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Heroes of a Broken Land 2 News

Events are live!

Version 0.4.6 enables the last missing major feature of the game: World Events.



These are random events that occur from time to time. They range in size and complexity from a random dungeon to a choose-your-own adventure style narrative. They should make the game world seem more alive and dynamic and add some random variety to the game.

There's many more of these to be added (I'm aiming for 40+ of various lengths), and some new functionality needs to be added to enable this variety, but I think 13 events is finally enough to enable this feature.

  • Enabled world events and added 13 event scripts
  • Fix bug where resurrecting party members killed in combat could make them disappear
  • Fix bug where audio levels were not always restored on game start
  • Adjust counter skill activation chance, lowering from 100%

More fixes!

A bunch of fixes have landed. Fixing some new issues as well as some longer standing bugs. This is beginning to become a pattern now: a release adds new features and content and a fix release comes out soon after.

Thank you to everyone who has been filing bugs! Easy to reproduce issues get fixed *much* faster making the game better for everyone!

Version 0.4.5:
  • Fix for keys not always dropping from monsters
  • Fix for dungeons that are cleared of monsters, but not detected as cleared
  • Broken Portal quest logs now point to correct location for next quest step
  • Fix missing/duplicate L5 Tactician skill
  • Fix town quest dungeon located on top of town
  • Variety of quest fixes
  • Correct a number of typos
  • Fix issue where collectables and monsters interfered
  • Fix bug where looking at character stats could affect HP

More locations to explore!

The latest update adds 4 new world locations to find: wishing wells, the forbidden library, magical fountains and a camp to recruit new heroes from. Additionally you'll start to see higher level heroes available to recruit. Plus some bug fixes as usual.

The next update may take a while. I'll be focusing on adding what I call world events - there are random events that occur just about any time: visiting merchants, new dungeons, traveling heroes and random disasters. It will take time to create enough of these to be worth enabling, so they don't get too repetitive. Plus I need to improve some internal tools to make them easier to create and debug.



Version 0.4.4 changes:
  • Higher level heroes are now available to recruit
  • Add hero recruitment world location
  • Add forbidden library world location
  • Add magical fountain world location
  • Add wishing well world location
  • Allow number keys to select dialog options
  • Fixed issue where combat skills didn't appear disabled correctly
  • Fix for aura based skills not ending on death

Fast follow for 0.4.2

Version 0.4.3 is now out, with some quick fixes for issues found in 0.4.2
  • Fix the lack of Boss dungeons
  • Fix collectable text message
  • Fix moving through inactive portals

Larger worlds await



New dungeon activities have been added - not all quests are about killing the boss, now there are treasure hunts! This will add some new variation to dungeon exploring. Only a few items are available currently but more will be added over time as various new quest types are added.

I've unlocked world sizes in new games, previously they were defaulting to small worlds due to lack of content. I've stopped that and now you can select any size. In the future Custom will allow more detailed customization, but for not it's just a very large world.

Finally thank you to everyone who's been reporting bugs! Bug reports go noticed and you can see I've been fixing a number of smaller (and not so smaller) issues while I work on improving world content and variety.

I expect the next version to bring a few more world locations before I move on to adding random world events into the game.

Version 0.4.2 brings the following improvements:
  • Fix bug where you could close the town screen while recruiting and break
  • Fix some typos
  • Possible fix for keys not always dropping
  • Adjust Holy Word energy cost
  • Item recovery dungeon goals added
  • Fix some Scholar skill text not showing up properly
  • Clarify the text for melee boosting elemental skills (Stone Blade vs Stony Blade, etc.)
  • Fix for randomized faces not resetting if cancelled
  • Fix bug where some air elementals acted as ice elementals
  • Fix issues when training at non-town buildings
  • Fix cross-fragment pathfinding
  • Fix a number of combat damage adjustment bugs
  • Allow world size to be manually set again when creating a new game