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Heroes of a Broken Land 2 News

Fix key bindings

Quick fix for keyboard bindings not working in dungeons.

That wasn't so difficult

Version 0.5.10 is now released.

The main addition is customizable difficult settings, so you can make the game as easy or hard as you like! Some additional world customization options have also been added. There are still a few world fixes and improvements to make before closing off 0.5.x updates. If all goes well I'll hopefully wrap up world changes by the end of the year and move on to 0.6.x and dungeon content.

  • Custom difficult settings
  • World generation options for location frequency
  • Adjust how Inns affect recruits

Sounding better?

This patch adds song long needed audio to the world. Locations should all have sounds now, including buildings in your town, making the world more lively and fleshed out. There are also some fixes to world graphics and an improvement to world generation time. Also hopefully some crashes users of Linux and Steamdeck might now be fixed.

The 0.5.x series will continue to focus on world fixes and polish. Some of the upcoming changes are fixing some more graphics issues (such as overlapping rivers) and distinguishing better between active and inactive locations.

Version 0.5.9
  • World audio updates, sounds added for almost all locations
  • Fix sorting artifacts with some world objects
  • Disable full stack trace logging on errors (potential Linux Proton/Wine fix)
  • Fix some scripts, improving world generation time

Fixes for larger worlds

Version 0.5.8 is mostly a set of fixes to issues introduced in version 0.5.7. Hopefully this addresses most of the issues that larger worlds caused.

Thank you everyone who filed bug reports! They make fixes so much easier and faster.

  • Fix issues where world map was not properly displayed after leaving a dungeon
  • Fix world gen issue causing weird water placement
  • Fix some world map visibility issues
  • Fix town resurrection costing too many crystals
  • Fix some character portrait not rendering issues

Larger worlds

It's been too long since the last update, so I'm happy to finally get this out there.

The changes won't seem like much - world customization and larger fragments - but it's an important step in finishing off the core features.

Unfortunately larger worlds broke a lot of assumptions that much of the rest of the game had and broke many limits, which is why it took so long to release. There a still a few known issue in world generation that were caused by this change but game play braking and they're mostly related to aesthetics.

I expect the frequency of updates will be shorter from now on!