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Night is Coming News

Night is Coming – Official Soundtrack Now Available!

We're excited to announce the release of the Night is Coming Original Soundtrack DLC! Experience the game's haunting melodies and immersive themes anytime, anywhere. This carefully crafted collection of music captures the essence of the mysterious and brutal world of Night is Coming β€” from eerie twilight calm to the tension of battle, let the soundtrack bring you back to the cold forests, desperate villagers, and the ancient horrors that haunt your settlement.

https://store.steampowered.com/app/3634970/Night_is_Coming_Soundtrack/

🎡 The soundtrack is now also included in the Supporter Edition!

Get the most out of your Night is Coming experience with the Supporter Edition Bundle, which includes the game, the beautifully detailed artbook, and the newly added official soundtrack β€” all at a great value!

https://store.steampowered.com/bundle/52158/Night_is_Coming_Supporter_Edition/

Let the music of Night is Coming follow you beyond the game itself!

Update β€” Release Notes

Greetings, Settlers!

Thank you for your feedback and support β€” it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.

βš™οΈ Gameplay Fixes
  • A notification for settlers fleeing from mobs now appears as a blinking icon in the top-right corner of the screen. Clicking the notification automatically selects the corresponding settler.
  • Settlers will now only flee from enemies if the latter are actively attacking someone.
  • New game settings have been added: max combat speed and melee-only slow motion toggle.

βš™οΈ Game Balance
  • Settlers' movement speed increased by 80%.
  • Movement speed bonus from roads reduced from 110% to 50%.
  • Settlers now slow down when carrying any load, and the slowdown effect depends on the type of cargo.
  • Enemy activity timeframes changed: they will now only attack the settlement at night, from 00:10 until 06:00, in-game time.
  • The mobs' "help radius" reduced from 52 to 32.
  • Enemy vision radius has been slightly increased so that it can reach the center of large buildings.
  • Sunlight no longer kills ghouls instantly β€” they now take 20% health damage per second when exposed to it.
  • The "Inner Fire" spell now restores settlers' fatigue.
  • Nightmares can now possess Leshy as well as any animals except rabbits. Nightmare Lairs can no longer be destroyed with spells.
  • The bandit lair tower will no longer attack settlers.
  • The Bandit Summoner can now only summon 1 bear at the same time, instead of 2.
  • The cooldown for the "Summon Bear" spell used by the Bandit Summoner increased to 90 in-game minutes.
  • The Summoned Bear's maximum lifespan is now limited to 90 in-game minutes. This prevents infinite settlement attacks by a single Summoned Bear.
  • Bears that vanish due to the summoner's death or the spell expiring will no longer drop Dark Shards.

βš™οΈ Other Fixes
  • FPS drops when minimizing the game window have been resolved.
  • Fixed recurring appearance of certain quests after loading a save.
  • Fixed display issues for certain quest items after loading a save.
  • Added a new sound effect for the bandit's bear summon.
  • Added a visual effect for the Night Hag's transitioning into physical form.
  • Added visual effects for Nightmares appearance and their transitions between ghostly and physical states.
  • The "Firefly" visual effect on Nightmares now correctly disappears immediately upon their death.
  • Improved running animations for Wolves and Alpha Volkodlaks.
  • Autosave now occurs at 21:55, in-game time.
  • Fixed the incorrect display of some icons.
  • Fixed the "Witcher" achievement.
  • Fixed the "Advanced Level" achievement (now correctly granted before the 4th day of summer).
  • Fixed a bug where warriors could stop attacking their enemies.
  • Fixed a bug where mages could damage allies when using skills.
  • Fixed a bug that reset camera speed to 0 when reopening the settings window.
  • Fixed duplicate visual effects on warriors after loading a save, which caused excessive visual stacking.
  • Fixed a bug where enemy lairs could be seen through the fog of war.
  • Fixed several bugs with the resource counter.
  • Fixed issues with how certain menus were displayed.
  • Implemented various localization improvements.

Update β€” Release Notes

Greetings, Settlers!

Thank you for the support, feedback, and active involvement in the project!
We are carefully monitoring your comments and continuously working to improve the game.
Below is the list of changes included with this update. We are actively implementing new fixes and improvements, so stay tuned and keep sharing your thoughts and findings!

[h3]Patch Notes and Fixes[/h3]

βš™οΈ Performance
  • Improved overall performance, optimized frame rate and RAM usage in the later stages of the game;
  • Enhanced performance during repeated saves and loads while participating in events on the same map.

