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Triton Survival News

Development Blog#08


Hello community,

After a while without publishing news, we want to inform you of the progress we have made in the game with the aim of preparing a pre-alpha version to distribute among some press media and youtubers. This will allow showing actual gameplay footage soon.

We have been working many hours on the scenaries. We have incorporated some new areas to encourage exploration. Also new vegetation and seabed more detailed. Another aspect has been the incorporation of new enemies, which will replace those shown in the first images of the game, as well as some effects of particles in the destruction of them. We have also incorporated a system of volumetric lights that we have incorporated into the helmet of your character, to illuminate the scenary at night as well as the area of the Interstellar Portal that you must protect. In addition we have incorporated music, both in the main menu and during the game. Soon we will update some screenshots on the Steam store page to show some of the changes we have made.

Before the launch of the game in its Early Access phase, we will prepare a new gameplay video showing a more advanced game footage.

We are working hard. Best regards!

Development Blog#07


Hello community,

We want to explain what our next steps will be. These last weeks we are working hard to create a pre-alpha version with the purpose of distributing some copies between the press media and the influencers that have shown interest after our first video presentation of Triton Survival.

This version will still be far from the alpha version we want to start our Early Access period on the Steam platform. There will still be a few months of work that will allow us to add a larger initial content, such as a greater variety of enemies and items, weapons, flora, fauna, environments elements and much more.

However, this pre-alpha version, which we hope to distribute in a few weeks, will allow you to read the first reviews and early impressions and also allow a lot of visual material to be created by the influencers (on youtube and twitch) .

We hope you have more news soon about this topic.

We continue working hard. Best regards!

Development Blog#06


Hello community!

This week we want to talk about the characteristics of the Interplanetary Portal. The objective of the game is based on protecting the Portal from enemy invasions and also using the Portal to travel to other planets and destroy their bases and their Portals.

POWER CHARGE SYSTEM:
The interstellar Portal has an amount of energy, but it is necessary to increase this energy to travel to other planets. The amount of energy needed will vary depending on the distance to the planet.

The Portal has some slots that allow the insertion of uranium batteries that supply energy. You must collect uranium and charge them for these batteries to work. You should check periodically the amount of fuel they have to recharge them.

SELF-DEFENSIVE SYSTEM:

You should know that the Portal will consume energy when traveling through it. But it will also consume energy if its self-defense system is activated. Each time an enemy approaches the Portal, a beam of energy will be automatically activated that will kill the enemy, but also consume energy from the Portal. Therefore, one of your objectives will be to protect the perimeter of the Portal so that no enemy can access it.

We continue working hard. Best regards!

Development Blog#05


Hello community

This week, among other aspects of the game, we have been working on the crafting ability. We have incorporated the crafting menu into the main inventory menu so that we can craft some basic elements on it.

Additionally we are creating some elements that allow us to perform other types of specialized crafting, such as a 'particle accelerator' to be able to divide the molecules of some elements and obtain their basic chemical compounds (such as oxygen, hydrogen and others). These basic chemical elements will allow to create other more complex chemical elements. For example we can create sulfuric acid (with chemical formula H2SO4) combining 2 hydrogen atoms (H), 1 sulfur atom (S) and 4 atoms of oxygen (O) that we will obtain from other elements or extracted minerals and resources of the subsoil. We hope that this 'chemical crafting' allows a greater variety and complexity in this important aspect of survival games.

We continue working hard. Best regards!

Development Blog#04


Hi community,

Triton is a rich planet in minerals and resources. The game will allow to obtain not only the resources that are on the surface of the planet, also those that are in the layers of the subsoil.

Initially you will be able to obtain the resources of the surface by hitting the rocks and minerals that you find. As you progress in the game you will be able to manufacture blasters that will allow you to extract resources with greater comfort and speed.

To extract the resources from the subsoil you must build mechanical extractors. These gadgets will allow you to drill the subsoil and get the precious resources. First you will be able to know the different minerals that exist below the position of the extractor and the depth to which they are. You must supply fuel to the extractor to make it work and select the depth of drilling, depending on the resource you want to extract.

We continue working hard. Best regards!