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Wizard And Minion Idle News

Update 0.0.98

  • New UI (this is to be ready for a mobile port) feel free to give any feedback about this new UI on the discord (i made a channel for it).
  • There is a setting for a 2nd menu (not cute) without any mouse over required.
  • Added Zone 20 & SZ10 (With 12 new items).
  • Added 1 new boss 4 items.
  • Z19 and Z20 slimes added.
  • Minion level max is now 340.
  • Synergy Exp required per level has been reworked above level 1000 for each layer (it wasn't scaling enough exp was quickly meanless).
  • Story has been greatly reworked (worth to read again).
  • 10x, 100x and Max buttons added to slime upgrades menu.
  • If you lose a fight in slime adventure it will move back enough stages to win. This is to make it so a major change to slime attack doesn't take 30 minutes to reach the proper stage.
  • Alchemy lab now has a better tooltip for the mixing progress bar area.
  • Cap Demons button added to gathering screen.
  • Gathering Resource sort filter added to adventure inventory, also gathering resource % is now part of the best gather sort.
  • Generator tooltips improved, now shows effective multiplier before and after charge use.
  • Kongregate Leaderboard limit has been increased.
  • Minor nerf to minor prestige at higher levels.
  • Fix: Items from Z19, Z20 and boss 4 had wrong value for the Class Exp.
  • Fix: Auburned kills achievement now working.
  • Fix: Beastmaster Class doesn't gain exp anymore when dying.
  • Fix: Beastmaster offline food is now properly applied.
  • Fix: Class exp from slime museum was not active for offline calculations.
  • Fix: the -18 slime essence for recycling bug (again, but this time maybe fixed forever? sorry.)

Update 0.0.97 (Unity update/fixes)

- We have updated unity (but not all the way to 2019 as planned).
- Due to the 2018 unity update, your alchemy lab will be re-rolled. If you were mixing it has been canceled.
- Removed new special fish from active fishing (till it changes again in the future).
- Fixed Training Exp bonus and slime exp bonus from alchemy lab. They are now actually working.
- Put in diminishing returns in for very strong slimes.
- Fixed bug that allowed page 3 synergy first row to go negative offline.
- Fixed alchemy lab training exp that wasn't applying properly.
- Fixed alchemy lab so that it caps at 10 mixes a tick instead of 8.33 sometimes.
- Updated alchemy lab, it now seeds the recipe reroll and minor prestige

Update 0.0.96 (Fish Fish Fish) 22.08.19):

  • - Added 8 special fish (those are random while fishing with any bait and are for skill 120+).
  • Added 6 special recipes in cooking (2 coming soon, might be after 1.0).
  • Added F key to start/stop active fishing while on the fishing screen.- Added recipe re-roll for alchemy lab. This uses a day of your max JPS and does not give vats.
  • Changed minor prestige in alchemy lab, it no longer uses highest JPS for cost.
  • Added a notification when slimes hit 75% want level.
  • Reworded the crafting Gems into Crystals (to make it less confuse with the gathering gems).
  • Fixed notifications for boss kills (should now take to the proper boss screen).
  • Improved - Alchemy lab can still run timewarp at 5x speed once you reach the 10 mix a second cap.
  • Fixed - Performance issue with alch lab + slight increases to JPS causing lag.
  • Corrected the lack of decimals for small slime bonuses.
    ------ HOT FIXES ------
  • Fixed standard formatting issues with numbers larger than Sextillion (formats scientific correctly now).

Update 0.0.95 (Adventure + Boss) 12.08.19)

  • Adventure Z19 added (bringing the total zone to 30 :o).
  • New Boss added (it require pet level 301+, stage 470+ & a little more.
  • Zone T3 stats reworked (they were wrong so atk has been taken down and def increased) and drop & rarity increased.
  • Zone SZ9 atk & def lowered, and drop & rarity increased.
  • Fixed the crafting gems not hidding correctly.
  • Drop & Rarity from Alchemy have been hard capped at 2500% & 1000% (no matter how high the outside bonus to alchemy are) for future balance reason.

Update 0.0.94-1 (Fix) 07.08.19):

  • Fixed a bug with synergy page 3 dungeon damage using the wrong value.
  • Fixed a bug with the new classes dungeon damage not applied properly.