βš™οΈ Functional Fixes
  • Improved the manual settler management menu β€” the manual task priority UI should now be more intuitive and convenient;
  • Towers now display their attack radius β€” select a specific tower to see its area of effect;
  • Added a new option in building menus β€” mass repair of all buildings of the same type;
  • Starting settlers now receive 2 favorite and 2 disliked professions to enhance their individuality;
  • Nightmares will now switch to attacking your warriors instead of peaceful settlers if you send your troops to deal with them;
  • Scout mechanics in enemy lairs have been disabled. Lairs no longer send small enemy groups to attack settlements every few hours but will send large groups when the vengeance timer expires;
  • The "Be Careful, Chieftain" quest has been temporarily removed from the active quest pool.

βš™οΈ Game Balance
  • Weapon upgrades no longer boost the Swordsman's armor;
  • Warriors no longer gain additional armor when reaching Veteran status;
  • Armor upgrades now provide smaller armor bonuses;
  • Engineer armor increased from 5 to 10;
  • Swordsman armor reduced from 15 to 10;
  • Fixed a bug where the Bogatyr's armor could reach 100%;
  • Nightmares now have armor (physical damage against them is reduced by 50%);
  • Increased the EXP requirement for warriors to reach Veteran status;
  • Reduced EXP gain from killing Nightmares;
  • Reduced EXP gain from killing bandits;
  • Reduced EXP gain from enemies in dens on Swamp, Greenwood, and Dead Forest maps;
  • Increased cooldown for the Spirit Tower spell "Oak Bark";
  • Reduced starting defense and technology points:
    Swamp:
    - Technology points: 3 β†’ 1;
    - Defense points: 3 β†’ 2.
    Greenwood:
    - Technology points: 6 β†’ 2;
    - Defense points: 6 β†’ 3.
    Dead Forest:
    - Technology points: 9 β†’ 3;
    - Defense points: 9 β†’ 4.

βš™οΈ Other Fixes
  • Fixed an issue where the achievement for completing Dead Forest was not awarded correctly;
  • Fixed several issues with save files not displaying properly in the corresponding menu;
  • Fixed a bug where building walls could turn white after loading a save;
  • Fixed an issue where the day counter in quests could reset after loading a save;
  • Fixed a bug causing resource storage settings on warehouses to reset after loading;
  • Fixed an issue where canceling resource gathering could incorrectly reset task priorities;
  • Fixed various issues related to manual priority setting;
  • Fixed several issues with settler behavior when issuing tasks;
  • Fixed a bug causing settlers to freeze when delivering resources to production buildings;
  • Fixed an issue where the hammer icon in the Tavern UI could freeze after preparing food;
  • Fixed a bug where Nightmares could get stuck near portals;
  • Fixed errors occurring during the completion of certain quests;
  • Corrected the display of certain visual effects;
  • The "Oak Bark" effect now persists after loading a save;
  • Updated settlement event sounds;
  • Implemented multiple localization fixes.

We are aware of possible text overlap issues or cases where text doesn't fit properly in the UI and are already working on fixing these and other problems.
Please continue reporting any bugs you encounter and stay connected via our social media channels!


πŸ”— Discord
πŸ”— X/Twitter

Steam Community Items Now Available!

We’re excited to announce that Night is Coming now features a full set of Steam collectibles!

These include:

πŸ”Ή NiC Community Badge
πŸ”Ή 10 Trading Cards
πŸ”Ή 10 Profile Backgrounds
πŸ”Ή 10 Emoticons

Collect cards, craft the unique badge to earn experience and level up your Steam profile, then personalize your page with atmospheric visuals from the game.

Thank you for playing and being part of the community!

Hotfix Patch Notes

Hey, everyone!

A new patch has just been released with the following fixes and improvements:
  • New wanderer bio is now displayed on the settlement admission screen;
  • Interface filter settings no longer reset after loading a save or starting a new game;
  • An issue where settlers would get stuck if attacked in the warehouse during a meal have been resolved;
  • Adjusting the resource hauling priority now works correctly β€” settlers should immediately begin transporting the specified materials;
  • A failure condition (warrior death) has been added to the "Resource Search" quest;
  • A bug with fields that sometimes prevented monsters and raids from spawning has been fixed;
  • A bug where the game malfunctioned while attempting to remove a plant from a field has been fixed;
  • An issue where the "Oak Bark" effect was incorrectly removed from towers after loading a save made while the skill was active has been resolved. The effect will now persist, even if its visual effects may be missing;
  • A bug in the caravaneer quest where failing the task would cause an empty window to appear and prevent further GUI interaction has been fixed;
  • The "Streamer Mode" option has been removed, as it's no longer necessary;
  • Multiple localization fixes have been implemented.

Thank you for playing and sharing feedback β€” it helps us make the game better with every update!