1. OVR Advanced Settings
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  3. 5.3.0 Is out.

5.3.0 Is out.

[h2]Exclusive Input[/h2]
[h3]Summary:[/h3]

This Feature Allows you to toggle between Game input and OVRAS input, allowing only one to be active at a time. This Is effectively similiar to a "function key on a keyboard"

[h3]How to Use:[/h3]

  • Turn Exclusive Input Toggle on in the Settings Tab of OVRAS



  • Go To Bindings, and bind the "exclusive input Toggle" action in the "System" tab.



  • Press the binding to Toggle between Game input (always in this mode on startup) and OVRAS input.



[h3]Devil in the Details:[/h3]

  • Actions from OVRAS in the "System" Tab will ALWAYS work, while in OVRAS mode they will also block input, but while in game mode they will work along with w/e the game's binding is.



  • Only Keys that have an action will be blocked, If you want to block all Input, you will need empty actions/bindings or an actual binding on every key.


  • Caution: I would recommend leaving at least one trigger unbound, as it will block (while in OVRAS mode) trigger from interacting with the dashboard.



  • Inter-operability with other applications will vary, But co-priority should be possible with other applications that use our same value (0x01000001)



[h3]New Action:[/h3]
  • Exclusive Input Toggle: This toggles between the Game Input and OVRAS input, while the exclusive input is turned on in OVRAS's Settings.

[h2]View Ratcheting:[/h2]
[h3]Summary:[/h3]

This new feature is a new turn method, that multiplies your head movement slightly to steer you away from your closest wall.

[h3]How to Use:[/h3]

  • Enable View Ratcheting in the rotation tab



  • Adjust value to desired range 0.05 is default, slider goes from 0->0.10 (direct Text input up to 1.0)



[h2]Keyboard Custom Input Update[/h2]

  • Added \\ via BACKSLASH



[h2]Bug Fixes[/h2]

  • Fixed an issue with keyboard Parser not holding modifier keys in the right order



  • Fixed an issue with Brightness option in Video Tab, Direct Text Input will now allow Inputs down to 3% (very dark) slider remains unchanged at 10% minimum



  • Changed how vestibular motion works, will now only work while +- 70 degrees from forward via hmd, preventing it from activating if you are moving side-to-side or similiar



  • Adjusted Default values for vestibular motion and Auto-turn smooth speed.



  • fixes a bug that would spam log if you had a setting that did not have a default value.