Update — Release Notes
Greetings, Settlers!
Thank you for your feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
⚙️ Game Balance
⚙️ Other Fixes
Thank you for your feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
- A notification for settlers fleeing from mobs now appears as a blinking icon in the top-right corner of the screen. Clicking the notification automatically selects the corresponding settler.
- Settlers will now only flee from enemies if the latter are actively attacking someone.
- New game settings have been added: max combat speed and melee-only slow motion toggle.
⚙️ Game Balance
- Settlers' movement speed increased by 80%.
- Movement speed bonus from roads reduced from 110% to 50%.
- Settlers now slow down when carrying any load, and the slowdown effect depends on the type of cargo.
- Enemy activity timeframes changed: they will now only attack the settlement at night, from 00:10 until 06:00, in-game time.
- The mobs' "help radius" reduced from 52 to 32.
- Enemy vision radius has been slightly increased so that it can reach the center of large buildings.
- Sunlight no longer kills ghouls instantly — they now take 20% health damage per second when exposed to it.
- The "Inner Fire" spell now restores settlers' fatigue.
- Nightmares can now possess Leshy as well as any animals except rabbits. Nightmare Lairs can no longer be destroyed with spells.
- The bandit lair tower will no longer attack settlers.
- The Bandit Summoner can now only summon 1 bear at the same time, instead of 2.
- The cooldown for the "Summon Bear" spell used by the Bandit Summoner increased to 90 in-game minutes.
- The Summoned Bear's maximum lifespan is now limited to 90 in-game minutes. This prevents infinite settlement attacks by a single Summoned Bear.
- Bears that vanish due to the summoner's death or the spell expiring will no longer drop Dark Shards.
⚙️ Other Fixes
- FPS drops when minimizing the game window have been resolved.
- Fixed recurring appearance of certain quests after loading a save.
- Fixed display issues for certain quest items after loading a save.
- Added a new sound effect for the bandit's bear summon.
- Added a visual effect for the Night Hag's transitioning into physical form.
- Added visual effects for Nightmares appearance and their transitions between ghostly and physical states.
- The "Firefly" visual effect on Nightmares now correctly disappears immediately upon their death.
- Improved running animations for Wolves and Alpha Volkodlaks.
- Autosave now occurs at 21:55, in-game time.
- Fixed the incorrect display of some icons.
- Fixed the "Witcher" achievement.
- Fixed the "Advanced Level" achievement (now correctly granted before the 4th day of summer).
- Fixed a bug where warriors could stop attacking their enemies.
- Fixed a bug where mages could damage allies when using skills.
- Fixed a bug that reset camera speed to 0 when reopening the settings window.
- Fixed duplicate visual effects on warriors after loading a save, which caused excessive visual stacking.
- Fixed a bug where enemy lairs could be seen through the fog of war.
- Fixed several bugs with the resource counter.
- Fixed issues with how certain menus were displayed.
- Implemented various localization improvements.