PATCH NOTES (EA BUILD 193)

Hello everyone, friends! This time we have a major update, which includes numerous wishes of community and our long-standing features! :)
NEW POISON
Note: the change of poison affects both monsters and the player.
Now poisoning immediately imposes 4 stacks of poison, and the effect decreases by 1 for each move made by player.
The effect can be reduced by treatment cards, as well as cards that reduce the negative effect.

CARDS CHANGES & REBALANCE
- Scales of Avarice: damage reduced from 5 to 3;
- Champion’s Pauldron: now instead of regeneration, 1 disease would be destroyed;
- Impartial fire: now after applying the card you take doubled damage until the end of the battle;
- Countdown: triggers the pyrobomb effect on the enemy and imposes burning on him;
- Barbed Boomerang: damage increased to 8-12 (was: 5-10). Damage to the player is reduced by 2-3 (was 2-5);
- Healing Blood: restore 5 Health for each bleeding inflicted on an opponent;
- Ash Sphere: Now deals 5 damage + 1 more damage for each discarded card in battle;
- Short Respite: reduces the player’s speed by 1. Receive: 6 Health and 1 strength in two turns.
REWARD SCREEN
Now you can spend your faithfully earned Reward Points whenever you want. Just press the "Spend reward points" button in the main menu of the game.

UPDATED DIFFICULTY SELECTION WINDOW
We remove the intermediate level of difficulty (Marauder), which only confused the new players.

THIRST FOR ALCHEMY
We decided that you guys are rarely use potions, so we add a 100% chance of dropping a random potion from any chest.

IMPORTANT CHANGES
- TORMENTER talent was changed: opponents deal 1% less damage for every Poison applied on them;
- The Ash Pact now takes 10 Health (was 20) on difficulty levels Wanderer and Adventurer;
- Now at resolutions 1366x768 and less, cards will be displayed more zoomed when hovering over them;
- Praise the sun players on laptops: now you can zoom in and out using the “+” and “-” buttons;
- Potions are now on the same tab as recipes.
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