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Evospace News

Evospace 0.19 beta 2

Please note that many features in this selection are still in development, although many of them are already available for look in indev branch

[h2]Blueprints[/h2]


I am working on blueprints; the main functionality is already complete, and now I am working on the UI as well as ways to share blueprints. Plans include creating local storage, the ability to share using a base64 code string, and publishing blueprints to the Steam Workshop cloud



[h2]Resource drain and Parts factory[/h2]


In versions 0.19-0.20, I plan to focus more on finite resources and balance, as blueprints will make it much easier to copy production. General components have been added, for which it makes sense to build a factory, like a gearbox. Also, recursive crafting of solar elements is a fair price, as energy production directly depends on the number of solar elements used and the space they occupy

[h2]Decorative blocks[/h2]


I am adding non-cubic decorative blocks, and there will be more in the future. All such blocks can be painted with the Paint Tool

[h2]Better rotation[/h2]


Now, rotating with R + Shift / Alt is much more predictable, and there is a visual hint for such rotation. Press Shift or Alt to see it. Also, rotation during construction with the right mouse button held down now works more predictably

[h2]Solar panels[/h2]


Power output from solar panels has significantly increased, but now it depends on their angle relative to the sun. Large panels can rotate when kinetic energy is supplied to them.

[h2]Tools inventory[/h2]


Tools are now always in a separate inventory, from which they cannot be removed, but they can be placed on the quick access panel. Shift + right click provides tool settings, for example, you can disable the digging of certain types of blocks or adjust the digging speed. There are no longer levels of Multitool, but there is research that increases its working speed.

[h2]Moddable tutorial [/h2]


I have added a beautiful and expandable solution for creating in-game tutorials/detailed tooltips. Based on this, the main mechanics of the game will be explained, and in the future, this tutorial will guide you through all the main stages of developing your base on the way to completing the game. Note that all existing tooltips are already based on a mod, and mods are already available for creation.

Also, the first third-party mod has already appeared in the Steam Workshop!

[h2]Color lights[/h2]


And much more!

If you want to report a bug, suggest a game change, or ask a question -- join us on Discord

Evospace 0.19 beta



[h2]Lumen rendering[/h2]
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes, enhancing realism. It provides natural light and reflections across diverse environments without the need for traditional baking processes, significantly improving visual fidelity and immersion.

[h2]Block network v3[/h2]
The Block Network v3 represents an advanced iteration of interconnected systems, facilitating a network of networks characterized by highly efficient switch toggling. This architecture allows for seamless integration and communication between different network nodes, ensuring optimal performance

[h2]Save / auto save overhaul[/h2]

The save system has undergone a comprehensive overhaul, introducing a new user interface that enhances interaction and usability. With improved, predictable behavior, the system now offers more reliability.

[h2]Decorative blocks[/h2]
I have added multiple decorative blocks and working on possibility do add more with mods.

[h2]Preparations for drilling rig overhaul, trains and resource balance[/h2]
The upcoming overhaul of the drilling rig system marks a significant step forward in enhancing resource extraction mechanics and balancing the in-game economy. This update is designed to introduce more depth and strategy to resource gathering, encouraging players to plan and optimize their drilling operations. With improved drilling rig functionality, players can expect a more realistic and engaging experience in locating and extracting resources.







[h2]New filter/constructor interface[/h2]






0.19 is available in the indev branch. It is still in development but already stable enough to take a look.

[h2]And more[/h2]
  • Instanced pipe rendering
  • Spline block rendering
  • Block network switch
  • Emissive material for Cherenkov
  • Setting widget update
  • New save/load widget
  • Example mod with nonstop furnaces
  • Compact generator tiers
  • Basic mod loading procedure
  • Settings redesign
  • Industrial boiler heat input fix
  • Electrolyzer model scale fix
  • Auto graphics setting fix
  • Gui scale fix
  • Hungarian localization fix
  • Spanish localization fix
  • Localization archive automatic update
  • Autosave do not changing last save date
  • Do not rotate autosave for autosave
  • Separator model fix
  • Save as/load/save with one widget
  • Paint material save/load
  • Conveyor combined inventory rollback
  • Flying item from conveyor fix
  • New logger
  • Log rotation
  • stderr redirection
  • Block update collision bug fix
  • Door animation fix
  • Steampack tiers
  • Resource network update from switch fix
  • Resource graph scale fix
  • Local portal API
  • Network storage description fix
  • Window experimental glass material
  • Glass material quality switch
  • Paintable window frame
  • Paintable door
  • Painted block color save/load bug fix
  • Lod fixes
  • Constructor animation fix
  • Graphics setting close button
  • Select item widget for constructor
  • Build in line rotation fix
  • Switch with logic controller fix
  • Total raw cost calculation
  • Grass surface recipe
  • Cheaper conveyors
  • Empty sector add block crash fix
  • Stairs vertex color fix
  • Logic circuit status visualization
  • New item: gearbox
  • New item: solar cell
  • Experimental machines recipe changes
  • Building blocks: 3 ramps, 2 beams


If you want to report a bug, suggest a game change, or ask a question -- join us on Discord

Evospace 0.18.5 Update 3

[h2]New network graph[/h2]



The electric network code has been optimized for more even distribution, and the issue of skipped consumers has been fixed.

Significant improvements include a 50% reduction in computing time for resource networks, achieved by eliminating the shuffle step. This efficiency is possible as the network now accurately distributes power based on the known power requirements of all consumers.

Note that with multiple heavy consumers and numerous small ones, some operational changes may occur. Additionally, the precision of requested values could vary due to electricity buffers in some machines.

[h2]Logic Circuit UI improvements[/h2]

Now you can select rule signals from input signals.
Logic circuit UI was improved.


  • Autoloot mined items
  • Furnace light animation
  • Drag item to same item fix
  • Fusion reactor animation bug
  • Arc furnace glowing rods fix
  • Robot arm copy setting actor fix
  • Item DB context out of screen fix




For the upcoming 0.19 update, I plan to implement railroads, introduce optional finite resource deposits, and enhance the distribution and searching mechanics for deposits. Currently, my focus is on migrating the game to Unreal Engine 5.3, a task which is nearing completion.



If you want to report a bug, suggest a game change, or ask a question -- join us on Discord

0.18.5 Hotfix

  • item drop fix
  • selection crafter replace fix

Evospace 0.18.5 Update 2

[h2]Block replacement[/h2]



  • All unlocked blocks NEI tab
  • Coal has return to swamps
  • Better position for industrial block sub-icon
  • Wood block auto crafting
  • LuaJIT integration
  • Logging system integration
  • Stones missed textures fixed
  • Map marker editiing fix


If you want to report a bug, suggest a game change, or ask a question -- join us on Discord