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10 Miles To Safety News

Version 1.02 Now available!

Survivors! Version 1.02 is now available with the following changes:

[h3]New Features[/h3]
  • Dismantling an object now displays how much you have/can hold of those materials
  • Hold SHIFT or Right Bumper when you Take All to only pick up ammo you need
  • Added hotkeys to weapons, boosts and throwables on the HUD
  • Bridge towers will now hide when you are near them

[h3]Fixes[/h3]
  • Dying during the final mission now fails the mission correctly
  • Increased the spawn rate during the Mobile Lab mission
  • Fixed an issue when dragging a throwable or boost onto one that's equipped in the Inventory
  • Fixed an issue where the Back button disappears in the in-game options screen
  • Fixed an issue during the Gunstore Event where the UI would not disappear
  • Improved multiplayer spawning locations to reduce chances of spawning in objects etc

Version 1.01 Released!

Greetings Survivors! Version 1.01 RELEASE is now available with the following changes:

New features:
  • Guns will now auto-reload when out of ammunition
  • The Sharpshooter character now starts with the Chesterfield as a secondary weapon
  • You can now choose to disable Friendly-Fire when creating a new session
  • Looting a container displays how much of an item you already have/the max you can hold
  • You can now disable Screen-Shake from the Options > Graphics menu
  • Added Storm Drain tiles to the Docks Area
  • Tanks now have health-bars
  • Several mission types will no longer auto-fail at nightfall, but will not activate until daytime

Fixes:
  • Fixed "Silent Night", "Crafty", and "Wired" achievements
  • Fixed an issue where the player can hold more than max ammo by dropping a weapon
  • Quit to main menu/desktop does not tell you it will save your game in Survival mode
  • Melee no longer triggers when in Build Mode
  • Fixed an issue when dropping an attachment onto a weapon which already has one
  • Breakable barricades no longer shatter under a player's weight
  • Friendly Fire from Sentry Guns is now disabled
  • Fixed a rare issue where hits from Infected could register through a wall
  • You can no longer vault over seats and burning trash piles in the Train Station area


As usual, if you discover any bugs at all, please report them on our Discord Server - thanks!

1.0 [RELEASE] Update

Greeting Survivors!

The 10 Miles to Safety 1.0 [RELEASE] update is now available to download, and this includes a host of new things including:

  • New Scientist Character - a hazmat-suited character who's impervious to fire.
  • New Mobile Lab missions - complete specific kill challenges in each zone to be rewarded with loot and computer logs charting the story of the infection.
  • New Taser melee weapon - Shocks and stuns enemies... the non-lethal option!
  • Reworked and optimized co-op multiplayer code.
  • Off-screen mission pointers now more accurate.
  • Lots of bug fixes and optimizations.


Even though this is our first release version, this doesn't mean we won't be releasing further updates including more optimizations and bug-fixes - so please keep these coming!

Version 1.15 [EA] available

Survivors! Version 1.15 [Early Access] is now available with the following:

[h3]FEATURES[/h3]
  • Attachments have been reworked and new attachments have been added including Quickdraw mags, Holo & ACOG sights and compensators
  • New areas such as Trailer Parks, Burning buildings in the Suburbs and more Docks areas

[h3]FIXES[/h3]
  • Achievements should now trigger reliably
  • You can no longer accidentally join a game when you are a long way ahead of the host

Version 1.14 [EA] now available

Survivors! Version 1.14 [Early Access] is now available with the following:

[h3]FEATURES[/h3]
  • New Medic character - less health but regenerates over time and revives team-mates much faster
  • Lots of improved Gamepad functionality including Character Name Entry & Inventory Stack Splitting
  • Vault & Roll is now located on the LEFT thumbstick on the gamepad to avoid interfering with the communications menu
  • Removed broken bridges in the Docks Canals area to make navigating this section easier

[h3]FIXES[/h3]
  • Barriers constructed during the Ferry mission are now removed on mission complete
  • The BACK button in the in-game audio menu no longer disappears occasionally
  • Survival-mode airdrops no longer stuck on roofs, etc
  • Improved night-infected path-finding in The City area