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Heroes of a Broken Land 2 News

Fix for new games crashing

This is a simple patch to fix crashes when you start a new game without restarting the whole process.

Fast follow for 0.5.4 - Fixing a crash

Version 0.5.4 is a small one, mostly because a game breaking crash was discovered and is now fixed.

  • Boss XP slightly higher
  • Remove double text when casting regenerate
  • Fix hang/crash with certain skill combinations

Versoin 0.5.3 - Auto attack and some fixes

Version 0.5.3 is a small update, however I've enabled an Auto-attack mode for combat. I've had this for development - it speeds up lower level dungeon fights - and finally got around to cleaning it up so everyone can use this feature.

Treasure chest gold values have been adjusted. Not many changes are user facing yet, behind the scenes I've been adjusting systems to better support difficult settings.

  • Add Auto-Attack button to combat
  • Fix Castle Ruins quest not removing dungeon after clearing
  • Disarming traps gives a small XP reward
  • Adjust chest gold quantity
  • Fix potential hang from Dwarf Berserker

Mini-map and more!

The 0.5.x series continues to focus on game balance, however the process of balancing the game required lots of playing. This means that I quickly notice missing quality of life features, not features that complete the game, but ones the make the interactions and game play smoother.

That's why I added a important few world navigation features: a mini-map and an easier way to move between allied towns. These make it much nicer to navigate the world, especially in larger games.

This patch also change starting equipment and has some XP balance changes. You'll probably notice that your heroes aren't as fully equipped at the start as before too. There are other changes behind the scenes to allow proper difficulty level in future updates.

Changes in 0.5.2:
  • Add Mini-map to world
  • Add "Next Town" button to quickly navigate to allied towns
  • Boss monsters now give extra XP
  • Fix Voidling combat highlighting effect
  • Reduce building item production rate
  • Fix some typos
  • Adjust starting equipment quality and quantity
  • Fix town quests from being low level
  • Fix bug in Void Incursion event

Notes for version 0.5.1

Version 0.5.1 brings some large balance and game adjustments. The list might not seem very long but these are important changes that adjust the feel and pace of the game, especially at higher levels.

One major game change is that building upgrades are mostly no longer building level gated, allowing you access to more hero job classes from the start of the game. However buildings now cost more Crystal so you'll have to choose your upgrade path more carefully.

Overall this will make the game slightly harder - you'll find yourself short of gold more often and equipment is a less powerful. However this also fixes the quality of equipment found, so you should no longer be finding chests full of wooden bracelets in higher level dungeons.

Balancing will continue, there's still magic vs. melee adjustments required as well as overall economy balance.

Here's the full list of changes:
  • Change cost of building upgrades, especially crystal
  • Reduce or remove building level requirement for most additions
  • Tune item loot drops to be more powerful, less accessories
  • Fix issue with items not properly selecting materials by quality
  • Adjust the ATK/DEF of higher quality items
  • Hide prices for fully upgraded building
  • Reduce gold found in chests, especially at higher levels
  • Fix some typos
  • Fix targeting radius of Living Storm
  • Fix Earth Elemental counter attack
  • Increased healing from Drain HP spells
  • Reduced ATK power when using Whirlwind skill