Patch notes v0.9.16 (test branch)

# How to access the test branch
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library.
- Click ‘Properties’.
- Click the 'Betas' tab.
- Select 'test' from the drop-down menu.
- Click 'Close'.
# New Contents

- New Level: Desert

- New BOSS: Bandit Leader
- New BOSS: Great Sandworm

- New Relic: Sandworm Scale
- New Relic: Sand of Trickery


- New Weapon: Dual Katars

- New Weapon: Darksteel Gauntlets

- New Weapon: Flamechain Sickle
# Balance
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.
- The Steadfast King: Berserk lightning strikes now have the ability to break guard.
- Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus.
- Mire Battalion: Soul bonus changed from 4 to 0.
- Mire Squad: Soul bonus changed from 0 to 1.
# Experience
- Increase the player's movement speed slightly when there are no monsters nearby.
- Refine the monster's impact teleportation effect.
- Refine the logic of the charm effect.
- Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly.
- Crazed Magistrate: Drops [Scroll - Puppet Maggot].
- The Five Oddities: Drops [Scroll - Golden Silkworm].
- General Nara: Drops [Scroll - Fists of Momentum].
- Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".
# UI
- When there are no valid killers, hides the killers information from the death screen.
# SFX
- Fine-tune the effect of the portals.
- Add a teleportation effect.
# Bug Fixes
- Fix the issue that the routes selection screen may display abnormally at some resolutions.
- Fix an error caused by changing the display resolution.
- Fix a texture order problem in the Soul Room of Great Wall level.
- Fix an underlying system error that could cause the program to crash.
- Fix a problem where the probability of adding a buff may be handled incorrectly.
- Fix the problem that the burn effect does not continue to damage collided targets after entering another room.
- Fix an issue where monsters continued to spawn after the BOSS being defeated.
- Fix the issue that the game options are not saved properly.
- Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions.
- Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.
# Localization
- Improve the translated text.
# Misc
- Correct some typos.