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Heroes of a Broken Land 2 News

New world to explore!

Version 0.8.1 brings a new terrain - the badlands!

While is mostly a visual variation, it should add some variation to the worlds you explore. This patch also cleans up some of the world audio, giving new ambient sounds to each dungeon and world location, removing the repetitive music. Finally you'll probably notice the launcher is gone, resolution can now be adjusted from withing the game settings.

I think this patch not only makes the game more playable, but a number of these fixes help make the game appear a little bit more professional.

Now that summer is over I hope to continue with more frequent updates as well.

Changes in 0.8.1:
  • Update music and world audio
  • Add world and dungeon ambient background sound
  • Fix some sound effects that spawn on entering dungeons
  • Add a new terrain type
  • Number of minor UI tweaks
  • Make graphics setting internal, drop the launcher

Finally 0.8.0!

Technically I probably should have made the last release the 0.8.0 release as adding the final boss the the last major missing feature, oh well!

The first in the 0.8.x series is focused on fixing skill descriptions and the various skill tool tips in the game. That work isn't complete yet - I'm not happy with how some information is presented - but most skills should have more accurate and relevant information.

The next few updates will be focused on bug fixes, quality of life issues like confusing UI and general polish.

Finally a Boss!

Version 0.7.5 is now out, and bring the last major missing feature - a proper final boss!

This is the last major feature planned before the final release, and marks a major milestone in development.

From here on out the focus is on balance, bug fixing and polish. That doesn't mean new content won't be added, but it will be added to fill out the existing content, fix balance issues and ensure the overall experience is complete and cohesive.

The end is in sight!

Version 0.7.5 updates:
  • Final Boss!
  • UI tweaks
  • Fixes to monster skill selection
  • Fix some missing skill icons
  • Fix for auto-attack not using weapon skills properly
  • Minor art tweaks
  • Fix boss monster selection
  • Fix for monsters standing in stairwells
  • Crystal secret door lighting fix
  • Fix Mug and similar skills from using energy

Another set of fixes

The latest version brings some fixes to some game breaking bugs, and a few minor tweaks

I hope to have some more exciting updates soon!

Version 0.7.4 changes:
  • Fix issue on world map that could cause corruption/performance issues after object interaction
  • Fix issue where smaller dungeons would fail to place monsters sometimes
  • Reduce higher level rewards, such as world chests, now more reasonable
  • Tweak dialog text layout
  • Update a few UI icons

Minor fixes - but big things behind the scenes!

Another update that doesn't bring any big visible changes, but some tweaks and fixes.

Behind the scenes the final features of the game are still undergoing development - a proper final boss battle being the main one. However, this does bring some pacing changes to combat and should make the various weapon types a bit more distinct and skill speeds more relevant. Let me know what you think!

Version 0.7.3 changes:
  • Weapon type differences are now more pronounced
  • Weapon icons updated
  • Skill charge timing adjusted, most skills take longer to charge
  • Change Jail Break quest to have higher chance of success
  • Fix Mysterious Stranger treasure quest
  • CPU performance improvements in dungeons