
It's been a while since I've made larger announcements. Since Version 0.3.0 a number of fixes and content additions have been made. Version 0.3.3 finally adds a new dungeon type - the Cave - to complements the goblins added in version 0.3.1.

The 0.3.x updates have been focused on gameplay balance - such as adding hit point and energy improvements to equipment. Plus adding some much needed content variety with caves and goblins. Expect some more content added and some economy balances in the next few updates.
Version 0.3.3
- Caves - new Dungeon theme! NOTE: You'll need to create a new game to see them.
- Fix one bug where player could not interact in dungeon
- Fix Holy word skill upgrade text
- Fix skill tool tips showing incorrect charge and recovery
Version 0.3.2
- Fix some text in gameplay settings
- World camera mouse wheel zoom now faster
- Accessories affect max energy
- Fix icicle having wrong model
- Adjust status skill duration
Version 0.3.1
- Workaround for when reloading game doesn't fix black dungeons
- Added 4 Goblin variations
- Add 2D world camera option
- Increase the gold value in quest rewards and chests
Version 0.3.0
- Fix some missing skills on Druid and Dark Knight
- Fix Mystic's skill levels
- Fix for mini map opening at start of combat and not closing
- Tweak preparation and recovery timing for all player skills
- Melee recovery time now influenced by weapon type
- Armour now affects HP
- Increased Endurance's affect on max HP
- Reduced equipment attribute requirements