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Triton Survival News

Small setbacks!


Due to medical problems we are not reporting the progress of the game as often as we would like. However, beta 3.0 is on the right way. We have already integrated into the game a large part of the structures with which the player can build his base as he progresses in the game. First they will be wooden structures, fragile and primitive but effective to overcome the first waves. As you progress in the game and the enemies become more powerful and with greater destructive capacity you will need to create metal structures, with automatic doors. Later you will can use reinforced steel to create large metal walls that will be almost impassable by enemies.

We hope to be able to continue reporting progress and launch beta 3.0 as soon as possible allowing us the health complications that now prevent us from moving faster. Thanks for your understanding.

Working on the Alfa 3.0



Hello, we have finished and started this new year 2020 working very hard in the next version of the game: the Alpha 3.0.

The Alfa 2.0 allowed to explore a world 20 times bigger than the previous one. The Alfa 3.0 will allow a remarkable improvement in the construction system of bases and structures, from the most primitive structures (with simpler and less resistant materials) to the most advanced structures (with more elaborate materials and with greater resistance).

As the player improves his level and his abilities, he can create more advanced structures. The resistance to the attacks of enemy hordes will be greater and will allow a better protection of your Portal.

Since there is no limitation of buildable areas on stage, you can create structures wherever you want. This will allow you to have other bases in other parts of the planet and other planets, with your energy systems, resource extraction, storage and defense.

Little by little we will be giving more details about the progress we have made in alpha 3.0.

We continue working hard! Best regards

DreamsSoftGames Team

Alpha 2.1 released!

Hi, Alpha 2.1 is released!



The most important features are:

- EXPERIMENTAL: integrated lighter skybox system to improve performance, eliminating climatic effects at the moment. In future versions you can choose this version or a more complex one through the graphic options menu.
- Added the "Water Purifycator". You must place it near water and it will extract potable water from contaminated water of Triton.
- Added the "Nitrogenator". It will extract nitrogen from air liquid of Triton.
- Added UI for "Water Purifycator" and "Nitrogenator" (similar operation to "Oxygenator").
- Improvements in the management of the generation of fish and bird banks to improve performance
- Modification of many static elements to improve performance and reduce the number of render DrawCalls.
- Increased initial vehicle ammo: 100 bullets of a maximum of 100.
- Electric generators consume 6 times less fuel. If there are no devices connected, the fuel consumption is zero.
- Resource Extractor consume 3 times less fuel.
- Added fx smoke when some tree fall.
- Added text info 'M' open map on Controls Menu
- Fixed tree mass when it fall.
- Fixed shader bug on electric connectors.
- Fixed vanadium ore scale.
- Fixed bug with car lights.
- fixed bug: cursor does not appear while the game is loading
- fixed bug: eliminated on the inventory overlapping descriptive texts of items that require skill level achieved.

NOTE: Alpha 2 is not compatible with Alpha 1 and progress will be lost.

We continue working hard! Best regards

DreamsSoftGames Team

Alpha 2.0 released!

Hi, we're happy because Alpha 2.0 is released!

This version incorporates a lot of new content. The most important features are:

- Migration game engine to 2019 version.
- Triton has been completely remodeled and now it's 20x times bigger.
- New scenaries elements: trees, bushes, alien vegetation, rocks,...
- First vehicle added with improvement options through the vehicle inventory menu (improvements in fuel, engine, lights, weapons, batteries, ...).
- Added a new enemy: flying drones.
- Added new sea fauna/enemies: sharks and snakes.
- Added new resources: Gold, Cobalt, Chromium, Tin, Hidrazine (used like fuel on some vehicles).
- Added a new item: Hydrogen container (if you use it near a hydrogen gas pump, this resource will be added to your inventory).
- Added new electronic items: capacitor, electric coil, transistor, tin for welding, gold connector and microprocessor.
- New defensive structure: wooden barricade.
- Added teleport system activated by sacred runes. Throughout the stage, different runes and teleporters are located that will allow travel to the existing asteroids in the atmosphere of Triton.
- New HUD system.
- Looting containers added: now you will find some loot in planets locations.
- Added stamina limitation system. Hunger, thirst and poor health will affect your maximum stamina. Therefore, you will get tired before if you are hungry, thirsty or your health is weak, due to impacts, radiation, temperature or other factors.
- map feature added. Pressing 'M' key you will see a planet map.
- Now you can stack a maximum of 999 ammo 'vulcan 9mm powered' (before only 500).
- Added planet name on "Load game button" in main menu.
- Now less resources will be needed to build wooden and metal walls, thus facilitating the construction of existing structures in the game.
- Inventary size increased to 30 slots.
- Added prevention system so that the camera does not penetrate under the ground.
- Fixed size of the item graphic sulfuric acid.
- Fixed a bug with drone base menu. Now show the cursor and you can interact with it.
- Fixed a conflict between Run mode and Repair mode.
- Fixed a bug: drone transport base doesn't use countdown counter item.
- fixed minor bugs.

NOTE: This version is not compatible with Alpha 1 and progress will be lost.

We continue working hard! Best regards

DreamsSoftGames Team

Development Blog#16


We already have a release date of our Alpha 2.0. It will be on November 26, 2019, coinciding with the start of the Steam autumn sales campaign. This will allow to benefit from a launch discount to all those who buy the game for the first time.

The Alpha 2.0 focuses mainly on the main stage: the Triton planet. We have created a new planet with an extension 30 times higher than the original Triton. Although we will continue to incorporate more elements in the next updates, we have already located some places of interest to explore the planet.

Due to its greater length, we have also incorporated the first vehicle, which will allow you to move more quickly through the scenery, provided you get the necessary resources, such as fuel, ammunition or energy for its batteries. You can also improve many aspects of your vehicle, such as lighting, engine, chassis shield, battery or ammo storage, among other aspects.

Although we will give more details in future blogs, we have also incorporated new resources on the planet, a system of teleporters and portals activated by runes, some new flora and fauna and also the first planet you can travel to: Larisa.

We continue working so that Alpha 2.0 can be liked by all who follow our project.