Goblin variations
  • Add 2D world camera option
  • Increase the gold value in quest rewards and chests

Update notes for Version 0.3.0

A few fixes and some balancing/tuning of combat speed and hit points
  • Fix some missing skills on Druid and Dark Knight
  • Fix Mystic's skill levels
  • Fix for mini map opening at start of combat and not closing
  • Tweak preparation and recovery timing for all player skills
  • Melee recovery time now influenced by weapon type
  • Armour now affects HP
  • Increased Endurance's affect on max HP
  • Reduced equipment attribute requirements