Patch notes v0.8.4403821

# Player Characters & Weapons
- Max HP cannot be reduced below 1 point. It's safe to pick up Heartbroke Red or trade all HP with the Lantern Keeper.
- Increase invincible time of player characters' dodge action.
# Items & Relics
- Greedy Spirit: now drop items based on seed; fix translation problem.
# Enemies
- Goblin: reduce the probability of dodging.
- Mini Rafflesia: its attack can break defense now.
# BOSS
- BOSS Rage Burst Mechanism: Damage Reduction changes from 90% to 30%; Move speed +10% changes to +20%; Damage Increase changes from 50% to 40%; duration reduced from 8 seconds to 7 seconds; reduce the visual effects; add shockwave to push nearby objects away.
- Elastic Armor Mechanism: if a large amount of damage is dealt in a short duration, a portion of damage will be reduced, up to 30%.
- Pachi: increase startup time of its spin attack and charge attack; enhance the visual effects of its stun wave.
- Hsing T'ien: slightly reduce some attack's startup time.
- Forest Devil: increase startup time of some attack animation.
- Yellow Immortal: no longer deal Electric Damage.
- The Steadfast King: modify the speed of his counter attack.
- Sledgehammer Raksa: decrease the times of rage burst.
- Fox Immortal: change knockback distance from 1 to 0.5; fix an animation problem.
# Music & Audio
- The default volume is changed from 100% to 30%.
- Support to adjust volume in units of 1%.
# Scenes
- Fix some map boundary gaps to prevent loot from falling in.
# Misc
- Update the input module to improve compatibility with various input devices.
- When there is not enough stamina to dodge and directly trigger the sprint, a warning sound and a message will be issued to remind the player that the dodge is not performed.
- Add another extra backup file to avoid save data loss issues.
- Show relics in summary UI, instead of passive items.
- Support for some rare resolutions.
- Some minor logic bugfixes.
- Improve localization.
- Adjust some of the text.