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Evospace News

beta fixes & refactoring

research fixes
no ss fission reactor
sync player saving
blocked player crafter fix
no player crafter refunds fix
busy player crafter text
localization integration
boron added
borax added
ruby->emerald
nuclear researches fix
sifter research
filtering unit recipe
reflector cell recipe
control cell recipe
optional path finding
craft gives out one item at a time, not all at the end
big player craft list optimization
electric furnace research fix

If you want to report a bug, suggest a game change, or ask a question -- join us on Discord

Update 0.18.1 Beta

[previewyoutube][/previewyoutube]
Updated map and more hints

A map generator with rivers and fewer hills has appeared. The global map gui has also been updated, and various map elements now show a hint when you hover over them. You can rename and delete marks on the map. You can also hide individual categories of map elements.

Machine and Recipe Levels

Machines, depending on the material, have a power limit.
Some recipes may not be available for the first machine. For example, the electrolysis of clay requires electolyzer made of stainless steel.

Research tree

Instead of a list of researches, there were categories of researches containing trees. Now it is possible to block some individual recipes of the machine by research. This opens up advanced pyrolysis plant recipes or nuclear reactions

Developed nuclear reactors

The reactor now has its own heat capacity. The less heated the reactor is, the less heat it can give off.

Updated water


Other changes
  • Better drills
  • Aluminum tier is back
  • Research can now open individual recipes
  • Nuclear researches
  • Chemical researches
  • Quantum computer
  • Redesign the computer interface
  • Computers choose the type of research themselves
  • Significantly improved performance of conveyors and wires
  • Wires and conveyors are updated at a greater distance and displayed more correctly
  • Significantly improved flywheel performance
  • Lots of new hints
  • Search for research on the selected subject or recipe
  • More convenient control of objects
  • Lots of bug fixes
  • Lots of new recipes


If you want to report a bug, suggest a game change, or ask a question -- join us on Discord

Update #18

[previewyoutube][/previewyoutube]

Update 0.18 is the biggest update for Evospace to date.

The game engine has been completely overhauled to support mods, as well as to improve performance and ensure the operation of bases that are larger than the range of sight.
Fps should improve dramatically for all users, especially on large bases. Now you can expand them not only in height, which will further increase productivity.

[h2]Updated UI and building hologram[/h2]
[previewyoutube][/previewyoutube]


[h2]Robot arm confguration[/h2]


Most of the blocks have lost theinputs and outputs for items, instead of them, robotic arms are now used. This system has proven itself to be much more flexible and versatile.

[h2]Flywheels and pumps[/h2]

Inputs/outputs for liquids are also removed from the blocks. Pumps are used to manipulate fluids. Flywheels appeared to transfer kinetic energy.

[h2]Automated mining[/h2]


Mining drills appeared for the extraction of ore and stone. At first, the resources in them will be infinite, but later there will be an option.

[h2]Researches[/h2]


There were computers producing research points. The research system uses as a replacement for the old quests system. In the process, new machines and decorative blocks are unlocked.

[h2]Nuclear reactors, heat pipes[/h2]


The way machines consume energy has changed. As before, the speed of their work depends on the level and is 1.5^level, the energy consumption factor now is 2^level. To ensure the consumption of energy, such advanced sources as a nuclear reactor appeared. Others will appear in the future.

[h2]Plastics and petrochemicals[/h2]


[h2]World map[/h2]


[h2]Updated graphics and world generation[/h2]


This is an incomplete list of all the changes introduced in 0.18.

Join us on Discord

Update 0.18 Beta. Second Look

[previewyoutube][/previewyoutube]

Update 0.18 is the biggest update for Evospace to date. This video shows the new processors craft chain, improved models and block animations.

The game engine has been completely overhauled to support mods, as well as to improve performance and ensure the operation of bases that are larger than the range of sight.
Fps should improve dramatically for all users, especially on large databases. Now you can expand them not only in height, which will further increase productivity.

[h2]Updated UI and building hologram[/h2]
[previewyoutube][/previewyoutube]


[h2]Robot arm confguration[/h2]


Most of the blocks have lost theinputs and outputs for items, instead of them, robotic arms are now used. This system has proven itself to be much more flexible and versatile.

[h2]Automated mining[/h2]


Mining drills appeared for the extraction of ore and stone. At first, the resources in them will be infinite, but later there will be an option.

[h2]Researches[/h2]


There were computers producing research points. The research system uses as a replacement for the old quests system. In the process, new machines and decorative blocks are unlocked.

[h2]Nuclear reactors, heat pipes[/h2]


The way machines consume energy has changed. As before, the speed of their work depends on the level and is 1.5^level, the energy consumption factor now is 2^level. To ensure the consumption of energy, such advanced sources as a nuclear reactor appeared. Others will appear in the future.

[h2]World map[/h2]


[h2]Updated graphics and world generation[/h2]


This is an incomplete list of all the changes introduced in 0.18.

Join us on Discord

Update 0.18 Beta. First look.

[previewyoutube][/previewyoutube]

Update 0.18 is the biggest update for the Evospace. This video shows updated mapgen, graphics and performance. This is a small part of the upcoming update changes.

Join us on Discord