Greetings, Settlers!
Thank you for the support, feedback, and active involvement in the project!
We are carefully monitoring your comments and continuously working to improve the game.
Below is the list of changes included with this update. We are actively implementing new fixes and improvements, so stay tuned and keep sharing your thoughts and findings!
[h3]Patch Notes and Fixes[/h3]
βοΈ
Performance
- Improved overall performance, optimized frame rate and RAM usage in the later stages of the game;
- Enhanced performance during repeated saves and loads while participating in events on the same map.
βοΈ
Functional Fixes
- Improved the manual settler management menu β the manual task priority UI should now be more intuitive and convenient;
- Towers now display their attack radius β select a specific tower to see its area of effect;
- Added a new option in building menus β mass repair of all buildings of the same type;
- Starting settlers now receive 2 favorite and 2 disliked professions to enhance their individuality;
- Nightmares will now switch to attacking your warriors instead of peaceful settlers if you send your troops to deal with them;
- Scout mechanics in enemy lairs have been disabled. Lairs no longer send small enemy groups to attack settlements every few hours but will send large groups when the vengeance timer expires;
- The "Be Careful, Chieftain" quest has been temporarily removed from the active quest pool.
βοΈ
Game Balance
- Weapon upgrades no longer boost the Swordsman's armor;
- Warriors no longer gain additional armor when reaching Veteran status;
- Armor upgrades now provide smaller armor bonuses;
- Engineer armor increased from 5 to 10;
- Swordsman armor reduced from 15 to 10;
- Fixed a bug where the Bogatyr's armor could reach 100%;
- Nightmares now have armor (physical damage against them is reduced by 50%);
- Increased the EXP requirement for warriors to reach Veteran status;
- Reduced EXP gain from killing Nightmares;
- Reduced EXP gain from killing bandits;
- Reduced EXP gain from enemies in dens on Swamp, Greenwood, and Dead Forest maps;
- Increased cooldown for the Spirit Tower spell "Oak Bark";
- Reduced starting defense and technology points:
Swamp:
- Technology points: 3 β 1;
- Defense points: 3 β 2.
Greenwood:
- Technology points: 6 β 2;
- Defense points: 6 β 3.
Dead Forest:
- Technology points: 9 β 3;
- Defense points: 9 β 4.
βοΈ
Other Fixes
- Fixed an issue where the achievement for completing Dead Forest was not awarded correctly;
- Fixed several issues with save files not displaying properly in the corresponding menu;
- Fixed a bug where building walls could turn white after loading a save;
- Fixed an issue where the day counter in quests could reset after loading a save;
- Fixed a bug causing resource storage settings on warehouses to reset after loading;
- Fixed an issue where canceling resource gathering could incorrectly reset task priorities;
- Fixed various issues related to manual priority setting;
- Fixed several issues with settler behavior when issuing tasks;
- Fixed a bug causing settlers to freeze when delivering resources to production buildings;
- Fixed an issue where the hammer icon in the Tavern UI could freeze after preparing food;
- Fixed a bug where Nightmares could get stuck near portals;
- Fixed errors occurring during the completion of certain quests;
- Corrected the display of certain visual effects;
- The "Oak Bark" effect now persists after loading a save;
- Updated settlement event sounds;
- Implemented multiple localization fixes.
We are aware of possible text overlap issues or cases where text doesn't fit properly in the UI and are already working on fixing these and other problems.
Please continue reporting any bugs you encounter and stay connected via our social media channels!
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