New UI (this is to be ready for a mobile port) feel free to give any feedback about this new UI on the discord (i made a channel for it).
There is a setting for a 2nd menu (not cute) without any mouse over required.
Added Zone 20 & SZ10 (With 12 new items).
Added 1 new boss 4 items.
Z19 and Z20 slimes added.
Minion level max is now 340.
Synergy Exp required per level has been reworked above level 1000 for each layer (it wasn't scaling enough exp was quickly meanless).
Story has been greatly reworked (worth to read again).
10x, 100x and Max buttons added to slime upgrades menu.
If you lose a fight in slime adventure it will move back enough stages to win. This is to make it so a major change to slime attack doesn't take 30 minutes to reach the proper stage.
Alchemy lab now has a better tooltip for the mixing progress bar area.
Cap Demons button added to gathering screen.
Gathering Resource sort filter added to adventure inventory, also gathering resource % is now part of the best gather sort.
Generator tooltips improved, now shows effective multiplier before and after charge use.
Kongregate Leaderboard limit has been increased.
Minor nerf to minor prestige at higher levels.
Fix: Items from Z19, Z20 and boss 4 had wrong value for the Class Exp.
Fix: Auburned kills achievement now working.
Fix: Beastmaster Class doesn't gain exp anymore when dying.
Fix: Beastmaster offline food is now properly applied.
Fix: Class exp from slime museum was not active for offline calculations.
Fix: the -18 slime essence for recycling bug (again, but this time maybe fixed forever? sorry.)