Demo Update
Settlers!
First of all, we would like to sincerely thank everyone who took the time to share their feedback on the game's progress. Please keep your thoughts, suggestions, and recommendations coming via the dedicated form or our official social media! We make sure to read every player message we receive. Thank you all for your ideas, support, and constructive criticism—it truly means a lot!
Right now, we continuously work to make the gameplay even more engaging, comfortable, and balanced. Today, we have released a small but significant update to the demo version, featuring several changes aimed at improving your gaming experience:
We continue working on the game and, as always, appreciate your feedback. Leave a comment, share impressions, and suggest your ideas on how to improve Night is Coming—together, we will make the game even better!
Join our community to stay up-to-date with all the latest news and discussions:
🌘 Discord
🌕 X/Twitter
🌒 YouTube
First of all, we would like to sincerely thank everyone who took the time to share their feedback on the game's progress. Please keep your thoughts, suggestions, and recommendations coming via the dedicated form or our official social media! We make sure to read every player message we receive. Thank you all for your ideas, support, and constructive criticism—it truly means a lot!
Right now, we continuously work to make the gameplay even more engaging, comfortable, and balanced. Today, we have released a small but significant update to the demo version, featuring several changes aimed at improving your gaming experience:
- A new button has been added to the gathering menu that allows you to increase the priority of resource gathering sites (so that settlers gather the resources you need first);
- Courtyard: Double-clicking the building now opens a window that allows settlers to rest, helping them to quickly regain their spirits. A new tooltip has also been added regarding the status panel;
- The Tent's size has been slightly reduced so that it remains visually consistent when rotated;
- New SFX have been added for the following skills: Ice Explosion, Oak Bark, Ice Comet;
- The level 3 Tower now sports an updated construction animation;
- Walls and Towers can now be simultaneously built by a maximum of 2 Workers;
- Wall models have been updated, and directional indicators removed—there will now be no visual distinction between their front and back sides, simplifying planning and construction;
- Bonfires' damage against Nightmares has been increased to 20% max HP per second, and their AoE was boosted to 10 meters (5 hexes);
- Outdated Wounded Wanderer interactions were removed;
- Wounded Wanderers can now be healed with any food;
- The Warehouse interface received a toggle to switch between displaying all possible resources and only those currently stored in it (look for the eye icon);
- An issue with the missing fairground music has been fixed;
- The missing field Workbench sounds were restored;
- Various implemented tooltip and notification changes include:
- Improved Nightmare interaction tooltip;
- Enhanced notification on the need to select seeds for planting;
- Improved army limit tooltip;
- Updated Darkness Shard tooltip;
- Refined Scorching Beam skill description;
- New pop-up repairs tip;
- New right-click/left-click resource selection tooltip;
- New bonfire mechanics hints;
- New settler work modes tooltips. - Numerous other text improvements in tooltips, notifications, and skill descriptions;
- Various bug fixes and localization adjustments;
- New "Streamer Mode" option in the settings for content creators that disables 4 specific music tracks that may cause copyright issues on certain video hosting platforms.
We continue working on the game and, as always, appreciate your feedback. Leave a comment, share impressions, and suggest your ideas on how to improve Night is Coming—together, we will make the game even better!
Join our community to stay up-to-date with all the latest news and discussions:
🌘 Discord
🌕 X/Twitter
🌒 YouTube