DESERT LEVEL IS COMING IN DEVIL SLAYER - RAKSASI
Hello everyone!
In this update, we bring you all the new things from last five updates in test branch, which include a lot of things. New level, new bosses, new weapons and many improvements are waiting for you to experience. And there is a 10% off promotion in the following two weeks, do not miss this opportunity/
Welcome to talk with the team in our Discord: https://discordapp.com/invite/dqJGvz6

- New Level: Desert

- New BOSS: Bandit Leader
- New BOSS: Great Sandworm

- New Relic: Sandworm Scale
- New Relic: Sand of Trickery

- New Weapon: Dual Katars
- New Weapon: Flamechain Sickle
- New Weapon: Darksteel Gauntlets

- New Weapon: Sleeve Bone Needle
* Corresponding scroll can be obtained from challenge rooms in level 4 or 5.
* Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.

- New Weapon: Double Bladed Staff
* The corresponding scroll can be obtained by beating Final Bosses.

- Scavenging Merchant
* Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first.
* Once unlocked, it will appear in Chapter 6.
* You can purchase Relics from Scavenging Merchant using Souls.
- Support custom mouse buttons remapping.
- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now.
- Tindra: Strategic Bomb's MP cost changed to 25.
- Khopesh: Base attack damage increased to 25.
- Magic Power Set: MP can only be restored by killing enemies of flesh and blood.
- Miasma: Removed from the game temporarily.
- Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased.
- Centipede: Attacks can be launched from underground.
- Hornet's Nest: Immune to all status effects.
- Puppet Maggot: The effect of controlling monsters disappears after 30 seconds.
- Centipede: Move speed increase to 30 after going underground.
- Kamikaze Puffer: Death explosions now have guard-break effect.
- Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size.
- Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Tome of Mastery: +5 seconds cooldown.
- Blood Shield: Move from the store item pool to the BOSS item pool.
- Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool.
- Health Potion: Add the effect of removing all abnormal states.
- Magic Potion: Add the effect of removing all abnormal states.
- Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars.
- Gelatinous Abomination: Add the effect of guard-break to the self explosion at death.
- The Steadfast King: Berserk lightning strikes now have the ability to break guard.
- Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus.
- Mire Battalion: Soul bonus changed from 4 to 0.
- Mire Squad: Soul bonus changed from 0 to 1.
- Broodmother: Add the effect of guard-break to the self explosion at death.
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.
- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player.
- The skill icon now shows how many times the skill can be used in its current state.
- When the Demented Carter is killed, the sound of the cart will end.
- Improve the key binding function, support directly exchange key-1 and key-2 of the same function.
- Modify some game text for unified expression.
- Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects.
- Remove the fire traps in the entrance position of some rooms in Chapter 5.
- Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion.
- Increase the player's movement speed slightly when there are no monsters nearby.
- Refine the monster's impact teleportation effect.
- Refine the logic of the charm effect.
- Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly.
- Kharoum: Add triggered speech when meeting Yijia Zhang.
- Japhriel: Improve the shoulder texture.
- Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death.
- Train Mode: After killing an enemy, add a little time interval before respawning the next enemy.
- Crazed Magistrate: Drops [Scroll - Puppet Maggot].
- The Five Oddities: Drops [Scroll - Golden Silkworm].
- General Nara: Drops [Scroll - Fists of Momentum].
- Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".
- Change some text names of resources such as coins, dark gold, souls, and keys to icons.
- Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item.
- Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode.
- Corresponding icons of some achievements are now displayed on the summary UI.
