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  3. The Bone Orchard Update, Now Live!

The Bone Orchard Update, Now Live!



Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce;

[h3]The Bone Orchard Update [/h3]

Gameplay Features:
  • Locking rooms added - all enemies must be killed to exit.
  • Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church
  • Plague Barrels - added to the Bayou, Plains, Churchyard and Church
  • Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church
  • Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church
  • New Shrines - Limited choice shrines added to branches
  • New Shrine appearance - the shrines show skulls for each available choice
Balance - Difficulty
  • Overall difficulty reduced
  • Enemy health and damage rebalanced
  • Enemy composition rebalanced
  • Final Boss rebalanced
  • 4 different Difficulty Settings added
  • Status Effects now increase in damage with level - this used to be duration
  • Gravedigger attack reworked
  • Damage over time effects base damage rebalanced
  • Preacher and Outlaw difficulty rebalanced
  • Level Layouts refined
  • Fewer pickups per level
  • Lost Soul Burden is now 3x damage instead of Instant Death
  • Weapon/Ability Unlock order changed
  • Unlock Sin Costs significantly reduced
  • Amount of Iron found in levels has been reduced
  • Remnant drop rate increased. This is even higher in more difficult levels.
  • Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him!
Balance - Weapons
  • Sniper Rifle - Longer aim time, higher damage.
  • Escalator Rifle - Less initial damage, much greater subsequent damage.
  • Wrack & Ruin Revolver - Accuracy tweaks.
  • Clockwork Shotgun - Higher rate of fire, slower reload.
  • Eradicator - much higher damage, longer charge time, can shoot through multiple targets.
  • Hellraiser - accuracy tweaks.
  • Double Barreled Pistol - Lower base damage.
  • Freeze Pistol - Lower base damage.
  • Maverick Pistol - Lower base damage, higher critical damage.
  • Deadshot Revolver - Higher critical damage.
  • Traitor’s Revolver - Higher critical damage.
  • Defender Shotgun - Lower damage.
  • Killspree Shotgun - Lower damage.
  • Stalker Shotgun - Speed buff duration increased.
  • Gunslinger Revolver - Rate of Fire buff after dodging has been increased.
GUI Changes:
  • Weapon and Ability GUI panels now shows more details:
  • DoT effects
  • Critical Damage
  • Escalator Shot Damage
  • Ammo display corrected for Hellraiser and Wrack & Ruin
  • Ability Cooldowns now rounded to 1 decimal place.
  • Charms added to the pause menu.
  • Charm GUI panels now shows more details:
  • Buff multipliers
  • Buff durations
  • HP recovery per action
  • Maximum possible HP recovery
Teleporters / Runes:
  • All Rune Obstacles now prompt you if you don’t have the required Rune.
  • End of Level teleporters now tell you which level they lead to.
  • Teleporters now only ignite if you have the teleport Rune.
  • Shortcut teleporters activate but are a different colour and tell you that they require a Rune.
Onboarding and Game flow:
  • New Tutorial layout
  • Tutorial Prompts changed
  • Chasm warnings added
  • Movement prompt removed
  • Saving disabled in the Tutorial
  • Death now starts a New Run, rather than taking you to the Start Menu
  • Saving/Quitting has been re-enabled in the Saloon
  • Hint & Tips Fortune Cards added to the Saloon
  • GUI text to tell the player when Purgatory is Shifting (level layouts changing)
  • New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is.
Cosmetic Changes:
  • Changes to the Start Screen theme - floating purgatory objects in the distance
  • Sawn-off shotgun now fired one-handed
  • Locking doors are now more visible
  • Start Menu Options now split between system Options and Game Options
Bug Fixes:
  • Barman’s charm now works correctly.
  • Seer’s charm now works correctly.
  • Prospectors charm now works correctly.
  • Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight).
  • Lost Soul / Righteous Soul bugs fixed
  • Unlock menu typo fixed
  • Weapon tutorial info panel bug fixed
  • Plague damage scales with item/weapon level and character stats when spread.
  • The Preacher no longer shoots through cover (issue with the Splitter rifle fixed)
  • Targeting bugs fixed
  • Issues with the locking door in the Haven have been fixed
  • The Butcher no longer misses with his ranged attack
  • Issue with Indestructible Rune Barricades has been fixed
  • An issue causing The Hunt level to not generate has been fixed.
  • The pause menu map should now track properly
  • Outlaw/Preacher AI bug fixes
  • Heal effects fixed for enemies