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Night is Coming News

Hotfix

[p]Improved game performance in Endless Mode unlocked after completing the main map and defeating the final boss.[/p][p]Fixed some known bugs.[/p]

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Hotfix

[p]Addressed an issue that caused frightened settlers near the altar to die when the Night Hag tried to drag someone into the well.[/p]

Update — Release Notes

Greetings, Settlers!

Thank you for the feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.

⚙️ Gameplay Fixes
  • Endless Mode Added – You can now continue playing on the same location after defeating its boss. Waves of enemies will grow slightly less intense, but their difficulty will still increase with each in-game year. Every third moon after the Baron's assault, mini-bosses will appear, and monsters will grow stronger;
  • The Engineer's Ballista now displays its attack radius, similar to towers;
  • Clicking on a colored image in the Bestiary now displays its black-and-white variant.

⚙️ Game Balance
  • Nightmares now die even faster under sunlight;
  • The settlement warriors' "Hold Position" mode has been fixed: when enabled, they will now stand their ground and only engage within their attack radius, without pursuing enemies;
  • Monsters will now return to their lairs if they lose their target or are no longer aggressive, but may attack new targets on their way back;
  • While returning to lairs, monsters no longer have 90% armor;
  • Monster idle timers near lairs have been changed – they shall now hang in one place longer;
  • Monster health indicators are now enabled by default;
  • Health indicators for monsters with skull icons will always be displayed now;
  • Buried field spirits no longer display a health bar, making them harder to spot;
  • The Fertility spell now increases the seed count, just like Crop Fertilization does.

⚙️ Misc Fixes
  • Fixed FPS drops occurring in certain gameplay situations;
  • Improved save/load stability, including fixing duplicate quests popping up after loading;
  • Fixed issues where UI settings would reset upon reloading or starting a new game;
  • The load game screen now displays the current location and difficulty;
  • A scale toggle for resource icons has been added to the mini-map window;
  • Tooltips now appear when hovering over construction resource icons;
  • When hovering over the status bar in the top-right corner and clicking on a worker's or building's name, the camera will now instantly focus on that element;
  • The seeds section has been removed from the warehouse menu;
  • Fixed a bug where the Knight's "Roundhouse Kick" could deal no damage;
  • Fixed incorrect icon rendering within certain UI elements;
  • Fixed a bug where an erroneous fleeing settler notification would appear even while the settler was already dragged into the Night Hag's well;
  • Fixed tooltip display issues in the manual work priority settings window;
  • Fixed a bug that prevented players from skipping cutscenes after restarting the game;
  • Fixed an issue where settlers would queue up at production buildings with no free slots;
  • Fixed several issues where settlers' tasks could be interrupted;
  • Settlers will no longer abandon hunting, gathering, or transporting due to hunger or minor distractions;
  • Fixed a bug where settlers could get stuck after completing a production task;
  • Fixed a bug where settlers would freeze during tasks and only resume after they were canceled;
  • When upgrading buildings, the production window will now be disabled, preventing freezes while interacting with the UI;
  • Fixed a bug where the "Gifts to the Gods" quest would not disappear after failing it;
  • Fixed a bug that allowed players to unlock the "God's Favorite" achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios;
  • Fixed a bug where the "Advanced Level" achievement could be unlocked by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly;
  • Fixed a bug where "Spirit Shield" might not open fully at high game speeds;
  • Fixed an issue where retraining a settler into a warrior would freeze progress if the training was started at night;
  • Fixed a bug where production limits would reset after upgrading a production building;
  • After building a closed perimeter, the hex cells inside will no longer remain highlighted;
  • Fixed a bug that occurred when opening the menu window for a currently upgrading building;
  • Fixed possible issues with closing Nightmare portals;
  • Added VFX for a Night Hag's shifting into its physical form;
  • Added VFX for Nightmare spawning in and shifting between ghost and physical forms;
  • Fixed animations and VFX for certain monsters and animals;
  • Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags;
  • Implemented numerous localization improvements.

Don't Miss Out: Night is Coming… at a Great Price!

🔥 For the first time since its Early Access launch, Night is Coming is available at a major discount — 25% OFF!

Now's your chance if you've been waiting for the perfect time to grab the game! This is the ideal moment to begin your survival journey in an atmospheric world inspired by Slavic mythology. Lead a small settlement and protect your people from the cold, hunger, and the terrifying monsters that emerge with the fall of darkness. The challenge is real: when facing off against harsh nature and mythical horrors, as well as making constant life-or-death decisions, your leadership skill can make all the difference. This limited-time offer will only last one week, so don't miss it!

https://store.steampowered.com/app/1011590/Night_is_Coming/

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You'll also find our upcoming titles listed there — add them to your wishlist so as not to miss their future release!



Dive into darkness, fight for survival, explore the unknown, and do it all at a great price!