- Talent information now can be viewed in the character selection UI.
- Adjust the order of items of Heroic Deeds in the Devil Slayer Log.
- Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site.
- Display the difficulty in the save data selection UI to prepare for difficulty selections.
- When there are no valid killers, hides the killers information from the death screen.
- Add air distortion effect for some shock waves.
- Add soul absorbing effects when picking up a Soul Orb.
- Adjust the effect detail of the soul absorbing effect.
- Fine-tune the effect of the portals.
- Add a teleportation effect.
- Weaken some of the airwave effects.
- Add air distortion effect to portals.
- Adjust the air distortion effect of shockwaves.
- Japhriel: Fix the startup duration of her animation of Sickle & Chain.
- Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun.
- Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed.
- Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state.
- Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units.
- Arboreal Maiden: Fix an issue where she might be pushed to the wrong position.
- The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack.
- Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect.
- Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent.
- Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down.
- Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed.
- Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play.
- Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units.
- Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage.
- Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow".
- Zanbatou: Remove the description of unable to parry in the description text.
- Flamebrand: Remove the description of unable to parry in the description text.
- Blunderbusses: Fix the problem that the charging attack does not cause stun.
- Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas.
- Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen.
- Fix an issue the setting options such as mouse size could not be saved.
- Bandit Leader Executioner: Fix an issue of not being able to do charging attacks.
- Zanbatou - Challenger: Fix an issue of not being able to do charging attacks.
- Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen.
- Fix an issue where there were two stones stacked in a scene in Chapter 6.
- Fix an issue that achievements could be unlocked in Practice Mode.
- Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits.
- Fix some button remapping problems.
- Fix an issue where special dialogue text could cause the game to freeze.
- Fix some typos.
- Fix the problem where some monsters' bleeding attack doesn't take effect.
- Fix the issue that the routes selection screen may display abnormally at some resolutions.
- Fix an error caused by changing the display resolution.
- Fix a texture order problem in the Soul Room of Great Wall level.
- Fix an underlying system error that could cause the program to crash.
- Fix a problem where the probability of adding a buff may be handled incorrectly.
- Fix the problem that the burn effect does not continue to damage collided targets after entering another room.
- Fix an issue where monsters continued to spawn after the BOSS being defeated.
- Fix the issue that the game options are not saved properly.
- Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions.
- Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.
- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues.
- Updated description of MP cost of Strategic Bomb in the translated text.
- Adjust some translation text to avoid display problems.
- Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker.
- Update translated text.
- Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text.
- Update the translated text.
- Improve the translated text.
- Correct some typos.
- Other minor optimizations and adjustments.
In this update, we bring you all the new things from last five updates in test branch, which include a lot of things. New level, new bosses, new weapons and many improvements are waiting for you to experience. And there is a 10% off promotion in the following two weeks, do not miss this opportunity/
Welcome to talk with the team in our Discord: https://discordapp.com/invite/dqJGvz6
# New Contents

- New Level: Desert

- New BOSS: Bandit Leader
- New BOSS: Great Sandworm

- New Relic: Sandworm Scale
- New Relic: Sand of Trickery

- New Weapon: Dual Katars
- New Weapon: Flamechain Sickle
- New Weapon: Darksteel Gauntlets

- New Weapon: Sleeve Bone Needle
* Corresponding scroll can be obtained from challenge rooms in level 4 or 5.
* Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.

- New Weapon: Double Bladed Staff
* The corresponding scroll can be obtained by beating Final Bosses.

- Scavenging Merchant
* Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first.
* Once unlocked, it will appear in Chapter 6.
* You can purchase Relics from Scavenging Merchant using Souls.
# New Feature
- Support custom mouse buttons remapping.
# Balance
- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now.
- Tindra: Strategic Bomb's MP cost changed to 25.
- Khopesh: Base attack damage increased to 25.
- Magic Power Set: MP can only be restored by killing enemies of flesh and blood.
- Miasma: Removed from the game temporarily.
- Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased.
- Centipede: Attacks can be launched from underground.
- Hornet's Nest: Immune to all status effects.
- Puppet Maggot: The effect of controlling monsters disappears after 30 seconds.
- Centipede: Move speed increase to 30 after going underground.
- Kamikaze Puffer: Death explosions now have guard-break effect.
- Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size.
- Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room.
- Tome of Mastery: +5 seconds cooldown.
- Blood Shield: Move from the store item pool to the BOSS item pool.
- Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool.
- Health Potion: Add the effect of removing all abnormal states.
- Magic Potion: Add the effect of removing all abnormal states.
- Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars.
- Gelatinous Abomination: Add the effect of guard-break to the self explosion at death.
- The Steadfast King: Berserk lightning strikes now have the ability to break guard.
- Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus.
- Mire Battalion: Soul bonus changed from 4 to 0.
- Mire Squad: Soul bonus changed from 0 to 1.
- Broodmother: Add the effect of guard-break to the self explosion at death.
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.
# Experience
- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player.
- The skill icon now shows how many times the skill can be used in its current state.
- When the Demented Carter is killed, the sound of the cart will end.
- Improve the key binding function, support directly exchange key-1 and key-2 of the same function.
- Modify some game text for unified expression.
- Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects.
- Remove the fire traps in the entrance position of some rooms in Chapter 5.
- Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion.
- Increase the player's movement speed slightly when there are no monsters nearby.
- Refine the monster's impact teleportation effect.
- Refine the logic of the charm effect.
- Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly.
- Kharoum: Add triggered speech when meeting Yijia Zhang.
- Japhriel: Improve the shoulder texture.
- Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death.
- Train Mode: After killing an enemy, add a little time interval before respawning the next enemy.
- Crazed Magistrate: Drops [Scroll - Puppet Maggot].
- The Five Oddities: Drops [Scroll - Golden Silkworm].
- General Nara: Drops [Scroll - Fists of Momentum].
- Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".
# UI
- Change some text names of resources such as coins, dark gold, souls, and keys to icons.
- Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item.
- Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode.
- Corresponding icons of some achievements are now displayed on the summary UI.
- Talent information now can be viewed in the character selection UI.
- Adjust the order of items of Heroic Deeds in the Devil Slayer Log.
- Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site.
- Display the difficulty in the save data selection UI to prepare for difficulty selections.
- When there are no valid killers, hides the killers information from the death screen.
# SFX
- Add air distortion effect for some shock waves.
- Add soul absorbing effects when picking up a Soul Orb.
- Adjust the effect detail of the soul absorbing effect.
- Fine-tune the effect of the portals.
- Add a teleportation effect.
- Weaken some of the airwave effects.
- Add air distortion effect to portals.
- Adjust the air distortion effect of shockwaves.
# Bug Fixes
- Japhriel: Fix the startup duration of her animation of Sickle & Chain.
- Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun.
- Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed.
- Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state.
- Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units.
- Arboreal Maiden: Fix an issue where she might be pushed to the wrong position.
- The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack.
- Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect.
- Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent.
- Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down.
- Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed.
- Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play.
- Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units.
- Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage.
- Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow".
- Zanbatou: Remove the description of unable to parry in the description text.
- Flamebrand: Remove the description of unable to parry in the description text.
- Blunderbusses: Fix the problem that the charging attack does not cause stun.
- Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas.
- Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen.
- Fix an issue the setting options such as mouse size could not be saved.
- Bandit Leader Executioner: Fix an issue of not being able to do charging attacks.
- Zanbatou - Challenger: Fix an issue of not being able to do charging attacks.
- Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen.
- Fix an issue where there were two stones stacked in a scene in Chapter 6.
- Fix an issue that achievements could be unlocked in Practice Mode.
- Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits.
- Fix some button remapping problems.
- Fix an issue where special dialogue text could cause the game to freeze.
- Fix some typos.
- Fix the problem where some monsters' bleeding attack doesn't take effect.
- Fix the issue that the routes selection screen may display abnormally at some resolutions.
- Fix an error caused by changing the display resolution.
- Fix a texture order problem in the Soul Room of Great Wall level.
- Fix an underlying system error that could cause the program to crash.
- Fix a problem where the probability of adding a buff may be handled incorrectly.
- Fix the problem that the burn effect does not continue to damage collided targets after entering another room.
- Fix an issue where monsters continued to spawn after the BOSS being defeated.
- Fix the issue that the game options are not saved properly.
- Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions.
- Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.
# Localization
- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues.
- Updated description of MP cost of Strategic Bomb in the translated text.
- Adjust some translation text to avoid display problems.
- Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker.
- Update translated text.
- Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text.
- Update the translated text.
- Improve the translated text.
# Misc
- Correct some typos.
- Other minor optimizations and adjustments.